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Add initial code
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61
init.lua
Normal file
61
init.lua
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@ -0,0 +1,61 @@
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local COLOURS = {
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"Black",
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"Cyan",
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"Brown",
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"Dark Blue",
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"Dark Green",
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"Dark Grey",
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"Dark Pink",
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"Green",
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"Grey",
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"Orange",
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"Pink",
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"Purple",
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"Red",
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"White",
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"Yellow"
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}
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local COLOURS2 = {
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"black",
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"cyan",
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"brown",
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"dark_blue",
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"dark_green",
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"dark_grey",
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"dark_pink",
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"green",
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"grey",
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"orange",
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"pink",
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"purple",
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"red",
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"white",
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"yellow"
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}
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for number = 1, 15 do
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local colour = COLOURS[number]
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local colour2 = COLOURS2[number]
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minetest.register_node("colouredstonebricks:"..colour2, {
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description = colour.." Stone Brick",
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tiles = {"colouredstonebricks_"..colour2..".png"},
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groups = {cracky=3},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'colouredstonebricks:'..colour2,
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recipe = {
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'dye:'..colour2, 'default:stonebrick',
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}
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})
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end
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minetest.register_alias("dye:dark_blue","dye:blue")
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minetest.register_alias("dye:dark_pink","dye:magenta")
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minetest.register_alias("dye:purple","dye:violet")
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print ("Coloured Stone Bricks [colouredstonebricks] has loaded!")
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