local load_time_start = minetest.get_us_time() local param_tab = { ["-1 0"] = 0, ["1 0"] = 2, ["0 -1"] = 3, ["0 1"] = 1, } local param_tab2 = {} for n,i in pairs(param_tab) do param_tab2[i] = n:split" " end local function return_remove_next(allowed_name) local function remove_next(pos, oldnode) if oldnode.param2 > 3 then return end local x, z = unpack(param_tab2[oldnode.param2]) pos.x = pos.x-x pos.z = pos.z-z if minetest.get_node(pos).name == allowed_name then minetest.remove_node(pos) end end return remove_next end local function return_add_next(right_name) local function add_next(pos, node) node = node or minetest.get_node(pos) local par = node.param2 if par > 3 then node.param2 = 0 minetest.set_node(pos, node) return end local x, z = unpack(param_tab2[par]) pos.x = pos.x-x pos.z = pos.z-z if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name=right_name, param2=par}) end end return add_next end -- gives information about the positions and param to place the nodes local function get_pointed_info(pt, name) if not pt then return end local pu = minetest.get_pointed_thing_position(pt) local pa = minetest.get_pointed_thing_position(pt, true) if not pu or not pa or pu.y ~= pa.y then return end local nd_u = minetest.get_node(pu) if nd_u.name ~= name then return end return pu, pa, nd_u.param2 end local pars = {[0]=2, 3, 0, 1} local chestdata = {} -- executed when connecting the chests local function connect_chests(pu, pa, old_param2, name) local metatable = minetest.get_meta(pu):to_table() local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z] local par_inverted = pars[par] if old_param2 == par_inverted then pu, pa = pa, pu par = par_inverted end chestdata[name].on_connect(pu, pa, par, metatable) end local tube_to_left, tube_to_left_locked, tube_update, tube_groups if minetest.global_exists"pipeworks" then tube_to_left_locked = { insert_object = function(pos, node, stack) local x, z = unpack(param_tab2[node.param2]) return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():add_item("main", stack) end, can_insert = function(pos, node, stack) local x, z = unpack(param_tab2[node.param2]) return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():room_for_item("main", stack) end, connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1} } tube_to_left = table.copy(tube_to_left_locked) tube_to_left.input_inventory = "main" tube_update = pipeworks.scan_for_tube_objects tube_groups = {tubedevice=1, tubedevice_receiver=1} else function tube_update() end end connected_chests = {chestdata = chestdata} --[[ connected_chests.register_chest(, { get_formspec = function(metatable, pos) return end, lock = true, -- indicates whether a lock should be added to the texture -- and has an impact on the tube function front = , -- if present, this texture is added to the chest -- front on_rightclick = , -- sets an on_rightclick (some chests need this) }) ]] function connected_chests.register_chest(fromname, data) chestdata[fromname] = data --~ local mod, name = fromname:split":" local name_left = fromname .. "_connected_left" local name_right = fromname .. "_connected_right" data.left = name_left data.right = name_right -- executed when connecting the chest data.on_connect = function(pu, pa, par, metatable) minetest.add_node(pu, {name=name_left, param2=par}) minetest.add_node(pa, {name=name_right, param2=par}) metatable.fields.formspec = data.get_formspec(metatable, pu) metatable.fields.infotext = "Big " .. metatable.fields.infotext local meta = minetest.get_meta(pu) meta:from_table(metatable) local inv = meta:get_inventory() inv:set_size("main", 65) end -- override the original node to support connecting local place_chest = minetest.registered_nodes[fromname].on_place minetest.override_item(fromname, { on_place = function(itemstack, placer, pointed_thing) if not placer then return end local pu, pa, par2 = get_pointed_info(pointed_thing, fromname) if not pu or not placer:get_player_control().sneak then return place_chest(itemstack, placer, pointed_thing) end if minetest.is_protected(pa, placer:get_player_name()) then return end connect_chests(pu, pa, par2, fromname) if not minetest.setting_getbool"creative_mode" then itemstack:take_item() return itemstack end end }) -- Adds the big chest nodes -- the left one contains inventory local chest = {} local origdef = minetest.registered_nodes[fromname] for i in pairs(origdef) do chest[i] = rawget(origdef, i) end local top = chest.tiles[1] local side = chest.tiles[4] local top_texture = top .. "^([combine:16x16:5,0=" .. top .. "^connected_chests_frame.png^[makealpha:255,126,126)" local side_texture = side .. "^([combine:16x16:5,0=" .. side .. "^connected_chests_frame.png^[makealpha:255,126,126)" chest.description = "Big " .. chest.description chest.groups = table.copy(chest.groups) chest.groups.not_in_creative_inventory = 1 chest.legacy_facedir_simple = nil chest.after_place_node = nil chest.on_receive_fields = nil if data.on_rightclick then chest.on_rightclick = data.on_rightclick end if not data.front then data.front = "connected_chests_front.png" if data.lock then data.front = data.front .. "^connected_chests_lock.png" end end chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png", side, side_texture.."^[transformFX", side_texture.."^" .. data.front} chest.drop = (chest.drop or fromname) .. " 2" chest.selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, }, } chest.on_construct = return_add_next(name_right) chest.after_destruct = return_remove_next(name_right) --~ minetest.register_node("connected_chests:chest_left", chest) minetest.register_node(":" .. name_left, chest) -- the right one is the deco one local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", side, "default_obsidian_glass.png", side_texture, side_texture .. "^" .. data.front .. "^[transformFX"} --~ minetest.register_node(, { minetest.register_node(":" .. name_right, { tiles = tiles, paramtype2 = "facedir", drop = "", pointable = false, diggable = false, on_construct = function(pos) local node = minetest.get_node(pos) if node.param2 > 3 then node.param2 = node.param2%4 minetest.set_node(pos, node) return end local x, z = unpack(param_tab2[node.param2]) local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if node_left.name ~= name_left or node_left.param2 ~= node.param2 then minetest.remove_node(pos) return end tube_update(pos) end, after_destruct = function(pos, oldnode) if oldnode.param2 > 3 then return end local x, z = unpack(param_tab2[oldnode.param2]) local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if node_left.name == name_left and node_left.param2 == oldnode.param2 and minetest.get_node(pos).name == "air" then minetest.set_node(pos, oldnode) return end tube_update(pos) end, tube = data.lock and tube_to_left_locked or tube_to_left, groups = tube_groups, }) end local big_formspec = "size[13,9]".. "list[current_name;main;0,0;13,5;]".. "list[current_player;main;2.5,5.2;8,4;]".. "listring[current_name;main]".. "listring[current_player;main]" connected_chests.register_chest("default:chest", { get_formspec = function() return big_formspec end }) connected_chests.register_chest("default:chest_locked", { get_formspec = function() return big_formspec end, lock = true, on_rightclick = function(pos, _, clicker) local meta = minetest.get_meta(pos) local pname = clicker:get_player_name() if pname == meta:get_string"owner" or pname == minetest.setting_get"name" then minetest.show_formspec( pname, "default:chest_locked_connected_left", "size[13,9]".. "list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]".. "list[current_player;main;2.5,5.2;8,4;]" ) end end }) -- abms to fix half chests for _,i in pairs(chestdata) do minetest.register_abm{ nodenames = {i.right}, interval = 10, chance = 1, action = function(pos, node) if node.param2 > 3 then node.param2 = node.param2%4 minetest.set_node(pos, node) return end local x, z = unpack(param_tab2[node.param2]) local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if left_node.name ~= i.left or left_node.param2 ~= node.param2 then minetest.remove_node(pos) end end, } minetest.register_abm{ nodenames = {i.left}, interval = 3, chance = 1, action = return_add_next(i.right), } end -- legacy minetest.register_alias("connected_chests:chest_left", "default:chest_connected_left") minetest.register_alias("connected_chests:chest_right", "default:chest_connected_right") minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left") minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right") --~ local function log_access(pos, player, text) --~ minetest.log("action", player:get_player_name().. --~ " moves stuff "..text.." at "..minetest.pos_to_string(pos)) --~ end local time = (minetest.get_us_time() - load_time_start) / 1000000 local msg = "[connected_chests] loaded after ca. " .. time .. " seconds." if time > 0.01 then print(msg) else minetest.log("info", msg) end