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added missing textures; made indigrents for craft receipes configurable; added compatibility for realtest; added wool in case no wool is installed; other minor tweaks
This commit is contained in:
28
init.lua
28
init.lua
@ -22,31 +22,11 @@ cottages = {}
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--cottages.config_use_mesh_barrel = false;
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--cottages.config_use_mesh_handmill = true;
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-- set alternate crafting materials and textures where needed
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-- (i.e. in combination with realtest)
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dofile(minetest.get_modpath("cottages").."/adaptions.lua");
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-- uncomment parts you do not want
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-- texture used for fence gate and bed posts
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cottages.texture_furniture = "default_wood.png";
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-- texture for the side of roof nodes
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cottages.texture_roof_sides = "default_wood.png";
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-- if the default wood node does not exist, use an alternate wood texture
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-- (which is also used for furnitures and doors in this mod)
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if( not( minetest.registered_nodes['default:wood'])) then
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cottages.texture_roof_sides = "cottages_minimal_wood.png";
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cottages.texture_furniture = "cottages_minimal_wood.png";
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end
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-- texture for roofs where the tree bark is the main roof texture
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cottages.textures_roof_wood = "default_tree.png";
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if( not( minetest.registered_nodes["default:tree"])) then
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-- realtest has diffrent barks; the spruce one seems to be the most fitting
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if( minetest.registered_nodes["trees:spruce_log" ]) then
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cottages.textures_roof_wood = "trees_spruce_trunk.png";
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else
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-- does not look so well in this case as it's no bark; but what else shall we do?
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cottages.textures_roof_wood = "cottages_minimal_wood.png";
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end
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end
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dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
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dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
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dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
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