mirror of
https://github.com/Sokomine/cottages.git
synced 2024-12-28 19:50:32 +01:00
304 lines
10 KiB
Lua
304 lines
10 KiB
Lua
---------------------------------------------------------------------------------------
|
|
-- simple anvil that can be used to repair tools
|
|
---------------------------------------------------------------------------------------
|
|
-- * can be used to repair tools
|
|
-- * the hammer gets dammaged a bit at each repair step
|
|
---------------------------------------------------------------------------------------
|
|
-- License of the hammer picture: CC-by-SA; done by GloopMaster; source:
|
|
-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
|
|
|
|
local S = cottages.S
|
|
|
|
-- the hammer for the anvil
|
|
minetest.register_tool("cottages:hammer", {
|
|
description = S("Steel hammer for repairing tools on the anvil"),
|
|
image = "glooptest_tool_steelhammer.png",
|
|
inventory_image = "glooptest_tool_steelhammer.png",
|
|
|
|
tool_capabilities = {
|
|
full_punch_interval = 0.8,
|
|
max_drop_level=1,
|
|
groupcaps={
|
|
-- about equal to a stone pick (it's not intended as a tool)
|
|
cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
|
|
},
|
|
damage_groups = {fleshy=6},
|
|
}
|
|
})
|
|
|
|
|
|
local cottages_anvil_formspec =
|
|
"size[8,8]"..
|
|
"image[7,3;1,1;glooptest_tool_steelhammer.png]"..
|
|
-- "list[current_name;sample;0,0.5;1,1;]"..
|
|
"list[current_name;input;2.5,1.5;1,1;]"..
|
|
-- "list[current_name;material;5,0;3,3;]"..
|
|
"list[current_name;hammer;5,3;1,1;]"..
|
|
-- "label[0.0,0.0;Sample:]"..
|
|
-- "label[0.0,1.0;(Receipe)]"..
|
|
"label[2.5,1.0;"..S("Workpiece:").."]"..
|
|
-- "label[6.0,-0.5;Materials:]"..
|
|
"label[6.0,2.7;"..S("Optional").."]"..
|
|
"label[6.0,3.0;"..S("storage for").."]"..
|
|
"label[6.0,3.3;"..S("your hammer").."]"..
|
|
|
|
"label[0,-0.5;"..S("Anvil").."]"..
|
|
"label[0,3.0;"..S("Punch anvil with hammer to").."]"..
|
|
"label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
|
|
"list[current_player;main;0,4;8,4;]";
|
|
|
|
|
|
minetest.register_node("cottages:anvil", {
|
|
drawtype = "nodebox",
|
|
description = S("anvil"),
|
|
tiles = {"cottages_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = {cracky=2},
|
|
-- the nodebox model comes from realtest
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
|
|
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
|
|
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
|
|
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
|
|
},
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
|
|
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
|
|
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
|
|
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
|
|
}
|
|
},
|
|
on_construct = function(pos)
|
|
|
|
local meta = minetest.get_meta(pos);
|
|
meta:set_string("infotext", S("Anvil"));
|
|
local inv = meta:get_inventory();
|
|
inv:set_size("input", 1);
|
|
-- inv:set_size("material", 9);
|
|
-- inv:set_size("sample", 1);
|
|
inv:set_size("hammer", 1);
|
|
meta:set_string("formspec", cottages_anvil_formspec );
|
|
end,
|
|
|
|
after_place_node = function(pos, placer)
|
|
local meta = minetest.get_meta(pos);
|
|
meta:set_string("owner", placer:get_player_name() or "");
|
|
meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
|
|
meta:set_string("formspec",
|
|
cottages_anvil_formspec,
|
|
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
|
|
end,
|
|
|
|
can_dig = function(pos,player)
|
|
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory();
|
|
local owner = meta:get_string('owner');
|
|
|
|
if( not( inv:is_empty("input"))
|
|
-- or not( inv:is_empty("material"))
|
|
-- or not( inv:is_empty("sample"))
|
|
or not( inv:is_empty("hammer"))
|
|
or not( player )
|
|
or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
|
|
|
|
return false;
|
|
end
|
|
return true;
|
|
end,
|
|
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if( player and player:get_player_name() ~= meta:get_string('owner' ) and from_list~="input") then
|
|
return 0
|
|
end
|
|
return count;
|
|
end,
|
|
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
|
|
return 0;
|
|
end
|
|
if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then
|
|
return 0;
|
|
end
|
|
if( listname=='input'
|
|
and( stack:get_wear() == 0
|
|
or stack:get_name() == "technic:water_can"
|
|
or stack:get_name() == "technic:lava_can" )) then
|
|
|
|
minetest.chat_send_player( player:get_player_name(),
|
|
S('The workpiece slot is for damaged tools only.'));
|
|
return 0;
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
|
|
|
|
on_punch = function(pos, node, puncher)
|
|
if( not( pos ) or not( node ) or not( puncher )) then
|
|
return;
|
|
end
|
|
-- only punching with the hammer is supposed to work
|
|
local wielded = puncher:get_wielded_item();
|
|
if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'cottages:hammer') then
|
|
return;
|
|
end
|
|
local name = puncher:get_player_name();
|
|
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory();
|
|
|
|
local input = inv:get_stack('input',1);
|
|
|
|
-- only tools can be repaired
|
|
if( not( input )
|
|
or input:is_empty()
|
|
or input:get_name() == "technic:water_can"
|
|
or input:get_name() == "technic:lava_can" ) then
|
|
|
|
meta:set_string("formspec",
|
|
cottages_anvil_formspec,
|
|
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
|
|
return;
|
|
end
|
|
|
|
-- 65535 is max damage
|
|
local damage_state = 40-math.floor(input:get_wear()/1638);
|
|
|
|
local tool_name = input:get_name();
|
|
local hud_image = "";
|
|
if( tool_name
|
|
and minetest.registered_items[ tool_name ] ) then
|
|
if( minetest.registered_items[ tool_name ].inventory_image ) then
|
|
hud_image = minetest.registered_items[ tool_name ].inventory_image;
|
|
elseif( minetest.registered_items[ tool_name ].textures
|
|
and type(minetest.registered_items[ tool_name ].textures)=='table') then
|
|
hud_image = minetest.registered_items[ tool_name ].textures[1];
|
|
elseif( minetest.registered_items[ tool_name ].textures
|
|
and type(minetest.registered_items[ tool_name ].textures)=='string') then
|
|
hud_image = minetest.registered_items[ tool_name ].textures;
|
|
end
|
|
end
|
|
|
|
local hud1 = puncher:hud_add({
|
|
hud_elem_type = "image",
|
|
scale = {x = 15, y = 15},
|
|
text = hud_image,
|
|
position = {x = 0.5, y = 0.5},
|
|
alignment = {x = 0, y = 0}
|
|
});
|
|
local hud2 = nil;
|
|
local hud3 = nil;
|
|
if( input:get_wear()>0 ) then
|
|
hud2 = puncher:hud_add({
|
|
hud_elem_type = "statbar",
|
|
text = "default_cloud.png^[colorize:#ff0000:256",
|
|
number = 40,
|
|
direction = 0, -- left to right
|
|
position = {x=0.5, y=0.65},
|
|
alignment = {x = 0, y = 0},
|
|
offset = {x = -320, y = 0},
|
|
size = {x=32, y=32},
|
|
})
|
|
hud3 = puncher:hud_add({
|
|
hud_elem_type = "statbar",
|
|
text = "default_cloud.png^[colorize:#00ff00:256",
|
|
number = damage_state,
|
|
direction = 0, -- left to right
|
|
position = {x=0.5, y=0.65},
|
|
alignment = {x = 0, y = 0},
|
|
offset = {x = -320, y = 0},
|
|
size = {x=32, y=32},
|
|
});
|
|
end
|
|
minetest.after(2, function()
|
|
if( puncher ) then
|
|
puncher:hud_remove(hud1);
|
|
puncher:hud_remove(hud2);
|
|
puncher:hud_remove(hud3);
|
|
end
|
|
end)
|
|
|
|
-- tell the player when the job is done
|
|
if( input:get_wear() == 0 ) then
|
|
-- minetest.chat_send_player( puncher:get_player_name(),
|
|
-- S('Your tool has been repaired successfully.'));
|
|
return;
|
|
end
|
|
|
|
-- do the actual repair
|
|
input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds
|
|
inv:set_stack("input", 1, input)
|
|
|
|
-- damage the hammer slightly
|
|
wielded:add_wear( 100 );
|
|
puncher:set_wielded_item( wielded );
|
|
|
|
-- do not spam too much
|
|
-- if( math.random( 1,5 )==1 ) then
|
|
-- minetest.chat_send_player( puncher:get_player_name(),
|
|
-- S('Your workpiece improves.'));
|
|
-- end
|
|
end,
|
|
is_ground_content = false,
|
|
})
|
|
|
|
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- crafting receipes
|
|
---------------------------------------------------------------------------------------
|
|
minetest.register_craft({
|
|
output = "cottages:anvil",
|
|
recipe = {
|
|
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
|
|
{'', cottages.craftitem_steel,'' },
|
|
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel} },
|
|
})
|
|
|
|
|
|
-- the castle-mod has an anvil as well - with the same receipe. convert the two into each other
|
|
if ( minetest.get_modpath("castle") ~= nil ) then
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:anvil",
|
|
recipe = {
|
|
{'castle:anvil'},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "castle:anvil",
|
|
recipe = {
|
|
{'cottages:anvil'},
|
|
},
|
|
})
|
|
end
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
output = "cottages:hammer",
|
|
recipe = {
|
|
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
|
|
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
|
|
{'', cottages.craftitem_stick, '' } }
|
|
})
|
|
|