mirror of
https://github.com/Sokomine/cottages.git
synced 2024-12-28 19:50:32 +01:00
104 lines
4.4 KiB
Lua
104 lines
4.4 KiB
Lua
|
|
-- Version: 2.2
|
|
-- Autor: Sokomine
|
|
-- License: GPLv3
|
|
--
|
|
-- Modified:
|
|
-- 27.07.15 Moved into its own repository.
|
|
-- Made sure textures and craft receipe indigrents are available or can be replaced.
|
|
-- Took care of "unregistered globals" warnings.
|
|
-- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
|
|
-- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
|
|
-- Added hatches (wood and steel).
|
|
-- Changed the texture of the fence/handrail.
|
|
-- 17.01.13 Added alternate receipe for fences in case of interference due to xfences
|
|
-- 14.01.13 Added alternate receipes for roof parts in case homedecor is not installed.
|
|
-- Added receipe for stove pipe, tub and barrel.
|
|
-- Added stairs/slabs for dirt road, loam and clay
|
|
-- Added fence_small, fence_corner and fence_end, which are useful as handrails and fences
|
|
-- If two or more window shutters are placed above each other, they will now all close/open simultaneously.
|
|
-- Added threshing floor.
|
|
-- Added hand-driven mill.
|
|
|
|
cottages = {}
|
|
|
|
-- Boilerplate to support localized strings if intllib mod is installed.
|
|
if minetest.get_modpath( "intllib" ) and intllib then
|
|
cottages.S = intllib.Getter()
|
|
else
|
|
cottages.S = function(s) return s end
|
|
end
|
|
|
|
cottages.sounds = {}
|
|
-- MineClone2 needs special treatment; default is only needed for
|
|
-- crafting materials and sounds (less important)
|
|
if( not( minetest.get_modpath("default"))) then
|
|
default = {};
|
|
cottages.sounds.wood = nil
|
|
cottages.sounds.dirt = nil
|
|
cottages.sounds.leaves = nil
|
|
cottages.sounds.stone = nil
|
|
else
|
|
cottages.sounds.wood = default.node_sound_wood_defaults()
|
|
cottages.sounds.dirt = default.node_sound_dirt_defaults()
|
|
cottages.sounds.stone = default.node_sound_stone_defaults()
|
|
cottages.sounds.leaves = default.node_sound_leaves_defaults()
|
|
end
|
|
|
|
-- the straw from default comes with stairs as well and might replace
|
|
-- cottages:roof_connector_straw and cottages:roof_flat_straw
|
|
-- however, that does not look very good
|
|
if( false and minetest.registered_nodes["farming:straw"]) then
|
|
cottages.straw_texture = "farming_straw.png"
|
|
cottages.use_farming_straw_stairs = true
|
|
else
|
|
cottages.straw_texture = "cottages_darkage_straw.png"
|
|
end
|
|
--cottages.config_use_mesh_barrel = false;
|
|
--cottages.config_use_mesh_handmill = true;
|
|
|
|
-- set alternate crafting materials and textures where needed
|
|
-- (i.e. in combination with realtest)
|
|
dofile(minetest.get_modpath("cottages").."/adaptions.lua");
|
|
|
|
-- add to this table what you want the handmill to convert;
|
|
-- add a stack size if you want a higher yield
|
|
cottages.handmill_product = {};
|
|
cottages.handmill_product[ cottages.craftitem_seed_wheat ] = 'farming:flour 1';
|
|
--[[ some examples:
|
|
cottages.handmill_product[ 'default:cobble' ] = 'default:gravel';
|
|
cottages.handmill_product[ 'default:gravel' ] = 'default:sand';
|
|
cottages.handmill_product[ 'default:sand' ] = 'default:dirt 2';
|
|
cottages.handmill_product[ 'flowers:rose' ] = 'dye:red 6';
|
|
cottages.handmill_product[ 'default:cactus' ] = 'dye:green 6';
|
|
cottages.handmill_product[ 'default:coal_lump'] = 'dye:black 6';
|
|
--]]
|
|
-- process that many inputs per turn
|
|
cottages.handmill_max_per_turn = 20;
|
|
cottages.handmill_min_per_turn = 0;
|
|
|
|
dofile(minetest.get_modpath("cottages").."/functions.lua");
|
|
|
|
-- uncomment parts you do not want
|
|
dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_feldweg.lua");
|
|
-- allows to dig hay and straw fast
|
|
dofile(minetest.get_modpath("cottages").."/nodes_pitchfork.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_hay.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_anvil.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_doorlike.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_fences.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_roof.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_mining.lua");
|
|
dofile(minetest.get_modpath("cottages").."/nodes_water.lua");
|
|
--dofile(minetest.get_modpath("cottages").."/nodes_chests.lua");
|
|
|
|
-- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
|
|
dofile(minetest.get_modpath("cottages").."/alias.lua");
|
|
|
|
-- variable no longer needed
|
|
cottages.S = nil;
|