mirror of
https://github.com/Sokomine/cottages.git
synced 2024-11-16 07:20:30 +01:00
600 lines
19 KiB
Lua
600 lines
19 KiB
Lua
---------------------------------------------------------------------------------------
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-- furniture
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---------------------------------------------------------------------------------------
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-- contains:
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-- * a bed seperated into foot and head reagion so that it can be placed manually; it has
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-- no other functionality than decoration!
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-- * a sleeping mat - mostly for NPC that cannot afford a bet yet
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-- * bench - if you don't have 3dforniture:chair, then this is the next best thing
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-- * table - very simple one
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-- * shelf - for stroring things; this one is 3d
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-- * stovepipe - so that the smoke from the furnace can get away
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-- * washing place - put it over a water source and you can 'wash' yourshelf
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---------------------------------------------------------------------------------------
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-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)
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local S = cottages.S
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-- a bed without functionality - just decoration
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minetest.register_node("cottages:bed_foot", {
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description = S("Bed (foot region)"),
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drawtype = "nodebox",
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tiles = {"cottages_beds_bed_top_bottom.png", cottages.texture_furniture, "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- bed
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{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
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-- stützen
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{-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
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{ 0.4,-0.5, -0.5, 0.5, 0.5, -0.4},
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-- Querstrebe
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{-0.4, 0.3, -0.5, 0.4, 0.5, -0.4}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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-- the bed is split up in two parts to avoid destruction of blocks on placement
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minetest.register_node("cottages:bed_head", {
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description = S("Bed (head region)"),
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drawtype = "nodebox",
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tiles = {"cottages_beds_bed_top_top.png", cottages.texture_furniture, "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", cottages.texture_furniture, "cottages_beds_bed_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- bed
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{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
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-- stützen
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{-0.5,-0.5, 0.4, -0.4, 0.5, 0.5},
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{ 0.4,-0.5, 0.4, 0.5, 0.5, 0.5},
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-- Querstrebe
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{-0.4, 0.3, 0.4, 0.4, 0.5, 0.5}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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-- the basic version of a bed - a sleeping mat
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-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
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minetest.register_node("cottages:sleeping_mat", {
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description = S("sleeping mat"),
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drawtype = 'nodebox',
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tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
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wield_image = 'cottages_sleepingmat.png',
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inventory_image = 'cottages_sleepingmat.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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-- furniture; possible replacement: 3dforniture:chair
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minetest.register_node("cottages:bench", {
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drawtype = "nodebox",
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description = S("simple wooden bench"),
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tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- sitting area
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{-0.5, -0.15, 0.1, 0.5, -0.05, 0.5},
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-- stützen
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{-0.4, -0.5, 0.2, -0.3, -0.15, 0.4},
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{ 0.3, -0.5, 0.2, 0.4, -0.15, 0.4},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sit_on_bench( pos, node, clicker, itemstack, pointed_thing );
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end,
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})
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-- a simple table; possible replacement: 3dforniture:table
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local cottages_table_def = {
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description = S("table"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.1, -0.5, -0.1, 0.1, 0.3, 0.1},
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{ -0.5, 0.3, -0.5, 0.5, 0.4, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
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},
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},
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is_ground_content = false,
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}
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-- search for the workbench in AdventureTest
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local workbench = minetest.registered_nodes[ "workbench:3x3"];
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if( workbench ) then
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cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
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cottages_table_def.on_rightclick = workbench.on_rightclick;
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end
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-- search for the workbench from RealTEst
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workbench = minetest.registered_nodes[ "workbench:work_bench_birch"];
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if( workbench ) then
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cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
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cottages_table_def.on_construct = workbench.on_construct;
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cottages_table_def.can_dig = workbench.can_dig;
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cottages_table_def.on_metadata_inventory_take = workbench.on_metadata_inventory_take;
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cottages_table_def.on_metadata_inventory_move = workbench.on_metadata_inventory_move;
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cottages_table_def.on_metadata_inventory_put = workbench.on_metadata_inventory_put;
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end
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minetest.register_node("cottages:table", cottages_table_def );
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-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf
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-- the infotext shows if it's empty or not
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minetest.register_node("cottages:shelf", {
