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mirror of https://github.com/HybridDog/connected_chests.git synced 2024-12-26 21:30:18 +01:00

Add the chest lid to connected default chests

The back texture doesn't fit yet
As side effect, fix broken listring functionality
This commit is contained in:
Hybrid Dog 2018-02-17 20:43:52 +01:00
parent 836de75a20
commit e9aa55d4e6
5 changed files with 250 additions and 45 deletions

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@ -1,12 +1,12 @@
[Mod] connected chests [connected_chests]
This mod allows making bigger default chests.
Just hold shift and place a chest onto another one's side.
This mod allows making bigger default chests.
Just hold shift and place a chest onto another one's side.
This is not the first mod which adds big chests.
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/tarball/master)
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/tarball/master)
![I'm a screenshot!](http://wiki.minetest.net/images/d/d1/Connected_chest.png)
@ -15,6 +15,6 @@ If you got ideas or found bugs, please tell them to me.
[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
TODO:
TODO:
* add abms when registering the chest instead of using chestdata
* lid opening
* fix open big chest back side texture

281
init.lua
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@ -15,7 +15,7 @@ for n,i in pairs(param_tab) do
param_tab2[i] = n:split" "
end
local function return_remove_next(allowed_name)
local function return_remove_next(allowed_name, add_open)
local function remove_next(pos, oldnode)
-- if the left node had an unexpected rotation, the right one can't be
-- found, in this case simply do nothing
@ -28,7 +28,9 @@ local function return_remove_next(allowed_name)
local x, z = unpack(param_tab2[oldnode.param2])
pos.x = pos.x-x
pos.z = pos.z-z
if minetest.get_node(pos).name == allowed_name then
local right_n = minetest.get_node(pos).name
if right_n == allowed_name
or (add_open and right_n == allowed_name .. "_open") then
minetest.remove_node(pos)
end
end
@ -159,7 +161,9 @@ function connected_chests.register_chest(fromname, data)
minetest.add_node(pu, {name=name_left, param2=par})
minetest.add_node(pa, {name=name_right, param2=par})
metatable.fields.formspec = data.get_formspec(metatable, pu)
if not data.add_open_chest then
metatable.fields.formspec = data.get_formspec(metatable, pu)
end
metatable.fields.infotext = "Big " .. metatable.fields.infotext
local meta = minetest.get_meta(pu)
meta:from_table(metatable)
@ -208,6 +212,7 @@ function connected_chests.register_chest(fromname, data)
"^connected_chests_frame.png^[makealpha:255,126,126)"
local side_texture = side .. "^([combine:16x16:5,0=" .. side ..
"^connected_chests_frame.png^[makealpha:255,126,126)"
local inside_texture
chest.description = "Big " .. chest.description
@ -248,7 +253,42 @@ function connected_chests.register_chest(fromname, data)
},
}
chest.on_construct = return_add_next(name_right)
chest.after_destruct = return_remove_next(name_right)
chest.after_destruct = return_remove_next(name_right, data.add_open_chest)
if data.add_open_chest then
-- mostly copied from default
local def_opened = table.copy(chest)
def_opened.mesh = "chest_open.obj"
def_opened.drawtype = "mesh"
def_opened.paramtype = "light"
for i = 1, #def_opened.tiles do
if type(def_opened.tiles[i]) == "string" then
def_opened.tiles[i] =
{name = def_opened.tiles[i], backface_culling = true}
elseif def_opened.tiles[i].backface_culling == nil then
def_opened.tiles[i].backface_culling = true
end
end
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 1.5, 3/16, 0.5},
}
def_opened.diggable = false
def_opened.on_blast = function() end
inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
"makealpha:255,126,126)"
-- TODO, see right chest
-- here 3 and 4 are swapped and no mirroring is needed…
