diff --git a/README.md b/README.md index e2f9591..4f4501d 100644 --- a/README.md +++ b/README.md @@ -19,10 +19,12 @@ VanessaE (CC-by-SA 3.0): cottages_homedecor_shingles_asphalt.png cottages_homedecor_shingles_terracotta.png cottages_homedecor_shingles_wood.png - glooptest_tool_steelhammer.png cottages_sleepingmat.png cottages_barrel.png +CC-by-SA; done by GloopMaster (CC-by-SA): + glooptest_tool_steelhammer.png + badger436 (created for this mod; CC BY-SA 3.0): cottages_feldweg.png diff --git a/init.lua b/init.lua index d9c094a..5573569 100644 --- a/init.lua +++ b/init.lua @@ -4,6 +4,9 @@ -- License: GPLv3 -- -- Modified: +-- 27.07.15 Moved into its own repository. +-- Made sure textures and craft receipe indigrents are available or can be replaced. +-- Took care of "unregistered globals" warnings. -- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil) -- 23.01.14 Added hammer and anvil as decoration and for repairing tools. -- Added hatches (wood and steel). @@ -19,6 +22,13 @@ cottages = {} +-- Boilerplate to support localized strings if intllib mod is installed. +if minetest.get_modpath( "intllib" ) and intllib then + cottages.S = intllib.Getter() +else + cottages.S = function(s) return s end +end + --cottages.config_use_mesh_barrel = false; --cottages.config_use_mesh_handmill = true; @@ -39,3 +49,6 @@ dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua"); -- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod dofile(minetest.get_modpath("cottages").."/alias.lua"); + +-- variable no longer needed +cottages.S = nil; diff --git a/nodes_anvil.lua b/nodes_anvil.lua index e6c89ce..b514273 100644 --- a/nodes_anvil.lua +++ b/nodes_anvil.lua @@ -7,13 +7,7 @@ -- License of the hammer picture: CC-by-SA; done by GloopMaster; source: -- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png --- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S -- the hammer for the anvil minetest.register_tool("cottages:hammer", { diff --git a/nodes_barrel.lua b/nodes_barrel.lua index ce37646..c3c9e6f 100644 --- a/nodes_barrel.lua +++ b/nodes_barrel.lua @@ -21,13 +21,7 @@ -- TODO: option so that it works without nodeboxes --- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S barrel = {}; diff --git a/nodes_chests.lua b/nodes_chests.lua index a1256c9..c099749 100644 --- a/nodes_chests.lua +++ b/nodes_chests.lua @@ -3,12 +3,7 @@ -- TODO: add bags (not for carrying around but for decoration) -- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S cottages_chests = {} -- uses default.chest_formspec for now diff --git a/nodes_doorlike.lua b/nodes_doorlike.lua index cb1b1b0..d989c05 100644 --- a/nodes_doorlike.lua +++ b/nodes_doorlike.lua @@ -10,13 +10,7 @@ -- abm that opens/closes the window shutters is called. Anything less than 10 minutes -- (600 seconds) ought to be ok. ----------------------------------------------------------------------------------------------------------- --- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S ----------------------------------------------------------------------------------------------------------- -- small window shutters for single-node-windows; they open at day and close at night if the abm is working diff --git a/nodes_fences.lua b/nodes_fences.lua index bd7a52d..0a4a26f 100644 --- a/nodes_fences.lua +++ b/nodes_fences.lua @@ -1,12 +1,6 @@ -- 22.01.13 Changed texture to that of the wood from the minimal development game --- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S minetest.register_node("cottages:fence_small", { description = S("small fence"), diff --git a/nodes_furniture.lua b/nodes_furniture.lua index ee6ba8c..fcb5da7 100644 --- a/nodes_furniture.lua +++ b/nodes_furniture.lua @@ -13,13 +13,7 @@ --------------------------------------------------------------------------------------- -- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth) --- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S -- a bed without functionality - just decoration minetest.register_node("cottages:bed_foot", { diff --git a/nodes_historic.lua b/nodes_historic.lua index d9daf09..0a81d23 100644 --- a/nodes_historic.lua +++ b/nodes_historic.lua @@ -8,13 +8,7 @@ -- * glass pane - an improvement compared to fence posts as windows :-) --------------------------------------------------------------------------------------- --- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S -- can be used to buid real stationary wagons or attached to walls as decoration minetest.register_node("cottages:wagon_wheel", { @@ -62,7 +56,7 @@ minetest.register_node("cottages:loam", { }) -- create stairs if possible -if( stairs and stairs.register_stair_and_slab) then +if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab) then stairs.register_stair_and_slab("feldweg", "cottages:feldweg", {snappy=2,choppy=2,oddly_breakable_by_hand=2}, {"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"}, diff --git a/nodes_roof.lua b/nodes_roof.lua index 8c2625a..11174d8 100644 --- a/nodes_roof.lua +++ b/nodes_roof.lua @@ -1,10 +1,5 @@ -- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S --------------------------------------------------------------------------------------- -- roof parts diff --git a/nodes_straw.lua b/nodes_straw.lua index 3eac6b6..10848a2 100644 --- a/nodes_straw.lua +++ b/nodes_straw.lua @@ -4,13 +4,7 @@ -- * straw mat - for animals and very poor NPC; also basis for other straw things -- * straw bale - well, just a good source for building and decoration --- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = cottages.S -- an even simpler from of bed - usually for animals -- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats