mirror of
https://github.com/Sokomine/cottages.git
synced 2024-11-04 17:40:21 +01:00
586 lines
19 KiB
Lua
586 lines
19 KiB
Lua
---------------------------------------------------------------------------------------
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-- straw - a very basic material
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---------------------------------------------------------------------------------------
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-- * straw mat - for animals and very poor NPC; also basis for other straw things
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-- * straw bale - well, just a good source for building and decoration
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local S = cottages.S
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-- an even simpler from of bed - usually for animals
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-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
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minetest.register_node("cottages:straw_mat", {
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description = S("layer of straw"),
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drawtype = 'nodebox',
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tiles = { cottages.straw_texture }, -- done by VanessaE
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wield_image = cottages.straw_texture,
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inventory_image = cottages.straw_texture,
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "facedir",
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walkable = false,
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groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
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sounds = cottages.sounds.leaves,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
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minetest.register_node("cottages:straw_bale", {
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drawtype = "nodebox",
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description = S("straw bale"),
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tiles = {"cottages_darkage_straw_bale.png"},
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paramtype = "light",
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groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
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sounds = cottages.sounds.leaves,
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-- the bale is slightly smaller than a full node
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node_box = {
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type = "fixed",
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fixed = {
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{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
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}
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},
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is_ground_content = false,
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})
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-- just straw
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if( not(minetest.registered_nodes["farming:straw"])) then
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minetest.register_node("cottages:straw", {
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drawtype = "normal",
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description = S("straw"),
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tiles = {cottages.straw_texture},
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groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
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sounds = cottages.sounds.leaves,
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-- the bale is slightly smaller than a full node
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is_ground_content = false,
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})
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else
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minetest.register_alias("cottages:straw", "farming:straw")
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end
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local cottages_formspec_treshing_floor =
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"size[8,8]"..
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"image[1.5,0;1,1;"..cottages.texture_stick.."]"..
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"image[0,1;1,1;farming_wheat.png]"..
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"button_exit[6.8,0.0;1.5,0.5;public;"..S("Public?").."]"..
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"list[current_name;harvest;1,1;2,1;]"..
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"list[current_name;straw;5,0;2,2;]"..
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"list[current_name;seeds;5,2;2,2;]"..
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"label[1,0.5;"..S("Harvested wheat:").."]"..
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"label[4,0.0;"..S("Straw:").."]"..
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"label[4,2.0;"..S("Seeds:").."]"..
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"label[0,-0.5;"..S("Threshing floor").."]"..
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"label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
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"label[0,3.0;"..S("to get straw and seeds from wheat.").."]"..
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"list[current_player;main;0,4;8,4;]";
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minetest.register_node("cottages:threshing_floor", {
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drawtype = "nodebox",
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description = S("threshing floor"),
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-- TODO: stone also looks pretty well for this
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tiles = {"cottages_junglewood.png^farming_wheat.png","cottages_junglewood.png","cottages_junglewood.png^"..cottages.texture_stick},
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paramtype = "light",
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paramtype2 = "facedir",
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-- can be digged with axe and pick
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groups = {cracky=2, choppy=2},
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.50, -0.5,-0.50, 0.50, -0.40, 0.50},
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{-0.50, -0.4,-0.50,-0.45, -0.20, 0.50},
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{ 0.45, -0.4,-0.50, 0.50, -0.20, 0.50},
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{-0.45, -0.4,-0.50, 0.45, -0.20,-0.45},
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{-0.45, -0.4, 0.45, 0.45, -0.20, 0.50},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.50, -0.5,-0.50, 0.50, -0.20, 0.50},
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}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext", S("Public threshing floor"));
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local inv = meta:get_inventory();
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inv:set_size("harvest", 2);
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inv:set_size("straw", 4);
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inv:set_size("seeds", 4);
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meta:set_string("formspec", cottages_formspec_treshing_floor );
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meta:set_string("public", "public")
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("owner", placer:get_player_name() or "");
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meta:set_string("infotext", S("Private threshing floor (owned by %s)"):format(meta:get_string("owner") or ""));
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meta:set_string("formspec",
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cottages_formspec_treshing_floor..
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"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
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meta:set_string("public", "private")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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cottages.switch_public(pos, formname, fields, sender, 'threshing floor')
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local owner = meta:get_string('owner');
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if( not( inv:is_empty("harvest"))
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or not( inv:is_empty("straw"))
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or not( inv:is_empty("seeds"))
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or not( player )
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or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
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return false;
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end
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return true;
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if( not( cottages.player_can_use( meta, player ))) then
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return 0
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end
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return count;
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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-- only accept input the threshing floor can use/process
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if( listname=='straw'
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or listname=='seeds'
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or (listname=='harvest' and stack and stack:get_name() ~= 'farming:wheat' )) then
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return 0;
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end
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if( not( cottages.player_can_use( meta, player ))) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if( not( cottages.player_can_use( meta, player ))) then
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return 0
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end
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return stack:get_count()
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end,
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on_punch = function(pos, node, puncher)
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if( not( pos ) or not( node ) or not( puncher )) then
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return;
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end
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-- only punching with a normal stick is supposed to work
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local wielded = puncher:get_wielded_item();
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if( not( wielded )
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or not( wielded:get_name() )
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or not( minetest.registered_items[ wielded:get_name() ])
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or not( minetest.registered_items[ wielded:get_name() ].groups )
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or not( minetest.registered_items[ wielded:get_name() ].groups.stick )) then
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return;
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end
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local name = puncher:get_player_name();
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local input = inv:get_list('harvest');
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-- we have two input slots
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local stack1 = inv:get_stack( 'harvest', 1);
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local stack2 = inv:get_stack( 'harvest', 2);
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if( ( stack1:is_empty() and stack2:is_empty())
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or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:wheat')
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or( not( stack2:is_empty()) and stack2:get_name() ~= 'farming:wheat')) then
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-- minetest.chat_send_player( name, 'One of the input slots contains something else than wheat, or there is no wheat at all.');
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-- update the formspec
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meta:set_string("formspec",
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cottages_formspec_treshing_floor..
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"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
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return;
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end
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-- on average, process 25 wheat at each punch (10..40 are possible)
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local anz_wheat = 10 + math.random( 0, 30 );
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-- we already made sure there is only wheat inside
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local found_wheat = stack1:get_count() + stack2:get_count();
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-- do not process more wheat than present in the input slots
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if( found_wheat < anz_wheat ) then
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anz_wheat = found_wheat;
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end
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local overlay1 = "^farming_wheat.png";
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local overlay2 = "^"..cottages.straw_texture;
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local overlay3 = "^"..cottages.texture_wheat_seed;
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-- this can be enlarged by a multiplicator if desired
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local anz_straw = anz_wheat;
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local anz_seeds = anz_wheat;
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if( inv:room_for_item('straw','cottages:straw_mat '..tostring( anz_straw ))
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and inv:room_for_item('seeds',cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ))) then
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-- the player gets two kind of output
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inv:add_item("straw",'cottages:straw_mat '..tostring( anz_straw ));
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inv:add_item("seeds",cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ));
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-- consume the wheat
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inv:remove_item("harvest", 'farming:wheat '..tostring( anz_wheat ));
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local anz_left = found_wheat - anz_wheat;
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if( anz_left > 0 ) then
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-- minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
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else
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-- minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
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overlay1 = "";
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end
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end
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local hud0 = puncher:hud_add({
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hud_elem_type = "image",
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scale = {x = 38, y = 38},
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text = "cottages_junglewood.png^[colorize:#888888:128",
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position = {x = 0.5, y = 0.5},
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alignment = {x = 0, y = 0}
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});
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local hud1 = puncher:hud_add({
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hud_elem_type = "image",
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scale = {x = 15, y = 15},
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text = "cottages_junglewood.png"..overlay1,
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position = {x = 0.4, y = 0.5},
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alignment = {x = 0, y = 0}
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});
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local hud2 = puncher:hud_add({
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hud_elem_type = "image",
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scale = {x = 15, y = 15},
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text = "cottages_junglewood.png"..overlay2,
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position = {x = 0.6, y = 0.35},
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alignment = {x = 0, y = 0}
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});
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local hud3 = puncher:hud_add({
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hud_elem_type = "image",
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scale = {x = 15, y = 15},
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text = "cottages_junglewood.png"..overlay3,
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position = {x = 0.6, y = 0.65},
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alignment = {x = 0, y = 0}
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});
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local hud4 = puncher:hud_add({
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hud_elem_type = "text",
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text = tostring( found_wheat-anz_wheat ),
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number = 0x00CC00,
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alignment = {x = 0, y = 0},
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scale = {x = 100, y = 100}, -- bounding rectangle of the text
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position = {x = 0.4, y = 0.5},
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});
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if( not( anz_straw )) then
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anz_straw = "0";
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end
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if( not( anz_seed )) then
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anz_seed = "0";
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end
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local hud5 = puncher:hud_add({
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hud_elem_type = "text",
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text = '+ '..tostring( anz_straw )..' straw',
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number = 0x00CC00,
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alignment = {x = 0, y = 0},
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scale = {x = 100, y = 100}, -- bounding rectangle of the text
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position = {x = 0.6, y = 0.35},
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});
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local hud6 = puncher:hud_add({
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hud_elem_type = "text",
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text = '+ '..tostring( anz_seed )..' seeds',
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number = 0x00CC00,
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alignment = {x = 0, y = 0},
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scale = {x = 100, y = 100}, -- bounding rectangle of the text
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position = {x = 0.6, y = 0.65},
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});
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minetest.after(2, function()
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if( puncher ) then
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puncher:hud_remove(hud1);
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puncher:hud_remove(hud2);
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puncher:hud_remove(hud3);
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puncher:hud_remove(hud4);
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puncher:hud_remove(hud5);
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puncher:hud_remove(hud6);
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puncher:hud_remove(hud0);
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end
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end)
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end,
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})
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local cottages_handmill_formspec = "size[8,8]"..
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"image[0,1;1,1;"..cottages.texture_wheat_seed.."]"..
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"button_exit[6.0,0.0;1.5,0.5;public;"..S("Public?").."]"..
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"list[current_name;seeds;1,1;1,1;]"..
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"list[current_name;flour;5,1;2,2;]"..
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"label[0,0.5;"..S("Wheat seeds:").."]"..
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"label[4,0.5;"..S("Flour:").."]"..
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"label[0,-0.3;"..S("Mill").."]"..
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"label[0,2.5;"..S("Punch this hand-driven mill").."]"..
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"label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
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"list[current_player;main;0,4;8,4;]";
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minetest.register_node("cottages:handmill", {
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description = S("mill, powered by punching"),
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drawtype = "mesh",
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mesh = "cottages_handmill.obj",
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tiles = {"cottages_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=2},
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
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}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext", S("Public mill, powered by punching"));
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local inv = meta:get_inventory();
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inv:set_size("seeds", 1);
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inv:set_size("flour", 4);
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meta:set_string("formspec", cottages_handmill_formspec );
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meta:set_string("public", "public")
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("owner", placer:get_player_name() or "");
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meta:set_string("infotext", S("Private mill, powered by punching (owned by %s)"):format(meta:get_string("owner") or ""));
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meta:set_string("formspec",
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cottages_handmill_formspec..
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"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
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meta:set_string("public", "private")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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cottages.switch_public(pos, formname, fields, sender, 'mill, powered by punching')
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory();
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local owner = meta:get_string('owner');
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if( not( inv:is_empty("flour"))
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or not( inv:is_empty("seeds"))
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or not( player )
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or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
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return false;
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end
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return true;
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if( not( cottages.player_can_use( meta, player ))) then
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return 0
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end
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return count;
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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-- only accept input the threshing floor can use/process
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if( listname=='flour'
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or (listname=='seeds' and stack and not( cottages.handmill_product[ stack:get_name()] ))) then
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return 0;
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end
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if( not( cottages.player_can_use( meta, player ))) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if( not( cottages.player_can_use( meta, player ))) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
|
|
-- this code is very similar to the threshing floor; except that it has only one input- and output-slot
|
|
-- and does not require the usage of a stick
|
|
on_punch = function(pos, node, puncher)
|
|
if( not( pos ) or not( node ) or not( puncher )) then
|
|
return;
|
|
end
|
|
local name = puncher:get_player_name();
|
|
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory();
|
|
|
|
local input = inv:get_list('seeds');
|
|
local stack1 = inv:get_stack( 'seeds', 1);
|
|
|
|
if( ( stack1:is_empty())
|
|
or( not( stack1:is_empty())
|
|
and not( cottages.handmill_product[ stack1:get_name() ] ))) then
|
|
|
|
if not( stack1:is_empty() ) then
|
|
minetest.chat_send_player(name,"Nothing happens...")
