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https://github.com/Sokomine/cottages.git
synced 2026-01-14 04:55:40 +01:00
fixed broken hud in multiplayer
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@@ -220,6 +220,11 @@ minetest.register_node("cottages:threshing_floor", {
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if( not( pos ) or not( node ) or not( puncher )) then
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return;
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end
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-- too fast punching - either from anvil or from threshing floor
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if(cottages.hud_wait[puncher]) then
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return
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end
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-- only punching with a normal stick is supposed to work
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local wielded = puncher:get_wielded_item();
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if( not( wielded )
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@@ -306,6 +311,12 @@ minetest.register_node("cottages:threshing_floor", {
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inv:remove_item("harvest", crop_name..' '..tostring( anz_wheat ))
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local anz_left = found_wheat - anz_wheat;
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if( not( anz_straw )) then
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anz_straw = "0";
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end
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if( not( anz_seeds )) then
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anz_seeds = "0"
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end
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if( anz_left > 0 ) then
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-- minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
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else
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@@ -313,7 +324,7 @@ minetest.register_node("cottages:threshing_floor", {
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overlay1 = "";
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end
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local hud0 = puncher:hud_add({
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local hud_list = {{
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name = "cottages_threshing_floor_base",
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direction = 0,
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z_index = 110,
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@@ -322,9 +333,7 @@ minetest.register_node("cottages:threshing_floor", {
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text = "cottages_junglewood.png^[colorize:#888888:128",
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position = {x = 0.5, y = 0.5},
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alignment = {x = 0, y = 0}
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});
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local hud1 = puncher:hud_add({
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}, {
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name = "cottages_threshing_floor_overlay1",
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direction = 0,
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z_index = 111,
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@@ -333,8 +342,7 @@ minetest.register_node("cottages:threshing_floor", {
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text = "cottages_junglewood.png"..overlay1,
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position = {x = 0.4, y = 0.5},
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alignment = {x = 0, y = 0}
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});
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local hud2 = puncher:hud_add({
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}, {
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name = "cottages_threshing_floor_overlay2",
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direction = 0,
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z_index = 112,
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@@ -343,8 +351,7 @@ minetest.register_node("cottages:threshing_floor", {
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text = "cottages_junglewood.png"..overlay2,
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position = {x = 0.6, y = 0.35},
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alignment = {x = 0, y = 0}
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});
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local hud3 = puncher:hud_add({
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}, {
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name = "cottages_threshing_floor_overlay3",
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direction = 0,
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z_index = 113,
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@@ -353,9 +360,7 @@ minetest.register_node("cottages:threshing_floor", {
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text = "cottages_junglewood.png"..overlay3,
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position = {x = 0.6, y = 0.65},
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alignment = {x = 0, y = 0}
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});
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local hud4 = puncher:hud_add({
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}, {
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name = "cottages_threshing_floor_remaining",
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direction = 0,
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z_index = 114,
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@@ -365,14 +370,7 @@ minetest.register_node("cottages:threshing_floor", {
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alignment = {x = 0, y = 0},
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scale = {x = 100, y = 100}, -- bounding rectangle of the text
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position = {x = 0.4, y = 0.5},
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});
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if( not( anz_straw )) then
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anz_straw = "0";
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end
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if( not( anz_seeds )) then
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anz_seeds = "0"
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end
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local hud5 = puncher:hud_add({
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}, {
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name = "cottages_threshing_floor_anz_straw",
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direction = 0,
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z_index = 115,
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@@ -382,8 +380,7 @@ minetest.register_node("cottages:threshing_floor", {
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alignment = {x = 0, y = 0},
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scale = {x = 100, y = 100}, -- bounding rectangle of the text
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position = {x = 0.6, y = 0.35},
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});
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local hud6 = puncher:hud_add({
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}, {
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name = "cottages_threshing_floor_anz_seeds",
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direction = 0,
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z_index = 116,
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@@ -393,21 +390,9 @@ minetest.register_node("cottages:threshing_floor", {
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alignment = {x = 0, y = 0},
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scale = {x = 100, y = 100}, -- bounding rectangle of the text
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position = {x = 0.6, y = 0.65},
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});
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minetest.after(2, function()
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if( puncher ) then
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if(hud1) then puncher:hud_remove(hud1); end
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if(hud2) then puncher:hud_remove(hud2); end
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if(hud3) then puncher:hud_remove(hud3); end
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if(hud4) then puncher:hud_remove(hud4); end
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if(hud5) then puncher:hud_remove(hud5); end
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if(hud6) then puncher:hud_remove(hud6); end
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if(hud0) then puncher:hud_remove(hud0); end
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end
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end)
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}}
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-- show those huds to the player (and hide them after 2 secons)
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cottages.add_hud_list(puncher, 2, hud_list)
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end,
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})
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