def_opened.tiles[3] = def_opened.tiles[4]
def_opened.tiles[3].name = def_opened.tiles[3].name
def_opened.tiles[5] = def_opened.tiles[6]
def_opened.tiles[6] = inside_texture
minetest.register_node(":" .. name_left.. "_open", def_opened)
end
--~ minetest.register_node("connected_chests:chest_left", chest)
minetest.register_node(":" .. name_left, chest)
@ -258,7 +298,7 @@ function connected_chests.register_chest(fromname, data)
local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
side, "default_obsidian_glass.png", side_texture, side_texture
.. "^" .. data.front .. "^[transformFX"}
minetest.register_node(":" .. name_right, {
local right_def = {
tiles = tiles,
paramtype2 = "facedir",
drop = "",
@ -308,62 +348,227 @@ function connected_chests.register_chest(fromname, data)
end,
tube = data.lock and tube_to_left_locked or tube_to_left,
groups = tube_groups,
})
}
if data.add_open_chest then
local def_opened = table.copy(right_def)
def_opened.mesh = "chest_open.obj"
def_opened.drawtype = "mesh"
def_opened.paramtype = "light"
for i = 1, #def_opened.tiles do
if type(def_opened.tiles[i]) == "string" then
def_opened.tiles[i] =
{name = def_opened.tiles[i], backface_culling = true}
elseif def_opened.tiles[i].backface_culling == nil then
def_opened.tiles[i].backface_culling = true
end
end
--~ def_opened.tiles[1] = "default_mese.png" -- top, passt
--~ def_opened.tiles[2] = "default_wood.png" -- bottom
--~ def_opened.tiles[3] = "default_stone.png" -- right and left side or so
--~ def_opened.tiles[4] = "default_obsidian.png" -- back side
--~ def_opened.tiles[5] = "default_cobble.png" -- front side
--~ def_opened.tiles[6] = "default_leaves.png" -- inside
-- fix right side, somehow
def_opened.tiles[4] = def_opened.tiles[3]
def_opened.tiles[4].name = def_opened.tiles[4].name .. "^[transformFX"
-- fix front side
def_opened.tiles[5] = def_opened.tiles[6]
-- add inside
def_opened.tiles[6] = inside_texture .. "^[transformFX"
-- TODO: back side looks like right side
minetest.register_node(":" .. name_right .. "_open", def_opened)
end
minetest.register_node(":" .. name_right, right_def)
end
local big_formspec = "size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[13,9]" ..
"list[nodemeta:" .. spos .. ";main;0,0;13,5;]" ..
"list[current_player;main;2.5,5.2;8,4;]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]"
return formspec
end
local open_chests = {} -- counter for players viewing the chest
local accessed_chests = {} -- position of the chest a player views
connected_chests.register_chest("default:chest", {
get_formspec = function()
return big_formspec
end,
on_rightclick = function(pos, _, player)
minetest.sound_play("default_chest_open", {gain = 0.3,
pos = pos, max_hear_distance = 10})
-- a hacky way to close open connected default chests
-- vi: vector index of the position of the left chest
local function close_chest(vi)
local pos = minetest.get_position_from_hash(vi)
local node = minetest.get_node(pos)
local is_locked = node.name == "default:chest_locked_connected_left_open"
if node.name ~= "default:chest_connected_left_open"
and not is_locked then
return
end
if is_locked then
node.name = "default:chest_locked_connected_left"
else
node.name = "default:chest_connected_left"
end
minetest.swap_node(pos, node)
minetest.show_formspec(
player:get_player_name(),
"default:chest_locked_connected_left",
"size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
-- close the right chest
-- TODO: test for valid rotation
local x, z = unpack(param_tab2[node.param2])
pos.x = pos.x-x
pos.z = pos.z-z
node = minetest.get_node(pos)
if is_locked then
if node.name == "default:chest_locked_connected_right_open" then
node.name = "default:chest_locked_connected_right"
minetest.swap_node(pos, node)
end
else
if node.name == "default:chest_connected_right_open" then
