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mirror of https://github.com/Sokomine/cottages.git synced 2025-07-04 17:10:23 +02:00

handmill, treshing place and anvil can now be used if they have no owner; the anvil can be used by all

This commit is contained in:
Sokomine
2015-07-31 02:33:32 +02:00
parent af0787a420
commit 5ef4dc9794
3 changed files with 111 additions and 68 deletions

View File

@ -27,6 +27,26 @@ minetest.register_tool("cottages:hammer", {
})
local cottages_anvil_formspec =
"size[8,8]"..
"image[7,3;1,1;glooptest_tool_steelhammer.png]"..
-- "list[current_name;sample;0,0.5;1,1;]"..
"list[current_name;input;2.5,1.5;1,1;]"..
-- "list[current_name;material;5,0;3,3;]"..
"list[current_name;hammer;5,3;1,1;]"..
-- "label[0.0,0.0;Sample:]"..
-- "label[0.0,1.0;(Receipe)]"..
"label[2.5,1.0;"..S("Workpiece:").."]"..
-- "label[6.0,-0.5;Materials:]"..
"label[6.0,2.7;"..S("Optional").."]"..
"label[6.0,3.0;"..S("storage for").."]"..
"label[6.0,3.3;"..S("your hammer").."]"..
"label[0,-0.5;"..S("Anvil").."]"..
"label[0,3.0;"..S("Punch anvil with hammer to").."]"..
"label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
"list[current_player;main;0,4;8,4;]";
minetest.register_node("cottages:anvil", {
drawtype = "nodebox",
@ -63,6 +83,7 @@ minetest.register_node("cottages:anvil", {
-- inv:set_size("material", 9);
-- inv:set_size("sample", 1);
inv:set_size("hammer", 1);
meta:set_string("formspec", cottages_anvil_formspec );
end,
after_place_node = function(pos, placer)
@ -70,25 +91,8 @@ minetest.register_node("cottages:anvil", {
meta:set_string("owner", placer:get_player_name() or "");
meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
meta:set_string("formspec",
"size[8,8]"..
"image[7,3;1,1;glooptest_tool_steelhammer.png]"..
-- "list[current_name;sample;0,0.5;1,1;]"..
"list[current_name;input;2.5,1.5;1,1;]"..
-- "list[current_name;material;5,0;3,3;]"..
"list[current_name;hammer;5,3;1,1;]"..
-- "label[0.0,0.0;Sample:]"..
-- "label[0.0,1.0;(Receipe)]"..
"label[2.5,1.0;"..S("Workpiece:").."]"..
-- "label[6.0,-0.5;Materials:]"..
"label[6.0,2.7;"..S("Optional").."]"..
"label[6.0,3.0;"..S("storage for").."]"..
"label[6.0,3.3;"..S("your hammer").."]"..
"label[0,-0.5;"..S("Anvil").."]"..
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"..
"label[0,3.0;"..S("Punch anvil with hammer to").."]"..
"label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
"list[current_player;main;0,4;8,4;]");
cottages_anvil_formspec,
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
end,
can_dig = function(pos,player)
@ -111,7 +115,7 @@ minetest.register_node("cottages:anvil", {
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
if( player and player:get_player_name() ~= meta:get_string('owner' ) and from_list~="input") then
return 0
end
return count;
@ -119,7 +123,7 @@ minetest.register_node("cottages:anvil", {
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
return 0;
end
if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then
@ -139,7 +143,7 @@ minetest.register_node("cottages:anvil", {
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
return 0
end
return stack:get_count()
@ -167,6 +171,10 @@ minetest.register_node("cottages:anvil", {
or input:is_empty()
or input:get_name() == "technic:water_can"
or input:get_name() == "technic:lava_can" ) then
meta:set_string("formspec",
cottages_anvil_formspec,
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
return;
end
@ -243,10 +251,10 @@ minetest.register_node("cottages:anvil", {
puncher:set_wielded_item( wielded );
-- do not spam too much
if( math.random( 1,5 )==1 ) then
minetest.chat_send_player( puncher:get_player_name(),
S('Your workpiece improves.'));
end
-- if( math.random( 1,5 )==1 ) then
-- minetest.chat_send_player( puncher:get_player_name(),
-- S('Your workpiece improves.'));
-- end
end,
is_ground_content = false,
})