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mirror of https://github.com/Sokomine/cottages.git synced 2026-01-11 11:35:46 +01:00
Files
cottages/nodes_straw.lua
tour 280316e404 rewrite sitting/sleeping
- makes use of the modern player_api
- fixes a crash due to api-change in set_physics_override
- fixes eye offset issue
2025-09-07 22:35:30 +02:00

673 lines
22 KiB
Lua

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-- straw - a very basic material
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-- * straw mat - for animals and very poor NPC; also basis for other straw things
-- * straw bale - well, just a good source for building and decoration
local S = cottages.S
cottages.threshing_floor_receipes = {}
-- wheat is almost always available
cottages.threshing_floor_receipes['farming:wheat'] = cottages.craftitem_seed_wheat
-- these are from farming_plus:
cottages.threshing_floor_receipes['farming:rye'] = 'farming:seed_rye'
cottages.threshing_floor_receipes['farming:oat'] = 'farming:seed_oat'
cottages.threshing_floor_receipes['farming:barley'] = 'farming:seed_barley'
cottages.threshing_floor_receipes['farming:rice'] = 'farming:seed_rice'
cottages.can_thresh_stack = function(stack)
return (stack
and not(stack:is_empty())
and stack:get_name()
and cottages.threshing_floor_receipes[stack:get_name()]
-- the product has to be known
and minetest.registered_items[cottages.threshing_floor_receipes[stack:get_name()]])
end
--cottages.handmill_product = {}
cottages.handmill_product[cottages.craftitem_seed_wheat] = 'farming:flour'
-- these are from farming_plus:
cottages.handmill_product['farming:seed_rye'] = 'farming:flour'
cottages.handmill_product['farming:seed_oat'] = 'farming:flour'
cottages.handmill_product['farming:seed_barley'] = 'farming:flour'
cottages.handmill_product['farming:seed_rice'] = 'farming:rice_flour'
-- specific to some mods:
cottages.handmill_product['farming:corn'] = 'yl_seasons:corn_flour'
cottages.handmill_product['farming:seeds_sunflower'] = 'cucina_vegana:sunflower_seeds_flour'
-- farming:flour_multigrain is probably best still done by alternate ways of crafting
cottages.can_mill_stack = function(stack)
return (stack
and not(stack:is_empty())
and stack:get_name()
and cottages.handmill_product[stack:get_name()]
-- the product has to be known
and minetest.registered_items[cottages.handmill_product[stack:get_name()]])
end
-- an even simpler from of bed - usually for animals
-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
minetest.register_node("cottages:straw_mat", {
description = S("layer of straw"),
drawtype = 'nodebox',
tiles = { cottages.straw_texture }, -- done by VanessaE
wield_image = cottages.straw_texture,
inventory_image = cottages.straw_texture,
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
walkable = false,
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 , sleeping_mat=1, },
sounds = cottages.sounds.leaves,
node_box = {
type = "fixed",
fixed = {
{-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
}
},
is_ground_content = false,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
end
})
-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
minetest.register_node("cottages:straw_bale", {
drawtype = "nodebox",
description = S("straw bale"),
tiles = {"cottages_darkage_straw_bale.png"},
paramtype = "light",
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
sounds = cottages.sounds.leaves,
-- the bale is slightly smaller than a full node
node_box = {
type = "fixed",
fixed = {
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
}
},
is_ground_content = false,
})
-- just straw
if( not(minetest.registered_nodes["farming:straw"])) then
minetest.register_node("cottages:straw", {
drawtype = "normal",
description = S("straw"),
tiles = {cottages.straw_texture},
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
sounds = cottages.sounds.leaves,
-- the bale is slightly smaller than a full node
is_ground_content = false,
})
else
minetest.register_alias("cottages:straw", "farming:straw")
end
local cottages_formspec_treshing_floor =
"size[8,8]"..
"image[1.5,0;1,1;"..cottages.texture_stick.."]"..
"image[0,1;1,1;farming_wheat.png]"..
"button_exit[6.8,0.0;1.5,0.5;public;"..S("Public?").."]"..
"list[current_name;harvest;1,1;2,1;]"..
"list[current_name;straw;5,0;2,2;]"..
"list[current_name;seeds;5,2;2,2;]"..
"label[1,0.5;"..S("Harvested crop:").."]"..
"label[4,0.0;"..S("Straw:").."]"..
"label[4,2.0;"..S("Seeds:").."]"..
"label[0,-0.5;"..S("Threshing floor").."]"..
"label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
"label[0,3.0;"..S("to get straw and seeds from crop.").."]"..
