From 512c403cbf64c33804770a2b1e5af4442fd3436c Mon Sep 17 00:00:00 2001 From: LeMagnesium Date: Fri, 17 Apr 2015 22:42:17 +0200 Subject: [PATCH] Added connected_chests mod - Added connected_chest mods by @HybridDog - Changed textures using our lock/chest textures --- README.txt | 2 + depends.txt | 1 + init.lua | 261 ++++++++++++++++++++++++++++ textures/connected_chests_front.png | Bin 0 -> 203 bytes textures/connected_chests_lock.png | Bin 0 -> 287 bytes textures/connected_chests_side.png | Bin 0 -> 518 bytes textures/connected_chests_top.png | Bin 0 -> 579 bytes 7 files changed, 264 insertions(+) create mode 100644 README.txt create mode 100644 depends.txt create mode 100644 init.lua create mode 100644 textures/connected_chests_front.png create mode 100644 textures/connected_chests_lock.png create mode 100644 textures/connected_chests_side.png create mode 100644 textures/connected_chests_top.png diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..53b95e2 --- /dev/null +++ b/README.txt @@ -0,0 +1,2 @@ +TODO: +— disallow rotating the chest with a screwdriver diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/depends.txt @@ -0,0 +1 @@ +default diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..8f4515c --- /dev/null +++ b/init.lua @@ -0,0 +1,261 @@ +local load_time_start = os.clock() + +local creative_enabled = minetest.setting_getbool("creative_mode") + +local chests = { + ["default:chest"] = function(pu, pa, par, stuff) + minetest.add_node(pu, {name="connected_chests:chest_left", param2=par}) + minetest.add_node(pa, {name="connected_chests:chest_right", param2=par}) + + local meta = minetest.get_meta(pu) + meta:set_string("formspec", + "size[13,9]".. + "list[current_name;main;0,0;13,5;]".. + "list[current_player;main;2.5,5.2;8,4;]" + ) + meta:set_string("infotext", "Big Chest") + local inv = meta:get_inventory() + inv:set_size("main", 65) + inv:set_list("main", stuff) + end, + ["default:chest_locked"] = function(pu, pa, par, stuff, name, owner) + local owner = owner or name + minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par}) + minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par}) + + local meta = minetest.get_meta(pu) + meta:set_string("owner", owner) + meta:set_string("formspec", + "size[13,9]".. + "list[current_name;main;0,0;13,5;]".. + "list[current_player;main;2.5,5.2;8,4;]" + ) + meta:set_string("infotext", "Big Locked Chest (owned by ".. + meta:get_string("owner")..")") + local inv = meta:get_inventory() + inv:set_size("main", 65) + inv:set_list("main", stuff) + end, +} + + +local function get_pointed_info(pointed_thing, name) + if not pointed_thing then + return + end + local pu = minetest.get_pointed_thing_position(pointed_thing) + local pa = minetest.get_pointed_thing_position(pointed_thing, true) + if not (pu and pa) then + return + end + if pu.y ~= pa.y then + return + end + local nd_u = minetest.get_node(pu) + if nd_u.name ~= name then + return + end + return pu, pa, nd_u.param2 +end + +local param_tab = { + ["-1 0"] = 0, + ["1 0"] = 2, + ["0 -1"] = 3, + ["0 1"] = 1, +} + +local param_tab2 = {} +for n,i in pairs(param_tab) do + param_tab2[i] = n +end + +local pars = {[0]=2, 3, 0, 1} + +local function connect_chests(pu, pa, old_param2, name) + local oldmeta = minetest.get_meta(pu) + local stuff = oldmeta:get_inventory():get_list("main") + local owner = oldmeta:get_string("owner") + + local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z] + local par_inverted = pars[par] + if old_param2 == par_inverted then + pu, pa = pa, pu + par = par_inverted + end + + chests[name](pu, pa, par, stuff, name, owner) +end + +for name,_ in pairs(chests) do + local place_chest = minetest.registered_nodes[name].on_place + minetest.override_item(name, { + on_place = function(itemstack, placer, pointed_thing) + if not placer then + return + end + local pu, pa, par2 = get_pointed_info(pointed_thing, name) + if not (pu and placer:get_player_control().sneak) then + return place_chest(itemstack, placer, pointed_thing) + end + local protected = minetest.is_protected(pa, placer:get_player_name()) + if protected then + return + end + connect_chests(pu, pa, par2, name) + if not creative_enabled then + itemstack:take_item() + return itemstack + end + end + }) +end + +local function return_remove_next(allowed_name) + local function remove_next(pos, oldnode) + local x, z = unpack(string.split(param_tab2[oldnode.param2], " ")) + pos.x = pos.x-x + pos.z = pos.z-z + if