local load_time_start = minetest.get_us_time() local creative_enabled = minetest.setting_getbool"creative_mode" local big_formspec = "size[13,9]".. "list[current_name;main;0,0;13,5;]".. "list[current_player;main;2.5,5.2;8,4;]".. "listring[current_name;main]".. "listring[current_player;main]" local chests = { ["default:chest"] = function(pu, pa, par, stuff) minetest.add_node(pu, {name="connected_chests:chest_left", param2=par}) minetest.add_node(pa, {name="connected_chests:chest_right", param2=par}) local meta = minetest.get_meta(pu) meta:set_string("formspec", big_formspec) meta:set_string("infotext", "Big Chest") local inv = meta:get_inventory() inv:set_size("main", 65) inv:set_list("main", stuff) end, ["default:chest_locked"] = function(pu, pa, par, stuff, name, owner) local owner = owner or name minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par}) minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par}) local meta = minetest.get_meta(pu) meta:set_string("owner", owner) meta:set_string("formspec", big_formspec) meta:set_string("infotext", "Big Locked Chest (owned by ".. meta:get_string"owner"..")") local inv = meta:get_inventory() inv:set_size("main", 65) inv:set_list("main", stuff) end, } local function get_pointed_info(pt, name) if not pt then return end local pu = minetest.get_pointed_thing_position(pt) local pa = minetest.get_pointed_thing_position(pt, true) if not pu or not pa or pu.y ~= pa.y then return end local nd_u = minetest.get_node(pu) if nd_u.name ~= name then return end return pu, pa, nd_u.param2 end local param_tab = { ["-1 0"] = 0, ["1 0"] = 2, ["0 -1"] = 3, ["0 1"] = 1, } local param_tab2 = {} for n,i in pairs(param_tab) do param_tab2[i] = n:split" " end local pars = {[0]=2, 3, 0, 1} local function connect_chests(pu, pa, old_param2, name) local oldmeta = minetest.get_meta(pu) local stuff = oldmeta:get_inventory():get_list"main" local owner = oldmeta:get_string"owner" local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z] local par_inverted = pars[par] if old_param2 == par_inverted then pu, pa = pa, pu par = par_inverted end chests[name](pu, pa, par, stuff, name, owner) end for name in pairs(chests) do local place_chest = minetest.registered_nodes[name].on_place minetest.override_item(name, { on_place = function(itemstack, placer, pointed_thing) if not placer then return end local pu, pa, par2 = get_pointed_info(pointed_thing, name) if not pu or not placer:get_player_control().sneak then return place_chest(itemstack, placer, pointed_thing) end if minetest.is_protected(pa, placer:get_player_name()) then return end connect_chests(pu, pa, par2, name) if not creative_enabled then itemstack:take_item() return itemstack end end }) end local function return_remove_next(allowed_name) local function remove_next(pos, oldnode) if oldnode.param2 > 3 then return end local x, z = unpack(param_tab2[oldnode.param2]) pos.x = pos.x-x pos.z = pos.z-z if minetest.get_node(pos).name == allowed_name then minetest.remove_node(pos) end end return remove_next end local function return_add_next(right_name) local function add_next(pos, node) node = node or minetest.get_node(pos) local par = node.param2 if par > 3 then node.param2 = 0 minetest.set_node(pos, node) return end local x, z = unpack(param_tab2[par]) pos.x = pos.x-x pos.z = pos.z-z if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name=right_name, param2=par}) end end return add_next end local function log_access(pos, player, text) minetest.log("action", player:get_player_name().. " moves stuff "..text.." at "..minetest.pos_to_string(pos)) end -- Adds the big chests local top_texture = "connected_chests_top.png^default_chest_top.png^([combine:16x16:5,0=default_chest_top.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_top.png" local side_texture = "connected_chests_side.png^default_chest_side.png^([combine:16x16:5,0=default_chest_side.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_side.png" local chest = {} local origdef = minetest.registered_nodes["default:chest"] for i in pairs(origdef) do chest[i] = rawget(origdef, i) end chest.description = nil chest.legacy_facedir_simple = nil chest.after_place_node = nil chest.on_receive_fields = nil chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png", "default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png"} chest.drop = "default:chest 2" chest.selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, }, } chest.on_construct = return_add_next"connected_chests:chest_right" chest.after_destruct = return_remove_next"connected_chests:chest_right" chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player) log_access(pos, player, "in a big chest") end chest.on_metadata_inventory_put = function(pos, _, _, _, player) log_access(pos, player, "to a big chest") end chest.on_metadata_inventory_take = function(pos, _, _, _, player) log_access(pos, player, "from a big chest") end minetest.register_node("connected_chests:chest_left", chest) local chest_locked = {} local origdef = minetest.registered_nodes["default:chest_locked"] for i in pairs(origdef) do chest_locked[i] = rawget(origdef, i) end chest_locked.description = nil chest_locked.legacy_facedir_simple = nil chest_locked.after_place_node = nil chest_locked.on_construct = nil chest_locked.on_receive_fields = nil