local load_time_start = os.clock() local creative_enabled = minetest.setting_getbool("creative_mode") local chests = { ["default:chest"] = function(pu, pa, par, stuff) minetest.add_node(pu, {name="connected_chests:chest_left", param2=par}) minetest.add_node(pa, {name="connected_chests:chest_right", param2=par}) local meta = minetest.get_meta(pu) meta:set_string("formspec", "size[13,9]".. "list[current_name;main;0,0;13,5;]".. "list[current_player;main;2.5,5.2;8,4;]" ) meta:set_string("infotext", "Big Chest") local inv = meta:get_inventory() inv:set_size("main", 65) inv:set_list("main", stuff) end, ["default:chest_locked"] = function(pu, pa, par, stuff, name, owner) local owner = owner or name minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par}) minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par}) local meta = minetest.get_meta(pu) meta:set_string("owner", owner) meta:set_string("formspec", "size[13,9]".. "list[current_name;main;0,0;13,5;]".. "list[current_player;main;2.5,5.2;8,4;]" ) meta:set_string("infotext", "Big Locked Chest (owned by ".. meta:get_string("owner")..")") local inv = meta:get_inventory() inv:set_size("main", 65) inv:set_list("main", stuff) end, } local function get_pointed_info(pointed_thing, name) if not pointed_thing then return end local pu = minetest.get_pointed_thing_position(pointed_thing) local pa = minetest.get_pointed_thing_position(pointed_thing, true) if not (pu and pa) then return end if pu.y ~= pa.y then return end local nd_u = minetest.get_node(pu) if nd_u.name ~= name then return end return pu, pa, nd_u.param2 end local param_tab = { ["-1 0"] = 0, ["1 0"] = 2, ["0 -1"] = 3, ["0 1"] = 1, } local pars = {[0]=2, 3, 0, 1} local function connect_chests(pu, pa, old_param2, name) local oldmeta = minetest.get_meta(pu) local stuff = oldmeta:get_inventory():get_list("main") local owner = oldmeta:get_string("owner") local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z] local par_inverted = pars[par] if old_param2 == par_inverted then pu, pa = pa, pu par = par_inverted end chests[name](pu, pa, par, stuff, name, owner) end for name,_ in pairs(chests) do local place_chest = minetest.registered_nodes[name].on_place minetest.override_item(name, { on_place = function(itemstack, placer, pointed_thing) if not placer then return end local pu, pa, par2 = get_pointed_info(pointed_thing, name) if not (pu and placer:get_player_control().sneak) then return place_chest(itemstack, placer, pointed_thing) end local protected = minetest.is_protected(pa, placer:get_player_name()) if protected then return end connect_chests(pu, pa, par2, name) if not creative_enabled then itemstack:take_item() return itemstack end end }) end local function remove_next(pos, oldnode) local p1 = oldnode.param2 for p,param in pairs(param_tab) do if param == p1 then p1 = p break end end local x, z = unpack(string.split(p1, " ")) pos.x = pos.x-x pos.z = pos.z-z minetest.remove_node(pos) end local function log_access(pos, player, text) minetest.log("action", player:get_player_name().. " moves stuff "..text.." at "..minetest.pos_to_string(pos)) end local default_chest = minetest.registered_nodes["default:chest"] minetest.register_node("connected_chests:chest_left", { tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"}, paramtype2 = "facedir", drop = "default:chest 2", groups = default_chest.groups, is_ground_content = default_chest.is_ground_content, sounds = default_chest.sounds, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, }, }, can_dig = default_chest.can_dig, after_dig_node = remove_next, on_metadata_inventory_move = function(pos, _, _, _, _, _, player) log_access(pos, player, "in a big chest") end, on_metadata_inventory_put = function(pos, _, _, _, player) log_access(pos, player, "to a big chest") end, on_metadata_inventory_take = function(pos, _, _, _, player) log_access(pos, player, "from a big chest") end, }) local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end local default_chest_locked = minetest.registered_nodes["default:chest_locked"] minetest.register_node("connected_chests:chest_locked_left", { tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png", "default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"}, paramtype2 = "facedir", drop = "default:chest_locked 2", groups = default_chest_locked.groups, is_ground_content = default_chest_locked.is_ground_content, sounds = default_chest_locked.sounds, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, }, }, can_dig = default_chest_locked.can_dig, after_dig_node = remove_next, allow_metadata_inventory_move = default_chest_locked.allow_metadata_inventory_move, allow_metadata_inventory_put = default_chest_locked.allow_metadata_inventory_put, allow_metadata_inventory_take = default_chest_locked.allow_metadata_inventory_take, on_metadata_inventory_move = function(pos, _, _, _, _, _, player) log_access(pos, player, "in a big locked chest") end, on_metadata_inventory_put = function(pos, _, _, _, player) log_access(pos, player, "to a big locked chest") end, on_metadata_inventory_take = function(pos, _, _, _, player) log_access(pos, player, "from a big locked chest") end, on_rightclick = function(pos, _, clicker) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "connected_chests:chest_locked_left", "size[13,9]".. "list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]".. "list[current_player;main;2.5,5.2;8,4;]" ) end end, }) minetest.register_node("connected_chests:chest_right", { tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png", "default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"}, paramtype2 = "facedir", drop = "", pointable = false, can_dig = function() return false end, }) minetest.register_node("connected_chests:chest_locked_right", { tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png", "default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_lock.png^[transformFX"}, paramtype2 = "facedir", drop = "", pointable = false, can_dig = function() return false end, }) print(string.format("[connected_chest] loaded after ca. %.2fs", os.clock() - load_time_start))