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disallow rotating and connect tube at front of both sides (#3)
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187cac3c45
commit
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@ -16,5 +16,4 @@ If you got ideas or found bugs, please tell them to me.
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TODO:
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TODO:
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* disallow rotating the chest with a screwdriver
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* add abms when registering the chest instead of using chestdata
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* add abms when registering the chest instead of using chestdata
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17
init.lua
17
init.lua
@ -155,21 +155,22 @@ function connected_chests.register_chest(fromname, data)
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-- override the original node to support connecting
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-- override the original node to support connecting
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local place_chest = minetest.registered_nodes[fromname].on_place
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local place_chest = minetest.registered_nodes[fromname].on_place
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local creative_mode = minetest.settings:get_bool"creative_mode"
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minetest.override_item(fromname, {
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minetest.override_item(fromname, {
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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if not placer
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return
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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end
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
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local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
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if not pu
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if not pu then
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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return place_chest(itemstack, placer, pointed_thing)
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end
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end
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if minetest.is_protected(pa, placer:get_player_name()) then
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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return
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end
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end
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connect_chests(pu, pa, par2, fromname)
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connect_chests(pu, pa, par2, fromname)
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if not minetest.settings:get_bool"creative_mode" then
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if not creative_mode then
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itemstack:take_item()
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itemstack:take_item()
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return itemstack
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return itemstack
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end
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end
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@ -201,6 +202,12 @@ function connected_chests.register_chest(fromname, data)
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if data.on_rightclick then
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if data.on_rightclick then
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chest.on_rightclick = function()print"yem"end--data.on_rightclick
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chest.on_rightclick = function()print"yem"end--data.on_rightclick
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end
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end
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function chest.on_rotate()
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return false
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end
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if chest.tube then
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chest.tube.connect_sides = {left = 1, back = 1, front = 1, bottom = 1, top = 1}
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end
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if not data.front then
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if not data.front then
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data.front = "connected_chests_front.png"
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data.front = "connected_chests_front.png"
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