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description = S("open storage shelf"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.3, -0.4, 0.5, 0.5},
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{ 0.4, -0.5, -0.3, 0.5, 0.5, 0.5},
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{ -0.5, -0.2, -0.3, 0.5, -0.1, 0.5},
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{ -0.5, 0.3, -0.3, 0.5, 0.4, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos);
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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meta:set_string("infotext", S("open storage shelf"))
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local inv = meta:get_inventory();
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inv:set_size("main", 24);
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end,
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can_dig = function( pos,player )
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local meta = minetest.get_meta( pos );
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local inv = meta:get_inventory();
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return inv:is_empty("main");
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta( pos );
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meta:set_string('infotext', S('open storage shelf (in use)'));
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta( pos );
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local inv = meta:get_inventory();
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if( inv:is_empty("main")) then
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meta:set_string('infotext', S('open storage shelf (empty)'));
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end
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end,
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is_ground_content = false,
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})
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-- so that the smoke from a furnace can get out of a building
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minetest.register_node("cottages:stovepipe", {
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description = S("stovepipe"),
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drawtype = "nodebox",
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tiles = {"cottages_steel_block.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
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},
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},
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is_ground_content = false,
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})
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-- this washing place can be put over a water source (it is open at the bottom)
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minetest.register_node("cottages:washing", {
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description = S("washing place"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_clay.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, -0.2, -0.2},
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{ -0.5, -0.5, -0.2, -0.4, 0.2, 0.5},
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{ 0.4, -0.5, -0.2, 0.5, 0.2, 0.5},
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{ -0.4, -0.5, 0.4, 0.4, 0.2, 0.5},
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{ -0.4, -0.5, -0.2, 0.4, 0.2, -0.1},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
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},
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},
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on_rightclick = function(pos, node, player)
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-- works only with water beneath
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local node_under = minetest.get_node( {x=pos.x, y=(pos.y-1), z=pos.z} );
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if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then
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minetest.chat_send_player( player:get_player_name(), S("Sorry. This washing place is out of water. Please place it above water!"));
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else
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minetest.chat_send_player( player:get_player_name(), S("You feel much cleaner after some washing."));
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end
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end,
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is_ground_content = false,
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})
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---------------------------------------------------------------------------------------
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-- functions for sitting or sleeping
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---------------------------------------------------------------------------------------
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cottages.allow_sit = function( player )
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-- no check possible
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if( not( player.get_player_velocity )) then
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return true;
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end
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local velo = player:get_player_velocity();
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if( not( velo )) then
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return false;
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end
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local max_velo = 0.0001;
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if( math.abs(velo.x) < max_velo
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and math.abs(velo.y) < max_velo
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and math.abs(velo.z) < max_velo ) then
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return true;
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end
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return false;
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end
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cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
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if( not( clicker ) or not( default.player_get_animation ) or not( cottages.allow_sit( clicker ))) then
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return;
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end
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local animation = default.player_get_animation( clicker );
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local pname = clicker:get_player_name();
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if( animation and animation.animation=="sit") then
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default.player_attached[pname] = false
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clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_set_animation(clicker, "stand", 30)
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else
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-- the bench is not centered; prevent the player from sitting on air
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local p2 = {x=pos.x, y=pos.y, z=pos.z};
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if not( node ) or node.param2 == 0 then
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p2.z = p2.z+0.3;
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elseif node.param2 == 1 then
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p2.x = p2.x+0.3;
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elseif node.param2 == 2 then
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p2.z = p2.z-0.3;
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elseif node.param2 == 3 then
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p2.x = p2.x-0.3;
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end
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:setpos( p2 )
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default.player_set_animation(clicker, "sit", 30)
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clicker:set_physics_override(0, 0, 0)
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default.player_attached[pname] = true
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end