minetest.get_node(pos).name == allowed_name then + minetest.remove_node(pos) + end + end + return remove_next +end + +local function log_access(pos, player, text) + minetest.log("action", player:get_player_name().. + " moves stuff "..text.." at "..minetest.pos_to_string(pos)) +end + +local default_chest = minetest.registered_nodes["default:chest"] +minetest.register_node("connected_chests:chest_left", { + tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", + "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"}, + paramtype2 = "facedir", + drop = "default:chest 2", + groups = default_chest.groups, + is_ground_content = default_chest.is_ground_content, + sounds = default_chest.sounds, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, + }, + }, + can_dig = default_chest.can_dig, + after_dig_node = return_remove_next("connected_chests:chest_right"), + on_metadata_inventory_move = function(pos, _, _, _, _, _, player) + log_access(pos, player, "in a big chest") + end, + on_metadata_inventory_put = function(pos, _, _, _, player) + log_access(pos, player, "to a big chest") + end, + on_metadata_inventory_take = function(pos, _, _, _, player) + log_access(pos, player, "from a big chest") + end, +}) + + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +local default_chest_locked = minetest.registered_nodes["default:chest_locked"] +minetest.register_node("connected_chests:chest_locked_left", { + tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", + "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"}, + paramtype2 = "facedir", + drop = "default:chest_locked 2", + groups = default_chest_locked.groups, + is_ground_content = default_chest_locked.is_ground_content, + sounds = default_chest_locked.sounds, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, + }, + }, + can_dig = default_chest_locked.can_dig, + after_dig_node = return_remove_next("connected_chests:chest_locked_right"), + allow_metadata_inventory_move = default_chest_locked.allow_metadata_inventory_move, + allow_metadata_inventory_put = default_chest_locked.allow_metadata_inventory_put, + allow_metadata_inventory_take = default_chest_locked.allow_metadata_inventory_take, + on_metadata_inventory_move = function(pos, _, _, _, _, _, player) + log_access(pos, player, "in a big locked chest") + end, + on_metadata_inventory_put = function(pos, _, _, _, player) + log_access(pos, player, "to a big locked chest") + end, + on_metadata_inventory_take = function(pos, _, _, _, player) + log_access(pos, player, "from a big locked chest") + end, + on_rightclick = function(pos, _, clicker) + local meta = minetest.get_meta(pos) + if has_locked_chest_privilege(meta, clicker) then + minetest.show_formspec( + clicker:get_player_name(), + "connected_chests:chest_locked_left", + "size[13,9]".. + "list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]".. + "list[current_player;main;2.5,5.2;8,4;]" + ) + end + end, +}) + +minetest.register_node("connected_chests:chest_right", { + tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png", + "default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"}, + paramtype2 = "facedir", + drop = "", + pointable = false, + diggable = false, +}) + +minetest.register_node("connected_chests:chest_locked_right", { + tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png", + "default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_lock.png^[transformFX"}, + paramtype2 = "facedir", + drop = "", + pointable = false, + diggable = false, +}) + +for _,i in pairs({"chest", "chest_locked"}) do + minetest.register_abm ({ + nodenames = {"connected_chests:"..i.."_right"}, + interval = 3, + chance = 1, + action = function (pos, node) + local x, z = unpack(string.split(param_tab2[node.param2], " ")) + if minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z}).name ~= "connected_chests:"..i.."_left" then + minetest.remove_node(pos) + end + end, + }) + minetest.register_abm ({ + nodenames = {"connected_chests:"..i.."_left"}, + interval = 3, + chance = 1, + action = function (pos, node) + local par = node.param2 + local x, z = unpack(string.split(param_tab2[par], " ")) + pos = {x=pos.x-x, y=pos.y, z=pos.z-z} + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name="connected_chests:"..i.."_right", param2=par}) + end + end, + }) +end + +local time = math.floor(tonumber(os.clock()-load_time_start)*100+0.5)/100 +local msg = "[connected_chests] loaded after ca. 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