"list[current_player;main;0,4;8,4;]";
minetest.register_node("cottages:threshing_floor", {
drawtype = "nodebox",
description = S("threshing floor"),
-- TODO: stone also looks pretty well for this
tiles = {"cottages_junglewood.png^farming_wheat.png","cottages_junglewood.png","cottages_junglewood.png^"..cottages.texture_stick},
paramtype = "light",
paramtype2 = "facedir",
-- can be digged with axe and pick
groups = {cracky=2, choppy=2},
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.50, -0.5,-0.50, 0.50, -0.40, 0.50},
{-0.50, -0.4,-0.50,-0.45, -0.20, 0.50},
{ 0.45, -0.4,-0.50, 0.50, -0.20, 0.50},
{-0.45, -0.4,-0.50, 0.45, -0.20,-0.45},
{-0.45, -0.4, 0.45, 0.45, -0.20, 0.50},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.50, -0.5,-0.50, 0.50, -0.20, 0.50},
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos);
meta:set_string("infotext", S("Public threshing floor"));
local inv = meta:get_inventory();
inv:set_size("harvest", 2);
inv:set_size("straw", 4);
inv:set_size("seeds", 4);
meta:set_string("formspec", cottages_formspec_treshing_floor );
meta:set_string("public", "public")
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
meta:set_string("owner", placer:get_player_name() or "");
meta:set_string("infotext", S("Private threshing floor (owned by %s)"):format(meta:get_string("owner") or ""));
meta:set_string("formspec",
cottages_formspec_treshing_floor..
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
meta:set_string("public", "private")
end,
on_receive_fields = function(pos, formname, fields, sender)
cottages.switch_public(pos, formname, fields, sender, 'threshing floor')
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
local owner = meta:get_string('owner');
if( not( inv:is_empty("harvest"))
or not( inv:is_empty("straw"))
or not( inv:is_empty("seeds"))
or not( player )
or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
return false;
end
return true;
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if( not( cottages.player_can_use( meta, player ))) then
return 0
end
return count;
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
-- only accept input the threshing floor can use/process
if( listname=='straw'
or listname=='seeds'
or (listname=='harvest' and not(cottages.can_thresh_stack(stack)))) then
return 0;
end
if( not( cottages.player_can_use( meta, player ))) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if( not( cottages.player_can_use( meta, player ))) then
return 0
end
return stack:get_count()
end,
on_punch = function(pos, node, puncher)
if( not( pos ) or not( node ) or not( puncher )) then
return;
end
-- too fast punching - either from anvil or from threshing floor
if(cottages.hud_wait[puncher]) then
return
end
-- only punching with a normal stick is supposed to work
local wielded = puncher:get_wielded_item();
if( not( wielded )
or not( wielded:get_name() )
or not( minetest.registered_items[ wielded:get_name() ])
or not( minetest.registered_items[ wielded:get_name() ].groups )
or not( minetest.registered_items[ wielded:get_name() ].groups.stick )) then
return;
end
local name = puncher:get_player_name();
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
local input = inv:get_list('harvest');
-- we have two input slots
local stack1 = inv:get_stack( 'harvest', 1);
local stack2 = inv:get_stack( 'harvest', 2);
if( not(cottages.can_thresh_stack(stack1))
and not(cottages.can_thresh_stack(stack2))) then
-- minetest.chat_send_player( name, 'One of the input slots contains something else than wheat, or there is no wheat at all.');
-- update the formspec
meta:set_string("formspec",
cottages_formspec_treshing_floor..
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
return;
end
-- determine what to thresh
local crop_name = ""
-- we now process other crop as well - but wheat is the historic one, so we keep the var name
local found_wheat = 0
if(not(stack1:is_empty())) then
crop_name = stack1:get_name()
found_wheat = stack1:get_count()
elseif(not(stack2:is_empty())) then
crop_name = stack2:get_name()
found_wheat = stack2:get_count()
end
-- if both stacks contain the same crop, we may add it
if(stack1:get_name() == stack2:get_name()) then
found_wheat = stack1:get_count() + stack2:get_count()
end
-- how will the seeds be called?