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end
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cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
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if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( cottages.allow_sit( clicker))) then
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return;
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end
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local animation = default.player_get_animation( clicker );
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local pname = clicker:get_player_name();
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local place_name = 'place';
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-- if only one node is present, the player can only sit;
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-- sleeping requires a bed head+foot or two sleeping mats
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local allow_sleep = false;
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local new_animation = 'sit';
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-- let players get back up
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if( animation and animation.animation=="lay" ) then
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default.player_attached[pname] = false
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clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_set_animation(clicker, "stand", 30)
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minetest.chat_send_player( pname, 'That was enough sleep for now. You stand up again.');
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return;
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end
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local second_node_pos = {x=pos.x, y=pos.y, z=pos.z};
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-- the node that will contain the head of the player
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local p = {x=pos.x, y=pos.y, z=pos.z};
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-- the player's head is pointing in this direction
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local dir = node.param2;
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-- it would be odd to sleep in half a bed
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if( node.name=='cottages:bed_head' ) then
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if( node.param2==0 ) then
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second_node_pos.z = pos.z-1;
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elseif( node.param2==1) then
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second_node_pos.x = pos.x-1;
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elseif( node.param2==2) then
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second_node_pos.z = pos.z+1;
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elseif( node.param2==3) then
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second_node_pos.x = pos.x+1;
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end
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local node2 = minetest.get_node( second_node_pos );
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if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
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or node2.name ~= 'cottages:bed_foot'
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or node2.param2 ~= node.param2 ) then
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allow_sleep = false;
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else
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allow_sleep = true;
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end
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place_name = 'bed';
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-- if the player clicked on the foot of the bed, locate the head
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elseif( node.name=='cottages:bed_foot' ) then
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if( node.param2==2 ) then
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second_node_pos.z = pos.z-1;
|
|
elseif( node.param2==3) then
|
|
second_node_pos.x = pos.x-1;
|
|
elseif( node.param2==0) then
|
|
second_node_pos.z = pos.z+1;
|
|
elseif( node.param2==1) then
|
|
second_node_pos.x = pos.x+1;
|
|
end
|
|
local node2 = minetest.get_node( second_node_pos );
|
|
if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
|
|
or node2.name ~= 'cottages:bed_head'
|
|
or node2.param2 ~= node.param2 ) then
|
|
allow_sleep = false;
|
|
else
|
|
allow_sleep = true;
|
|
end
|
|
if( allow_sleep==true ) then
|
|
p = {x=second_node_pos.x, y=second_node_pos.y, z=second_node_pos.z};
|
|
end
|
|
place_name = 'bed';
|
|
|
|
elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat') then
|
|
place_name = 'mat';
|
|
dir = node.param2;
|
|
allow_sleep = false;
|
|
-- search for a second mat right next to this one
|
|
local offset = {{x=0,z=-1}, {x=-1,z=0}, {x=0,z=1}, {x=1,z=0}};
|
|
for i,off in ipairs( offset ) do
|
|
node2 = minetest.get_node( {x=pos.x+off.x, y=pos.y, z=pos.z+off.z} );
|
|
if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' ) then
|
|
-- if a second mat is found, sleeping is possible
|
|
allow_sleep = true;
|
|
dir = i-1;
|
|
end
|
|
end
|
|
end
|
|
|
|
-- set the right height for the bed
|
|
if( place_name=='bed' ) then
|
|
p.y = p.y+0.4;
|
|
end
|
|
if( allow_sleep==true ) then
|
|
-- set the right position (middle of the bed)
|
|
if( dir==0 ) then
|
|
p.z = p.z-0.5;
|
|
elseif( dir==1 ) then
|
|
p.x = p.x-0.5;
|
|
elseif( dir==2 ) then
|
|
p.z = p.z+0.5;
|
|
elseif( dir==3 ) then
|
|
p.x = p.x+0.5;
|
|
end
|
|
end
|
|
|
|
if( default.player_attached[pname] and animation.animation=="sit") then
|
|
-- just changing the animation...
|
|
if( allow_sleep==true ) then
|
|
default.player_set_animation(clicker, "lay", 30)
|
|
clicker:set_eye_offset({x=0,y=-14,z=2}, {x=0,y=0,z=0})
|
|
minetest.chat_send_player( pname, 'You lie down and take a nap. A right-click will wake you up.');
|
|
return;
|
|
-- no sleeping on this place
|
|
else
|
|
default.player_attached[pname] = false
|
|
clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
|
|
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
|
clicker:set_physics_override(1, 1, 1)
|
|
default.player_set_animation(clicker, "stand", 30)
|
|
minetest.chat_send_player( pname, 'That was enough sitting around for now. You stand up again.');
|
|
return;
|
|
end
|
|
end
|
|
|
|
|
|
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
|
|
clicker:setpos( p );
|
|
default.player_set_animation(clicker, new_animation, 30)
|
|
clicker:set_physics_override(0, 0, 0)
|
|
default.player_attached[pname] = true
|
|
|
|
if( allow_sleep==true) then
|
|
minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.');
|
|
else
|
|
minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.');
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- crafting receipes
|
|
---------------------------------------------------------------------------------------
|
|
minetest.register_craft({
|
|
output = "cottages:bed_foot",
|
|
recipe = {
|
|
{cottages.craftitem_wool, "", "", },
|
|
{cottages.craftitem_wood, "", "", },
|
|
{cottages.craftitem_stick, "", "", }
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:bed_head",
|
|
recipe = {
|
|
{"", "", cottages.craftitem_wool, },
|
|
{"", cottages.craftitem_stick, cottages.craftitem_wood, },
|
|
{"", "", cottages.craftitem_stick, }
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:sleeping_mat 3",
|
|
recipe = {
|
|
{"cottages:wool_tent", "cottages:straw_mat","cottages:straw_mat" }
|
|
}
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:table",
|
|
recipe = {
|
|
{"", cottages.craftitem_slab_wood, "", },
|
|
{"", cottages.craftitem_stick, "" }
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:bench",
|
|
recipe = {
|
|
{"", cottages.craftitem_wood, "", },
|
|
{cottages.craftitem_stick, "", cottages.craftitem_stick, }
|
|
}
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:shelf",
|
|
recipe = {
|
|
{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
|
|
{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
|
|
{cottages.craftitem_stick, "", cottages.craftitem_stick}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:washing 2",
|
|
recipe = {
|
|
{cottages.craftitem_stick, },
|
|
{cottages.craftitem_clay, },
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:stovepipe 2",
|
|
recipe = {
|
|
{cottages.craftitem_steel, '', cottages.craftitem_steel},
|
|
}
|
|
})
|