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added option to override the textures of the npc chests
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@ -51,6 +51,9 @@ if( not( minetest.registered_nodes['default:wood'])) then
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cottages.texture_furniture = "cottages_minimal_wood.png";
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end
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cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"};
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-- texture for roofs where the tree bark is the main roof texture
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cottages.textures_roof_wood = "default_tree.png";
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if( not( minetest.registered_nodes["default:tree"])) then
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@ -71,6 +74,10 @@ if( not( minetest.registered_nodes["default:tree"])) then
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cottages.craftitem_coal_lump = "minerals:charcoal";
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cottages.craftitem_junglewood = "trees:chestnut_planks";
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cottages.craftitem_slab_wood = "group:plank";
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cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png",
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"spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"};
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else
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-- does not look so well in this case as it's no bark; but what else shall we do?
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cottages.textures_roof_wood = "cottages_minimal_wood.png";
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