123 lines
4.5 KiB
Plaintext
123 lines
4.5 KiB
Plaintext
# provides an anivil and hammer which can be used to repair tools
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cottages.anvil.enabled (enable the anvil module) bool true
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# disallow repairing the hammer itself in the anvil
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cottages.anvil.disable_hammer_repair (disable hammer repair) bool false
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# wear added to the hammer per strike
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cottages.anvil.hammer_wear (hammer wear) int 100 0 65536
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# amount to repair the tool per strike. default is 65535/15.
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cottages.anvil.repair_amount (anvil repair amount) int 4369 0 65535
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# amount of stamina to consume per hammer strike
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cottages.anvil.stamina (anvil stamina usage) int 40 0
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# if false, right-click the anvil to place a tool on it
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cottages.anvil.formspec_enabled (enable anvil formspec) bool true
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# whether to show an image of the tool being repaired in the HUD
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cottages.anvil.tool_hud_enabled (enable tool HUD) bool true
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# length of time the hud will stay on the screen, in seconds
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cottages.anvil.hud_timeout (hud timeout) float 2 0
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# if true, an entity representing the tool to be repaired will appear on top of the anvil
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cottages.anvil.tool_entity_enabled (tool entity enabled) bool false
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# how far above the anvil to put the entity
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cottages.anvil.tool_entity_displacement (tool entity displacement) float .125
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###############################################################################
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# provides a barrel which can be used to store liquids, and a couple decorative variants.
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cottages.barrel.enabled (enable the barrel module) bool true
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#
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cottages.barrel.max_liquid_amount (barrel max liquid amount) int 99 0
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###############################################################################
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# provides shutters, half-doors, gates, and hatches
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cottages.doorlike.enabled (enable the doorlike module) bool true
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#
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cottages.doorlike.stamina (doorlike stamina usage) int 1 0
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###############################################################################
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# provides variants of some nodes with a path worn into them
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cottages.feldweg.enabled (enable the feldweg module) bool true
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###############################################################################
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# provides fences
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cottages.fences.enabled (enable the fences module) bool true
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###############################################################################
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# provides benches, tables, shelves, beds, a sleeping mat, a wash basin, etc.
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cottages.furniture.enabled (enable the furniture module) bool true
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###############################################################################
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# provides some hay nodes
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cottages.hay.enabled (enable the hay module) bool true
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###############################################################################
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# a tent, glass panes, straw, loam, a wagon wheel
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cottages.historic.enabled (enable the historic module) bool true
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###############################################################################
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# rope and some variants
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cottages.mining.enabled (enable the mining module) bool true
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###############################################################################
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# provides a tool to gather hay from grassy dirt.
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cottages.pitchfork.enabled (enable the pitchfork module) bool true
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# stamina used when using the pitchfork
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cottages.pitchfork.stamina (pitchfork stamina usage) bool true
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###############################################################################
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# provides some decorative roof variants
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cottages.roof.enabled (enable the roof module) bool true
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# if true, we do not register our own straw roof variants
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cottages.roof.use_farming_straw_stairs (roof uses farming straw stairs) bool false
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###############################################################################
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# provides a threshing floor and quern, which can be used to process e.g. wheat into seeds into flour
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cottages.straw.enabled (enable the straw module) bool true
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# minimum # of items processed when punching the quern
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cottages.straw.quern_min_per_turn (quern min output) int 2 0 65535
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# maximum # of items processed when punching the quern
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cottages.straw.quern_max_per_turn (quern max output) int 5 0 65535
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#
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cottages.straw.quern_stamina (quern stamina usage) int 20 0
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#
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cottages.straw.threshing_min_per_punch (threshing min output) int 5 0 65535
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#
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cottages.straw.threshing_max_per_punch (threshing max output) int 10 0 65535
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#
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cottages.straw.threshing_stamina (threshing stamina used) int 20 0
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###############################################################################
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# provides a well which can be used to fill buckets with river water
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cottages.water.enabled (enable the water module) bool true
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# how long it takes to fill a bucket
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cottages.water.well_fill_time (well fill time) int 10 0
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