2022-10-09 23:13:47 +02:00
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local has = cottages.has
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2023-02-08 21:07:24 +01:00
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local resolve_item = cottages.util.resolve_item
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2022-10-09 23:13:47 +02:00
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local ci = {}
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ci.stick = "group:stick"
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ci.wood = "group:wood"
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ci.tree = "group:tree"
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if has.default then
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ci.chest_locked = resolve_item("default:chest_locked")
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ci.clay_brick = resolve_item("default:clay_brick")
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ci.clay = resolve_item("default:clay")
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ci.coal_lump = resolve_item("default:coal_lump")
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ci.dirt = resolve_item("default:dirt")
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ci.fence = resolve_item("default:fence_wood")
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ci.glass = resolve_item("default:glass")
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ci.iron = resolve_item("default:iron_lump")
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ci.junglewood = resolve_item("default:junglewood")
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ci.ladder = resolve_item("default:ladder")
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ci.paper = resolve_item("default:paper")
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ci.papyrus = resolve_item("default:papyrus")
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ci.rail = resolve_item("default:rail")
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ci.sand = resolve_item("default:sand")
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ci.steel = resolve_item("default:steel_ingot")
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ci.stone = resolve_item("default:stone")
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end
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if has.bucket then
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ci.bucket = resolve_item("bucket:bucket_empty")
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ci.bucket_filled = resolve_item("bucket:bucket_river_water")
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end
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if has.carts then
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ci.rail = resolve_item("carts:rail")
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end
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if has.doors then
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ci.door = resolve_item("doors:door_wood")
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end
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if has.farming then
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ci.barley = resolve_item("farming:barley")
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ci.cotton = resolve_item("farming:cotton")
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ci.flour = resolve_item("farming:flour")
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ci.oat = resolve_item("farming:oat")
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ci.rice = resolve_item("farming:rice")
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ci.rice_flour = resolve_item("farming:rice_flour")
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ci.rye = resolve_item("farming:rye")
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ci.seed_barley = resolve_item("farming:seed_barley")
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ci.seed_oat = resolve_item("farming:seed_oat")
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ci.seed_rye = resolve_item("farming:seed_rye")
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ci.seed_wheat = resolve_item("farming:seed_wheat")
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ci.string = resolve_item("farming:string")
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ci.wheat = resolve_item("farming:wheat")
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end
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if has.stairsplus and has.default then
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ci.slab_wood = resolve_item("default:slab_wood_8")
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elseif has.moreblocks and resolve_item("moreblocks:slab_wood") then
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ci.slab_wood = resolve_item("moreblocks:slab_wood")
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elseif has.stairs then
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ci.slab_wood = resolve_item("stairs:slab_wood")
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end
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if has.wool then
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ci.wool = resolve_item("wool:white")
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else
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ci.wool = "cottages:wool"
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end
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ci.straw_mat = "cottages:straw_mat"
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cottages.craftitems = ci
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