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prevent crashes or 'stuck' anvil HUDs (fixes #18, fixes #21)

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flux 2023-03-23 11:26:42 -07:00
parent dbe69bcfaf
commit edb26c3da5
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@ -9,6 +9,138 @@
local S = cottages.S
local hud_timeout = 2 -- seconds
local hud_info_by_puncher_name = {}
local function get_hud_image(tool)
local tool_definition = tool:get_definition() or {}
local hud_image = tool_definition.inventory_image or tool_definition.wield_image
if not hud_image and tool_definition.textures then
if type(tool_definition.textures) == "string" then
hud_image = tool_definition.textures
elseif type(tool_definition.textures) == "table" then
hud_image = tool_definition.textues[1]
end
end
return hud_image or "blank.png"
end
local function update_hud(puncher, tool)
local tool_wear = tool:get_wear()
local damage_state = 40 - math.floor(40 * tool_wear / 65535)
local hud_image = get_hud_image(tool)
local puncher_name = puncher:get_player_name()
local hud_ids = hud_info_by_puncher_name[puncher_name] or {}
local hud1, hud2, hud3 = unpack(hud_ids)
if hud1 then
local hud1_def = puncher:hud_get(hud1)
if hud1_def and hud1_def.name == "cottages:anvil_tool" then
puncher:hud_change(hud1, "text", hud_image)
else
hud1 = nil
end
end
if not hud1 then
hud1 = puncher:hud_add({
hud_elem_type = "image",
name = "cottages:anvil_tool",
scale = {x = 15, y = 15},
text = hud_image,
position = {x = 0.5, y = 0.5},
alignment = {x = 0, y = 0}
})
end
if hud2 then
local hud2_def = puncher:hud_get(hud2)
if hud2_def and hud2_def.name == "cottages:anvil_background" then
if tool_wear == 0 then
puncher:hud_remove(hud2)
hud2 = nil
end
end
end
if not hud2 and tool_wear > 0 then
hud2 = puncher:hud_add({
hud_elem_type = "statbar",
name = "cottages:anvil_background",
text = "default_cloud.png^[colorize:#ff0000:256",
number = 40,
direction = 0, -- left to right
position = {x=0.5, y=0.65},
alignment = {x = 0, y = 0},
offset = {x = -320, y = 0},
size = {x=32, y=32},
})
end
if hud3 then
local hud3_def = puncher:hud_get(hud3)
if hud3_def and hud3_def.name == "cottages:anvil_foreground" then
if tool_wear == 0 then
puncher:hud_remove(hud3)
hud3 = nil
else
puncher:hud_change(hud3, "number", damage_state)
end
end
end
if not hud3 and tool_wear > 0 then
hud3 = puncher:hud_add({
hud_elem_type = "statbar",
name = "cottages:anvil_foreground",
text = "default_cloud.png^[colorize:#00ff00:256",
number = damage_state,
direction = 0, -- left to right
position = {x=0.5, y=0.65},
alignment = {x = 0, y = 0},
offset = {x = -320, y = 0},
size = {x=32, y=32},
})
end
hud_info_by_puncher_name[puncher_name] = { hud1, hud2, hud3, os.time() + hud_timeout }
end
minetest.register_globalstep(function()
local now = os.time()
for puncher_name, hud_info in pairs(hud_info_by_puncher_name) do
local puncher = minetest.get_player_by_name(puncher_name)
if puncher then
local hud1, hud2, hud3, hud_expire_time = unpack(hud_info)
if now > hud_expire_time then
if hud1 then
local hud1_def = puncher:hud_get(hud1)
if hud1_def and hud1_def.name == "cottages:anvil_tool" then
puncher:hud_remove(hud1)
end
end
if hud2 then
local hud2_def = puncher:hud_get(hud2)
if hud2_def and hud2_def.name == "cottages:anvil_background" then
puncher:hud_remove(hud2)
end
end
if hud3 then
local hud3_def = puncher:hud_get(hud3)
if hud3_def and hud3_def.name == "cottages:anvil_foreground" then
puncher:hud_remove(hud3)
end
end
hud_info_by_puncher_name[puncher_name] = nil
end
else
hud_info_by_puncher_name[puncher_name] = nil
end
end
end)
-- disable repair with anvil by setting a message for the item in question
cottages.forbid_repair = {}
-- example for hammer no longer beeing able to repair the hammer
@ -190,9 +322,6 @@ minetest.register_node("cottages:anvil", {
return;
end
-- 65535 is max damage
local damage_state = 40-math.floor(input:get_wear()/1638);
-- just to make sure that it really can't get repaired if it should not
-- (if the check of placing the item in the input slot failed somehow)
if( puncher and name and cottages.forbid_repair[ input:get_name() ]) then
@ -201,59 +330,7 @@ minetest.register_node("cottages:anvil", {
return;
end
local tool_name = input:get_name();
local hud_image = "";
if( tool_name
and minetest.registered_items[ tool_name ] ) then
if( minetest.registered_items[ tool_name ].inventory_image ) then
hud_image = minetest.registered_items[ tool_name ].inventory_image;
elseif( minetest.registered_items[ tool_name ].textures
and type(minetest.registered_items[ tool_name ].textures)=='table') then
hud_image = minetest.registered_items[ tool_name ].textures[1];
elseif( minetest.registered_items[ tool_name ].textures
and type(minetest.registered_items[ tool_name ].textures)=='string') then
hud_image = minetest.registered_items[ tool_name ].textures;
end
end
local hud1 = puncher:hud_add({
hud_elem_type = "image",
scale = {x = 15, y = 15},
text = hud_image,
position = {x = 0.5, y = 0.5},
alignment = {x = 0, y = 0}
});
local hud2 = nil;
local hud3 = nil;
if( input:get_wear()>0 ) then
hud2 = puncher:hud_add({
hud_elem_type = "statbar",
text = "default_cloud.png^[colorize:#ff0000:256",
number = 40,
direction = 0, -- left to right
position = {x=0.5, y=0.65},
alignment = {x = 0, y = 0},
offset = {x = -320, y = 0},
size = {x=32, y=32},
})
hud3 = puncher:hud_add({
hud_elem_type = "statbar",
text = "default_cloud.png^[colorize:#00ff00:256",
number = damage_state,
direction = 0, -- left to right
position = {x=0.5, y=0.65},
alignment = {x = 0, y = 0},
offset = {x = -320, y = 0},
size = {x=32, y=32},
});
end
minetest.after(2, function()
if( puncher ) then
if(hud1) then puncher:hud_remove(hud1); end
if(hud2) then puncher:hud_remove(hud2); end
if(hud3) then puncher:hud_remove(hud3); end
end
end)
update_hud(puncher, input)
-- tell the player when the job is done
if( input:get_wear() == 0 ) then
@ -320,4 +397,3 @@ minetest.register_craft({
{'cottages:anvil'},
{cottages.craftitem_stick} }
})