local has = cottages.has local check_exists = futil.check_exists local textures = {} if has.default then textures.furniture = "default_wood.png" textures.roof_sides = "default_wood.png" textures.stick = "default_stick.png" textures.roof_wood = "default_tree.png" textures.tree = "default_tree.png" textures.tree_top = "default_tree_top.png" textures.dust = "default_item_smoke.png" else textures.furniture = "cottages_minimal_wood.png" textures.roof_sides = "cottages_minimal_wood.png" textures.stick = "cottages_minimal_wood.png" textures.roof_wood = "cottages_minimal_wood.png" textures.tree = "cottages_minimal_wood.png" textures.tree_top = "cottages_minimal_wood.png" end textures.straw = "cottages_darkage_straw.png" if has.farming then textures.wheat_seed = "farming_wheat_seed.png" textures.wheat = "farming_wheat.png" if cottages.settings.roof.use_farming_straw_stairs and check_exists("farming:straw") then textures.straw = "farming_straw.png" end end cottages.textures = textures