chest_locked.tiles = {top_texture, top_texture, "default_obsidian_glass.png", "default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png^connected_chests_lock.png"} chest_locked.drop = "default:chest_locked 2" chest_locked.selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, }, } chest_locked.on_construct = return_add_next"connected_chests:chest_locked_right" chest_locked.after_destruct = return_remove_next"connected_chests:chest_locked_right" chest_locked.on_metadata_inventory_move = function(pos, _, _, _, _, _, player) log_access(pos, player, "in a big locked chest") end chest_locked.on_metadata_inventory_put = function(pos, _, _, _, player) log_access(pos, player, "to a big locked chest") end chest_locked.on_metadata_inventory_take = function(pos, _, _, _, player) log_access(pos, player, "from a big locked chest") end chest_locked.on_rightclick = function(pos, _, clicker) local meta = minetest.get_meta(pos) local pname = clicker:get_player_name() if pname == meta:get_string"owner" or pname == minetest.setting_get"name" then minetest.show_formspec( pname, "connected_chests:chest_locked_left", "size[13,9]".. "list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]".. "list[current_player;main;2.5,5.2;8,4;]" ) end end minetest.register_node("connected_chests:chest_locked_left", chest_locked) local tube_to_left, tube_to_left_locked, tube_update, tube_groups if minetest.global_exists"pipeworks" then tube_to_left_locked = { insert_object = function(pos, node, stack) local x, z = unpack(param_tab2[node.param2]) return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():add_item("main", stack) end, can_insert = function(pos, node, stack) local x, z = unpack(param_tab2[node.param2]) return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():room_for_item("main", stack) end, connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1} } tube_to_left = table.copy(tube_to_left_locked) tube_to_left.input_inventory = "main" tube_update = pipeworks.scan_for_tube_objects tube_groups = {tubedevice=1, tubedevice_receiver=1} else function tube_update() end end minetest.register_node("connected_chests:chest_right", { tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png", "default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^[transformFX"}, paramtype2 = "facedir", drop = "", pointable = false, diggable = false, on_construct = function(pos) local node = minetest.get_node(pos) if node.param2 > 3 then node.param2 = node.param2%4 minetest.set_node(pos, node) return end local x, z = unpack(param_tab2[node.param2]) local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if node_left.name ~= "connected_chests:chest_left" or node_left.param2 ~= node.param2 then minetest.remove_node(pos) return end tube_update(pos) end, after_destruct = function(pos, oldnode) if oldnode.param2 > 3 then return end local x, z = unpack(param_tab2[oldnode.param2]) local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if node_left.name == "connected_chests:chest_left" and node_left.param2 == oldnode.param2 and minetest.get_node(pos).name == "air" then minetest.set_node(pos, oldnode) return end tube_update(pos) end, tube = tube_to_left, groups = tube_groups, }) minetest.register_node("connected_chests:chest_locked_right", { tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png", "default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^connected_chests_lock.png^[transformFX"}, paramtype2 = "facedir", drop = "", pointable = false, diggable = false, on_construct = function(pos) local node = minetest.get_node(pos) if node.param2 > 3 then node.param2 = node.param2%4 -- ↓ calls the on_construct from the beginning again minetest.set_node(pos, node) return end local x, z = unpack(param_tab2[node.param2]) local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if node_left.name ~= "connected_chests:chest_locked_left" or node_left.param2 ~= node.param2 then minetest.remove_node(pos) return end tube_update(pos) end, after_destruct = function(pos, oldnode) if oldnode.param2 > 3 then return end local x, z = unpack(param_tab2[oldnode.param2]) local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if node_left.name == "connected_chests:chest_locked_left" and node_left.param2 == oldnode.param2 and minetest.get_node(pos).name == "air" then minetest.set_node(pos, oldnode) return end tube_update(pos) end, tube = tube_to_left_locked, groups = tube_groups, }) -- abms to fix half chests for _,i in pairs{"chest", "chest_locked"} do minetest.register_abm{ nodenames = {"connected_chests:"..i.."_right"}, interval = 10, chance = 1, action = function(pos, node) if node.param2 > 3 then node.param2 = node.param2%4 minetest.set_node(pos, node) return end local x, z = unpack(param_tab2[node.param2]) local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z} if left_node.name ~= "connected_chests:"..i.."_left" or left_node.param2 ~= node.param2 then minetest.remove_node(pos) end end, } minetest.register_abm{ nodenames = {"connected_chests:"..i.."_left"}, interval = 3, chance = 1, action = return_add_next("connected_chests:"..i.."_right"), } end local time = (minetest.get_us_time() - load_time_start) / 1000000 local msg = "[connected_chests] loaded after ca. " .. time .. " seconds." if time > 0.01 then print(msg) else minetest.log("info", msg) end