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use staminoid if available
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@ -17,9 +17,9 @@ local v_sub = vector.subtract
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local get_safe_short_description = cottages.util.get_safe_short_description
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local resolve_item = cottages.util.resolve_item
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local exhaust_player = cottages.util.exhaust_player
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local has_broken_tools = cottages.has.broken_tools
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local has_stamina = cottages.has.stamina
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local repair_amount = cottages.settings.anvil.repair_amount
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local hammer_wear = cottages.settings.anvil.hammer_wear
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@ -199,9 +199,7 @@ function anvil.use_anvil(pos, puncher)
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update_hud(puncher, tool)
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if has_stamina then
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stamina.exhaust_player(puncher, stamina_use, "cottages:anvil")
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end
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exhaust_player(puncher, stamina_use, "cottages:anvil")
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else
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-- tell the player when the job is done, but only once
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if meta:get_int("informed") > 0 then
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