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cottages/nodes_mining.lua

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-- a rope that is of use to the mines
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-- the rope can only be digged if there is no further rope above it;
-- Note: This rope also counts as a rail node; thus, carts can move through it
minetest.register_node("cottages:rope", {
description = "rope for climbing",
tiles = {"cottages_rope.png"},
groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,rail=1,connect_to_raillike=1},--connect_to_raillike=minetest.raillike_group("rail")},
walkable = false,
climbable = true,
paramtype = "light",
sunlight_propagates = true,
drawtype = "plantlike",
is_ground_content = false,
can_dig = function(pos, player)
local below = minetest.get_node( {x=pos.x, y=pos.y-1, z=pos.z});
if( below and below.name and below.name == "cottages:rope" ) then
if( player ) then
minetest.chat_send_player( player:get_player_name(),
'The entire rope would be too heavy. Start digging at its lowest end!');
end
return false;
end
return true;
end
})
minetest.register_craft({
output = "cottages:rope",
recipe = {
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{"farming:cotton","farming:cotton","farming:cotton"}
}
})
-- Note: This rope also counts as a rail node; thus, carts can move through it
minetest.register_node("cottages:ladder_with_rope_and_rail", {
description = "Ladder with rail support",
drawtype = "signlike",
tiles = {"default_ladder_wood.png^carts_rail_straight.png^cottages_rope.png"},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
},
groups = {choppy=2,oddly_breakable_by_hand=3,rail=1,connect_to_raillike=1}, --connect_to_raillike=minetest.raillike_group("rail")},
legacy_wallmounted = true,
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sounds = cottages.sounds.wood,
})
minetest.register_craft({
output = "cottages:ladder_with_rope_and_rail 3",
recipe = {
{"default:ladder","cottages:rope", "default:rail"}
}
})