diff --git a/nodes_feldweg.lua b/nodes_feldweg.lua index 494228a..e8eeaaa 100644 --- a/nodes_feldweg.lua +++ b/nodes_feldweg.lua @@ -17,6 +17,7 @@ local S = cottages.S -- * mesh: like nodebox - except that it uses a nice roundish model local cottages_feldweg_mode = minetest.settings:get("cottages_feldweg_mode") if( cottages_feldweg_mode ~= "mesh" + and cottages_feldweg_mode ~= "simple" and cottages_feldweg_mode ~= "flat" and cottages_feldweg_mode ~= "nodebox" and cottages_feldweg_mode ~= "mesh_incl_45") then @@ -368,7 +369,7 @@ if( cottages_feldweg_mode == "flat" ) then elseif( cottages_feldweg_mode == "nodebox" ) then cottages.register_feldweg_node("cottages:feldweg", { description = S("dirt road"), - tiles = {"cottages_feldweg_orig.png","default_dirt.png", "default_dirt.png^default_grass_side.png"}, + tiles = {"cottages_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"}, paramtype2 = "facedir", drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer diff --git a/nodes_furniture.lua b/nodes_furniture.lua index 56baa85..bd6e5ec 100644 --- a/nodes_furniture.lua +++ b/nodes_furniture.lua @@ -101,9 +101,6 @@ minetest.register_node("cottages:sleeping_mat", { walkable = false, groups = { snappy = 3, sleeping_mat = 1, animates_player = 1}, sounds = cottages.sounds.leaves, - selection_box = { - type = "wallmounted", - }, node_box = { type = "fixed", fixed = { @@ -569,7 +566,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing ) else clicker:set_pos( player_pos ) cottages.sit(clicker) - minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.'); + minetest.chat_send_player( pname, 'Aaah! What a comfortable '..place_name..'. A second right-click will let you sleep.'); end else if (animation and animation.animation=="sit") then -- let the player up @@ -579,7 +576,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing ) else clicker:set_pos( player_pos ) cottages.sit(clicker) - minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.'); + minetest.chat_send_player( pname, 'Comfortable, but not good enough for a nap. Right-click again if you want to get back up.'); end end end