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mirror of https://github.com/Sokomine/cottages.git synced 2024-11-16 15:30:29 +01:00

Fix anvil bug

This commit is contained in:
gabriel1379 2023-09-08 09:31:17 +02:00
parent dbe69bcfaf
commit 26b6476d2f

View File

@ -9,12 +9,6 @@
local S = cottages.S
-- disable repair with anvil by setting a message for the item in question
cottages.forbid_repair = {}
-- example for hammer no longer beeing able to repair the hammer
--cottages.forbid_repair["cottages:hammer"] = 'The hammer is too complex for repairing.'
-- the hammer for the anvil
minetest.register_tool("cottages:hammer", {
description = S("Steel hammer for repairing tools on the anvil"),
@ -144,12 +138,6 @@ minetest.register_node("cottages:anvil", {
S('The workpiece slot is for damaged tools only.'));
return 0;
end
if( listname=='input'
and cottages.forbid_repair[ stack:get_name() ]) then
minetest.chat_send_player( player:get_player_name(),
S(cottages.forbid_repair[ stack:get_name() ]));
return 0;
end
return stack:get_count()
end,
@ -193,14 +181,6 @@ minetest.register_node("cottages:anvil", {
-- 65535 is max damage
local damage_state = 40-math.floor(input:get_wear()/1638);
-- just to make sure that it really can't get repaired if it should not
-- (if the check of placing the item in the input slot failed somehow)
if( puncher and name and cottages.forbid_repair[ input:get_name() ]) then
minetest.chat_send_player( name,
S(cottages.forbid_repair[ input:get_name() ]));
return;
end
local tool_name = input:get_name();
local hud_image = "";
if( tool_name
@ -249,9 +229,15 @@ minetest.register_node("cottages:anvil", {
end
minetest.after(2, function()
if( puncher ) then
if(hud1) then puncher:hud_remove(hud1); end
if(hud2) then puncher:hud_remove(hud2); end
if(hud3) then puncher:hud_remove(hud3); end
if( hud1 ) then
puncher:hud_remove(hud1);
end
if( hud2 ) then
puncher:hud_remove(hud2);
end
if( hud3 ) then
puncher:hud_remove(hud3);
end
end
end)