diff --git a/init.lua b/init.lua index 8f4515c..4be2f71 100644 --- a/init.lua +++ b/init.lua @@ -128,33 +128,32 @@ local function log_access(pos, player, text) " moves stuff "..text.." at "..minetest.pos_to_string(pos)) end -local default_chest = minetest.registered_nodes["default:chest"] -minetest.register_node("connected_chests:chest_left", { - tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", - "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"}, - paramtype2 = "facedir", - drop = "default:chest 2", - groups = default_chest.groups, - is_ground_content = default_chest.is_ground_content, - sounds = default_chest.sounds, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, - }, + +local chest = table.copy(minetest.registered_nodes["default:chest"]) +chest.description = nil +chest.tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", + "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"} +chest.drop = "default:chest 2" +chest.legacy_facedir_simple = nil +chest.selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, }, - can_dig = default_chest.can_dig, - after_dig_node = return_remove_next("connected_chests:chest_right"), - on_metadata_inventory_move = function(pos, _, _, _, _, _, player) - log_access(pos, player, "in a big chest") - end, - on_metadata_inventory_put = function(pos, _, _, _, player) - log_access(pos, player, "to a big chest") - end, - on_metadata_inventory_take = function(pos, _, _, _, player) - log_access(pos, player, "from a big chest") - end, -}) +} +chest.after_dig_node = return_remove_next("connected_chests:chest_right") +chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player) + log_access(pos, player, "in a big chest") +end +chest.on_metadata_inventory_put = function(pos, _, _, _, player) + log_access(pos, player, "to a big chest") +end +chest.on_metadata_inventory_take = function(pos, _, _, _, player) + log_access(pos, player, "from a big chest") +end + +minetest.register_node("connected_chests:chest_left", chest) + local function has_locked_chest_privilege(meta, player) @@ -231,6 +230,11 @@ for _,i in pairs({"chest", "chest_locked"}) do interval = 3, chance = 1, action = function (pos, node) + if node.param2 > 3 then + node.param2 = 0 + minetest.swap_node(pos, node) + return + end local x, z = unpack(string.split(param_tab2[node.param2], " ")) if minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z}).name ~= "connected_chests:"..i.."_left" then minetest.remove_node(pos) @@ -243,6 +247,11 @@ for _,i in pairs({"chest", "chest_locked"}) do chance = 1, action = function (pos, node) local par = node.param2 + if par > 3 then + node.param2 = 0 + minetest.swap_node(pos, node) + return + end local x, z = unpack(string.split(param_tab2[par], " ")) pos = {x=pos.x-x, y=pos.y, z=pos.z-z} if minetest.get_node(pos).name == "air" then