From 2f01468fc0a092186037ef73f63b48a4a9bd2e76 Mon Sep 17 00:00:00 2001 From: flux <25628292+fluxionary@users.noreply.github.com> Date: Wed, 9 Nov 2022 07:37:26 -0800 Subject: [PATCH] make entities more immortal --- modules/anvil/entity.lua | 4 ++++ modules/water/entity.lua | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/modules/anvil/entity.lua b/modules/anvil/entity.lua index 5726d50..81c8f92 100644 --- a/modules/anvil/entity.lua +++ b/modules/anvil/entity.lua @@ -41,6 +41,10 @@ minetest.register_entity("cottages:anvil_item", { obj:set_armor_groups({immortal = 1}) end, + on_punch = function() + return true + end, + on_blast = function(self, damage) return false, false, {} end, diff --git a/modules/water/entity.lua b/modules/water/entity.lua index 7895bd7..263667f 100644 --- a/modules/water/entity.lua +++ b/modules/water/entity.lua @@ -29,6 +29,10 @@ minetest.register_entity("cottages:bucket_entity", { obj:set_armor_groups({immortal = 1}) end, + on_punch = function() + return true + end, + on_blast = function(self, damage) return false, false, {} end,