node.name = "default:chest_connected_right"
minetest.swap_node(pos, node)
end
end
pos.x = pos.x + x * 0.5
pos.z = pos.z + z * 0.5
minetest.sound_play("default_chest_close",
{gain = 10.3, pos = pos, max_hear_distance = 10})
end
-- close all remaining open chest on shutdown
minetest.register_on_shutdown(function()
for vi in pairs(open_chests) do
close_chest(vi)
end
open_chests = nil
end)
-- close open chests when the last player exits formspec
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest_connected"
and formname ~= "default:chest_locked_connected" then
return
end
if not player
or not fields.quit then
return
end
local pn = player:get_player_name()
local vi = accessed_chests[pn]
if not vi then
minetest.log("warning", pn .. " opened a chest without lid?")
return
end
accessed_chests[pn] = nil
local cnt = open_chests[vi]
if cnt == 1 then
close_chest(vi)
open_chests[vi] = nil
else
open_chests[vi] = cnt-1
end
return true
end)
connected_chests.register_chest("default:chest", {
add_open_chest = true,
on_rightclick = function(pos, _, player)
minetest.sound_play("default_chest_open",
{gain = 0.3, pos = pos, max_hear_distance = 10})
local vi = minetest.hash_node_position(pos)
if not open_chests[vi]
and not default.chest.chest_lid_obstructed(pos) then
local node = minetest.get_node(pos)
minetest.swap_node(pos, {
name = "default:chest_connected_left_open",
param2 = node.param2})
-- TODO: test for invalid param2 values
local x, z = unpack(param_tab2[node.param2])
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
node = minetest.get_node(pos_right)
if node.name == "default:chest_connected_right"
and not default.chest.chest_lid_obstructed(pos_right) then
minetest.swap_node(pos_right, {
name = "default:chest_connected_right_open",
param2 = node.param2})
end
end
local pname = player:get_player_name()
local spec = get_chest_formspec(pos)
minetest.after(0.2, minetest.show_formspec, pname,
"default:chest_connected", spec)
open_chests[vi] = open_chests[vi] or 0
open_chests[vi] = open_chests[vi]+1
accessed_chests[pname] = vi
end
})
connected_chests.register_chest("default:chest_locked", {
get_formspec = function()
return big_formspec
end,
lock = true,
add_open_chest = true,
on_rightclick = function(pos, _, player)
if not default.can_interact_with_node(player, pos) then
minetest.sound_play("default_chest_locked", {pos = pos})
return
end
minetest.sound_play("default_chest_open", {gain = 0.3,
pos = pos, max_hear_distance = 10})
minetest.sound_play("default_chest_open",
{gain = 0.32, pos = pos, max_hear_distance = 10})
minetest.show_formspec(
player:get_player_name(),
"default:chest_locked_connected_left",
"size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
local vi = minetest.hash_node_position(pos)
-- TODO: somehow avoid using the chest node names here
if not open_chests[vi]
and not default.chest.chest_lid_obstructed(pos) then
local node = minetest.get_node(pos)
minetest.swap_node(pos, {
name = "default:chest_locked_connected_left_open",
param2 = node.param2})
-- TODO: test for invalid param2 values
local x, z = unpack(param_tab2[node.param2])
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
node = minetest.get_node(pos_right)
if node.name == "default:chest_locked_connected_right"
and not default.chest.chest_lid_obstructed(pos_right) then
minetest.swap_node(pos_right, {
name = "default:chest_locked_connected_right_open",
param2 = node.param2})
end
end
local pname = player:get_player_name()
local spec = get_chest_formspec(pos)
minetest.after(0.2, minetest.show_formspec, pname,
"default:chest_locked_connected", spec)
open_chests[vi] = open_chests[vi] or 0
open_chests[vi] = open_chests[vi]+1
accessed_chests[pname] = vi
end
})
-- abms to fix half chests
for _,i in pairs(chestdata) do
minetest.register_abm{

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