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added cottages.handmill_product so that other items can be grinded or milled
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17
init.lua
17
init.lua
@ -36,6 +36,23 @@ end
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-- (i.e. in combination with realtest)
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dofile(minetest.get_modpath("cottages").."/adaptions.lua");
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-- add to this table what you want the handmill to convert;
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-- add a stack size if you want a higher yield
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cottages.handmill_product = {};
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cottages.handmill_product[ cottages.craftitem_seed_wheat ] = 'farming:flour 1';
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--[[ some examples:
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cottages.handmill_product[ 'default:cobble' ] = 'default:gravel';
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cottages.handmill_product[ 'default:gravel' ] = 'default:sand';
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cottages.handmill_product[ 'default:sand' ] = 'default:dirt 2';
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cottages.handmill_product[ 'flowers:rose' ] = 'dye:red 6';
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cottages.handmill_product[ 'default:cactus' ] = 'dye:green 6';
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cottages.handmill_product[ 'default:coal_lump'] = 'dye:black 6';
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--]]
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-- process that many inputs per turn
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cottages.handmill_max_per_turn = 20;
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cottages.handmill_min_per_turn = 0;
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-- uncomment parts you do not want
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dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
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dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
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