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added option to override the textures of the npc chests

This commit is contained in:
Sokomine
2015-07-27 17:32:49 +02:00
parent a07e2e706e
commit 2d05ae5b7d
2 changed files with 10 additions and 6 deletions

View File

@ -51,6 +51,9 @@ if( not( minetest.registered_nodes['default:wood'])) then
cottages.texture_furniture = "cottages_minimal_wood.png";
end
cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"};
-- texture for roofs where the tree bark is the main roof texture
cottages.textures_roof_wood = "default_tree.png";
if( not( minetest.registered_nodes["default:tree"])) then
@ -71,6 +74,10 @@ if( not( minetest.registered_nodes["default:tree"])) then
cottages.craftitem_coal_lump = "minerals:charcoal";
cottages.craftitem_junglewood = "trees:chestnut_planks";
cottages.craftitem_slab_wood = "group:plank";
cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png",
"spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"};
else
-- does not look so well in this case as it's no bark; but what else shall we do?
cottages.textures_roof_wood = "cottages_minimal_wood.png";