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cottages/API.md

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# anvil
* `cottages.anvil.make_unrepairable(itemstring)`
makes the item unrepairable in the anvil
* `cottages.anvil.can_repair(item_or_stack)`
returns true/false
# barrel
* `cottages.barrel.register_barrel_liquid(def)`
```lua
def = {
liquid = "default:water_source",
liquid_name = S("Water"),
liquid_texture = "default_water.png",
liquid_input_sound = cottages.sounds.water_empty,
liquid_output_sound = cottages.sounds.water_fill,
bucket_empty = "bucket:bucket_empty",
bucket_full = "bucket:bucket_water",
}
```
# doorlike
* `api.register_hatch(nodename, description, texture, receipe_item, def)`
# feldweg
* `api.register_feldweg(node, suffix)`
register feldweg variants of a node
# roof
* `cottages.roof.register_roof(name, material, tiles)`
register roof variants of a node
# straw
* `api.register_quern_craft(recipe)`
register a crafting recipe w/ the quern. recipe is like
```lua
{
input = "farming:seed_barley",
output = "farming:flour",
}
```
* `api.register_threshing_craft(recipe)`
register a crafting recipe w/ the threshing floor. recipe is like
```lua
{
input = "farming:barley",
output = {"farming:seed_barley", "cottages:straw_mat"},
}
```