|
|
end
|
|
-- update the formspec
|
|
meta:set_string("formspec",
|
|
cottages_handmill_formspec..
|
|
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
|
|
return;
|
|
end
|
|
|
|
-- turning the mill is a slow process; 1-21 flour are generated per turn
|
|
local anz = 1 + math.random( cottages.handmill_min_per_turn, cottages.handmill_max_per_turn );
|
|
-- we already made sure there is only wheat inside
|
|
local found = stack1:get_count();
|
|
|
|
-- do not process more wheat than present in the input slots
|
|
if( found < anz ) then
|
|
anz = found;
|
|
end
|
|
|
|
local product_stack = ItemStack( cottages.handmill_product[ stack1:get_name() ]);
|
|
local anz_result = anz;
|
|
-- items that produce more
|
|
if( product_stack:get_count()> 1 ) then
|
|
anz_result = anz * product_stack:get_count();
|
|
end
|
|
|
|
if( inv:room_for_item('flour', product_stack:get_name()..' '..tostring( anz_result ))) then
|
|
|
|
inv:add_item( 'flour', product_stack:get_name()..' '..tostring( anz_result ));
|
|
inv:remove_item( 'seeds', stack1:get_name()..' '..tostring( anz ));
|
|
|
|
local anz_left = found - anz;
|
|
if( anz_left > 0 ) then
|
|
minetest.chat_send_player( name, S('You have ground a %s (%s are left).'):format(stack1:get_definition().description,(anz_left)));
|
|
else
|
|
minetest.chat_send_player( name, S('You have ground the last %s.'):format(stack1:get_definition().description));
|
|
end
|
|
|
|
-- if the version of MT is recent enough, rotate the mill a bit
|
|
if( minetest.swap_node ) then
|
|
node.param2 = node.param2 + 1;
|
|
if( node.param2 > 3 ) then
|
|
node.param2 = 0;
|
|
end
|
|
minetest.swap_node( pos, node );
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- crafting receipes
|
|
---------------------------------------------------------------------------------------
|
|
-- this returns corn as well
|
|
-- the replacements work only if the replaced slot gets empty...
|
|
minetest.register_craft({
|
|
output = "cottages:straw_mat 6",
|
|
recipe = {
|
|
{cottages.craftitem_stone,'',''},
|
|
{"farming:wheat", "farming:wheat", "farming:wheat", },
|
|
},
|
|
replacements = {{ cottages.craftitem_stone, cottages.craftitem_seed_wheat.." 3" }},
|
|
})
|
|
|
|
-- this is a better way to get straw mats
|
|
minetest.register_craft({
|
|
output = "cottages:threshing_floor",
|
|
recipe = {
|
|
{cottages.craftitem_junglewood, cottages.craftitem_chest_locked, cottages.craftitem_junglewood, },
|
|
{cottages.craftitem_junglewood, cottages.craftitem_stone, cottages.craftitem_junglewood, },
|
|
},
|
|
})
|
|
|
|
-- and a way to turn wheat seeds into flour
|
|
minetest.register_craft({
|
|
output = "cottages:handmill",
|
|
recipe = {
|
|
{cottages.craftitem_stick, cottages.craftitem_stone, "", },
|
|
{"", cottages.craftitem_steel, "", },
|
|
{"", cottages.craftitem_stone, "", },
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:straw_bale",
|
|
recipe = {
|
|
{"cottages:straw_mat"},
|
|
{"cottages:straw_mat"},
|
|
{"cottages:straw_mat"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:straw",
|
|
recipe = {
|
|
{"cottages:straw_bale"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:straw_bale",
|
|
recipe = {
|
|
{"cottages:straw"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:straw_mat 3",
|
|
recipe = {
|
|
{"cottages:straw_bale"},
|
|
},
|
|
})
|