local has = cottages.has local sounds = {} if has.default then sounds.wood = default.node_sound_wood_defaults() sounds.dirt = default.node_sound_dirt_defaults() sounds.stone = default.node_sound_stone_defaults() sounds.leaves = default.node_sound_leaves_defaults() sounds.metal = default.node_sound_metal_defaults() sounds.water_empty = "default_water_footstep" sounds.water_fill = "default_water_footstep" sounds.tool_breaks = "default_tool_breaks" sounds.use_thresher = "default_grass_footstep" sounds.use_quern = "default_gravel_footstep" end if has.env_sounds then sounds.water_empty = sounds.water_empty or "env_sounds_water" sounds.water_fill = "env_sounds_water" sounds.lava_fill = "env_sounds_lava" sounds.lava_empty = "env_sounds_lava" end cottages.sounds = sounds