cottages/settingtypes.txt

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# provides an anivil and hammer which can be used to repair tools
cottages.anvil.enabled (enable the anvil module) bool true
# disallow repairing the hammer itself in the anvil
cottages.anvil.disable_hammer_repair (disable hammer repair) bool false
# wear added to the hammer per strike
cottages.anvil.hammer_wear (hammer wear) int 100 0 65536
# amount to repair the tool per strike. default is 65535/15.
cottages.anvil.repair_amount (anvil repair amount) int 4369 0 65535
# amount of stamina to consume per hammer strike
cottages.anvil.stamina (anvil stamina usage) int 40 0
# if false, right-click the anvil to place a tool on it
cottages.anvil.formspec_enabled (enable anvil formspec) bool true
# whether to show an image of the tool being repaired in the HUD
cottages.anvil.tool_hud_enabled (enable tool HUD) bool true
# length of time the hud will stay on the screen, in seconds
cottages.anvil.hud_timeout (hud timeout) float 2 0
# if true, an entity representing the tool to be repaired will appear on top of the anvil
cottages.anvil.tool_entity_enabled (tool entity enabled) bool false
# how far above the anvil to put the entity
cottages.anvil.tool_entity_displacement (tool entity displacement) float .125
###############################################################################
# provides a barrel which can be used to store liquids, and a couple decorative variants.
cottages.barrel.enabled (enable the barrel module) bool true
#
cottages.barrel.max_liquid_amount (barrel max liquid amount) int 99 0
###############################################################################
# provides shutters, half-doors, gates, and hatches
cottages.doorlike.enabled (enable the doorlike module) bool true
#
cottages.doorlike.stamina (doorlike stamina usage) int 1 0
###############################################################################
# provides variants of some nodes with a path worn into them
cottages.feldweg.enabled (enable the feldweg module) bool true
###############################################################################
# provides fences
cottages.fences.enabled (enable the fences module) bool true
###############################################################################
# provides benches, tables, shelves, beds, a sleeping mat, a wash basin, etc.
cottages.furniture.enabled (enable the furniture module) bool true
###############################################################################
# provides some hay nodes
cottages.hay.enabled (enable the hay module) bool true
###############################################################################
# a tent, glass panes, straw, loam, a wagon wheel
cottages.historic.enabled (enable the historic module) bool true
###############################################################################
# rope and some variants
cottages.mining.enabled (enable the mining module) bool true
###############################################################################
# provides a tool to gather hay from grassy dirt.
cottages.pitchfork.enabled (enable the pitchfork module) bool true
# stamina used when using the pitchfork
cottages.pitchfork.stamina (pitchfork stamina usage) bool true
###############################################################################
# provides some decorative roof variants
cottages.roof.enabled (enable the roof module) bool true
# if true, we do not register our own straw roof variants
cottages.roof.use_farming_straw_stairs (roof uses farming straw stairs) bool false
###############################################################################
# provides a threshing floor and quern, which can be used to process e.g. wheat into seeds into flour
cottages.straw.enabled (enable the straw module) bool true
# minimum # of items processed when punching the quern
cottages.straw.quern_min_per_turn (quern min output) int 2 0 65535
# maximum # of items processed when punching the quern
cottages.straw.quern_max_per_turn (quern max output) int 5 0 65535
#
cottages.straw.quern_stamina (quern stamina usage) int 20 0
#
cottages.straw.threshing_min_per_punch (threshing min output) int 5 0 65535
#
cottages.straw.threshing_max_per_punch (threshing max output) int 10 0 65535
#
cottages.straw.threshing_stamina (threshing stamina used) int 20 0
###############################################################################
# provides a well which can be used to fill buckets with river water
cottages.water.enabled (enable the water module) bool true
# how long it takes to fill a bucket
cottages.water.well_fill_time (well fill time) int 10 0