local seed_name = cottages.threshing_floor_receipes[crop_name]
-- on average, process 25 wheat at each punch (10..40 are possible)
local anz_wheat = 10 + math.random( 0, 30 );
-- do not process more wheat than present in the input slots
if( found_wheat < anz_wheat ) then
anz_wheat = found_wheat;
end
-- adjust textures
local overlay1 = "^farming_wheat.png";
local overlay2 = "^"..cottages.straw_texture;
local overlay3 = "^"..cottages.texture_wheat_seed;
local def = minetest.registered_items[crop_name]
if(def and def.inventory_image) then
overlay1 = "^"..tostring(def.inventory_image)
end
def = minetest.registered_items[seed_name]
if(def and def.inventory_image) then
overlay3 = "^"..tostring(def.inventory_image)
end
-- this can be enlarged by a multiplicator if desired
local anz_straw = anz_wheat;
local anz_seeds = anz_wheat;
if( not(inv:room_for_item('straw','cottages:straw_mat '..tostring( anz_straw )))
or not(inv:room_for_item('seeds', seed_name..' '..tostring( anz_seeds )))) then
local hud_list = {{
name = "cottages_threshing_floor_full",
direction = 0,
z_index = 115,
type = "text",
text = tostring(S('The output slots are full. Please make room before threshing more!')),
-- number = 0x00CC00,
number = 0xFFFFFF,
alignment = {x = 0, y = 0},
scale = {x = 2, y = 2}, -- bounding rectangle of the text
position = {x = 0.5, y = 0.65},
}}
-- show those huds to the player (and hide them after 2 secons)
cottages.add_hud_list(puncher, 2, hud_list)
return
end
-- the player gets two kind of output
inv:add_item("straw", 'cottages:straw_mat '..tostring( anz_straw ))
inv:add_item("seeds", seed_name..' '..tostring( anz_seeds ))
-- consume the wheat
inv:remove_item("harvest", crop_name..' '..tostring( anz_wheat ))
local anz_left = found_wheat - anz_wheat;
if( not( anz_straw )) then
anz_straw = "0";
end
if( not( anz_seeds )) then
anz_seeds = "0"
end
if( anz_left > 0 ) then
-- minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
else
-- minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
overlay1 = "";
end
local hud_list = {{
name = "cottages_threshing_floor_base",
direction = 0,
z_index = 110,
type = "image",
scale = {x = 38, y = 38},
text = "cottages_junglewood.png^[colorize:#888888:128",
position = {x = 0.5, y = 0.5},
alignment = {x = 0, y = 0}
}, {
name = "cottages_threshing_floor_overlay1",
direction = 0,
z_index = 111,
type = "image",
scale = {x = 15, y = 15},
text = "cottages_junglewood.png"..overlay1,
position = {x = 0.4, y = 0.5},
alignment = {x = 0, y = 0}
}, {
name = "cottages_threshing_floor_overlay2",
direction = 0,
z_index = 112,
type = "image",
scale = {x = 15, y = 15},
text = "cottages_junglewood.png"..overlay2,
position = {x = 0.6, y = 0.35},
alignment = {x = 0, y = 0}
}, {
name = "cottages_threshing_floor_overlay3",
direction = 0,
z_index = 113,
type = "image",
scale = {x = 15, y = 15},
text = "cottages_junglewood.png"..overlay3,
position = {x = 0.6, y = 0.65},
alignment = {x = 0, y = 0}
}, {
name = "cottages_threshing_floor_remaining",
direction = 0,
z_index = 114,
type = "text",
text = tostring( found_wheat-anz_wheat ),
number = 0x00CC00,
alignment = {x = 0, y = 0},
scale = {x = 100, y = 100}, -- bounding rectangle of the text
position = {x = 0.4, y = 0.5},
}, {
name = "cottages_threshing_floor_anz_straw",
direction = 0,
z_index = 115,
type = "text",
text = '+ '..tostring( anz_straw )..' straw',
number = 0x00CC00,
alignment = {x = 0, y = 0},
scale = {x = 100, y = 100}, -- bounding rectangle of the text
position = {x = 0.6, y = 0.35},
}, {
name = "cottages_threshing_floor_anz_seeds",
direction = 0,
z_index = 116,
type = "text",
text = '+ '..tostring( anz_seeds )..' seeds',
number = 0x00CC00,
alignment = {x = 0, y = 0},
scale = {x = 100, y = 100}, -- bounding rectangle of the text
position = {x = 0.6, y = 0.65},
}}
-- show those huds to the player (and hide them after 2 secons)
cottages.add_hud_list(puncher, 2, hud_list)
end,
})
local cottages_handmill_formspec = "size[8,8]"..
"image[0,1;1,1;"..cottages.texture_wheat_seed.."]"..
"button_exit[6.0,0.0;1.5,0.5;public;"..S("Public?").."]"..
"list[current_name;seeds;1,1;1,1;]"..
"list[current_name;flour;5,1;2,2;]"..
"label[0,0.5;"..S("Seeds:").."]"..
"label[4,0.5;"..S("Flour:").."]"..
"label[0,-0.3;"..S("Mill").."]"..
"label[0,2.5;"..S("Punch this hand-driven mill").."]"..
"label[0,3.0;"..S("to convert seeds into flour.").."]"..
"list[current_player;main;0,4;8,4;]";
minetest.register_node("cottages:handmill", {
description = S("mill, powered by punching"),
drawtype = "mesh",
mesh = "cottages_handmill.obj",
tiles = {"cottages_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2},
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {
{-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos);
meta:set_string("infotext", S("Public mill, powered by punching"));
local inv = meta:get_inventory();
inv:set_size("seeds", 1);
inv:set_size("flour", 4);
meta:set_string("formspec", cottages_handmill_formspec );
meta:set_string("public", "public")
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
meta:set_string("owner", placer:get_player_name() or "");
meta:set_string("infotext", S("Private mill, powered by punching (owned by %s)"):format(meta:get_string("owner") or ""));
meta:set_string("formspec",
cottages_handmill_formspec..
