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230 lines
5.1 KiB
Lua
230 lines
5.1 KiB
Lua
-- Sticks portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unified dyes modding template.
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--
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-- License: WTFPL
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colored_block_modname = "coloredwood"
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colored_block_description = "Stick"
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neutral_block = "default:stick"
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-- ------------------------------------------------------------------
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-- Generate all of the base color node definitions and all variations
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-- except for the greyscale stuff.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. bright.
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}
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shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. bright.
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}
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hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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for shade = 1, 3 do
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shadename = shades[shade]
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shadename2 = shades2[shade]
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for hue = 1, 12 do
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huename = hues[hue]
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huename2 = hues2[hue]
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colorname = colored_block_modname..":stick_"..shadename..huename
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pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
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itemdesc = shadename2..huename2..colored_block_description
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woodname = colored_block_modname..":wood_"..shadename..huename
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s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50"
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s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png"
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s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
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s50woodkname = colored_block_modname..":wood_"..shadename..huename.."_s50"
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = s50colorname,
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burntime = 7,
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})
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minetest.register_craftitem(colorname, {
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description = itemdesc,
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inventory_image = pngname,
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groups = { coloredsticks=1 }
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})
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minetest.register_craftitem(s50colorname, {
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description = s50itemdesc,
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inventory_image = s50pngname,
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groups = { coloredsticks=1 }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 4",
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recipe = {
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woodname
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}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = s50colorname.." 4",
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recipe = {
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s50woodname
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}
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})
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end
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end
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-- Generate the "light" shades separately, since they don"t have a low-sat version.
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for hue = 1, 12 do
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huename = hues[hue]
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huename2 = hues2[hue]
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colorname = colored_block_modname..":stick_light_"..huename
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pngname = colored_block_modname.."_stick_light_"..huename..".png"
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itemdesc = "Light "..huename2..colored_block_description
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woodname = colored_block_modname..":wood_light_"..huename
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minetest.register_craftitem(colorname, {
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description = itemdesc,
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inventory_image = pngname,
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groups = { coloredsticks=1 }
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 4",
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recipe = {
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woodname
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}
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})
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end
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-- ============================================================
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-- The 5 levels of greyscale.
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--
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-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
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-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
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-- (otherwise black and white would wash out).
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for grey = 1,5 do
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greyname = greys[grey]
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greyname2 = greys2[grey]
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greyname3 = greys3[grey]
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greyshadename = colored_block_modname..":stick_"..greyname
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pngname = colored_block_modname.."_stick_"..greyname..".png"
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itemdesc = greyname2..colored_block_description
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greywoodname = colored_block_modname..":wood_"..greyname
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minetest.register_craftitem(greyshadename, {
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description = itemdesc,
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inventory_image = pngname,
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groups = { coloredsticks=1 }
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})
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minetest.register_craft({
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type = "fuel",
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recipe = greyshadename,
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burntime = 7,
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})
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minetest.register_craft( {
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type = "shapeless",
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output = greyshadename.." 4",
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recipe = {
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greywoodname
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}
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})
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end
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-- ====================================================================
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-- This recipe causes all colored sticks to be usable to craft ladders.
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minetest.register_craft({
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output = "default:ladder 2" ,
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recipe = {
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{"group:coloredsticks", "" , "group:coloredsticks" },
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{"group:coloredsticks", "group:coloredsticks", "group:coloredsticks" },
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{"group:coloredsticks", "" , "group:coloredsticks" }
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}
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})
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