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
meta:set_string("public", "private")
end,
on_receive_fields = function(pos, formname, fields, sender)
cottages.switch_public(pos, formname, fields, sender, 'mill, powered by punching')
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
local owner = meta:get_string('owner');
if( not( inv:is_empty("flour"))
or not( inv:is_empty("seeds"))
or not( player )
or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
return false;
end
return true;
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if( not( cottages.player_can_use( meta, player ))) then
return 0
end
return count;
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
-- only accept input the threshing floor can use/process
if( listname=='flour'
or (listname=='seeds' and not(cottages.can_mill_stack(stack)) )) then
return 0;
end
if( not( cottages.player_can_use( meta, player ))) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if( not( cottages.player_can_use( meta, player ))) then
return 0
end
return stack:get_count()
end,
-- this code is very similar to the threshing floor; except that it has only one input- and output-slot
-- and does not require the usage of a stick
on_punch = function(pos, node, puncher)
if( not( pos ) or not( node ) or not( puncher )) then
return;
end
local name = puncher:get_player_name();
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
local input = inv:get_list('seeds');
local stack1 = inv:get_stack( 'seeds', 1);
if( ( stack1:is_empty())
or( not( stack1:is_empty())
and not( cottages.handmill_product[ stack1:get_name() ] ))) then
if not( stack1:is_empty() ) then
minetest.chat_send_player(name,"Nothing happens...")
end
-- update the formspec
meta:set_string("formspec",
cottages_handmill_formspec..
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
return;
end
-- turning the mill is a slow process; 1-21 flour are generated per turn
local anz = 1 + math.random( cottages.handmill_min_per_turn, cottages.handmill_max_per_turn );
-- we already made sure there is only wheat inside
local found = stack1:get_count();
-- do not process more wheat than present in the input slots
if( found < anz ) then
anz = found;
end
local product_stack = ItemStack( cottages.handmill_product[ stack1:get_name() ]);
local anz_result = anz;
-- items that produce more
if( product_stack:get_count()> 1 ) then
anz_result = anz * product_stack:get_count();
end
if( inv:room_for_item('flour', product_stack:get_name()..' '..tostring( anz_result ))) then
inv:add_item( 'flour', product_stack:get_name()..' '..tostring( anz_result ));
inv:remove_item( 'seeds', stack1:get_name()..' '..tostring( anz ));
local anz_left = found - anz;
if( anz_left > 0 ) then
minetest.chat_send_player( name, S('You have ground a %s (%s are left).'):format(stack1:get_definition().description,(anz_left)));
else
minetest.chat_send_player( name, S('You have ground the last %s.'):format(stack1:get_definition().description));
end
-- if the version of MT is recent enough, rotate the mill a bit
if( minetest.swap_node ) then
node.param2 = node.param2 + 1;
if( node.param2 > 3 ) then
node.param2 = 0;
end
minetest.swap_node( pos, node );
end
end
end,
})
---------------------------------------------------------------------------------------
-- crafting receipes
---------------------------------------------------------------------------------------
-- this returns corn as well
-- the replacements work only if the replaced slot gets empty...
minetest.register_craft({
output = "cottages:straw_mat 6",
recipe = {
{cottages.craftitem_stone,'',''},
{"farming:wheat", "farming:wheat", "farming:wheat", },
},
replacements = {{ cottages.craftitem_stone, cottages.craftitem_seed_wheat.." 3" }},
})
-- this is a better way to get straw mats
minetest.register_craft({
output = "cottages:threshing_floor",
recipe = {
{cottages.craftitem_junglewood, cottages.craftitem_chest_locked, cottages.craftitem_junglewood, },
{cottages.craftitem_junglewood, cottages.craftitem_stone, cottages.craftitem_junglewood, },
},
})
-- and a way to turn wheat seeds into flour
minetest.register_craft({
output = "cottages:handmill",
recipe = {
{cottages.craftitem_stick, cottages.craftitem_stone, "", },
{"", cottages.craftitem_steel, "", },
{"", cottages.craftitem_stone, "", },
},
})
minetest.register_craft({
output = "cottages:straw_bale",
recipe = {
{"cottages:straw_mat"},
{"cottages:straw_mat"},
{"cottages:straw_mat"},
},
})
minetest.register_craft({
output = "cottages:straw",
recipe = {
{"cottages:straw_bale"},
},
})
minetest.register_craft({
output = "cottages:straw_bale",
recipe = {
{"cottages:straw"},
},
})
minetest.register_craft({
output = "cottages:straw_mat 3",
recipe = {
{"cottages:straw_bale"},
},
})