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105 lines
4.6 KiB
Lua
105 lines
4.6 KiB
Lua
-- some games may not have the default nodes;
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-- change this so that craft receipes work!
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-- used for: anvil, hammer, barrel, steel hatch, stove pipe, wagon wheel, handmill.
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cottages.craftitem_steel = "default:steel_ingot";
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-- used for: hammer, wood+steel hatch, fence gate, bed, table, bench, shelf,
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-- washing place, wagon wheel, glass pane, flat wood, handmill,
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-- operating the treshing floor.
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cottages.craftitem_stick = "group:stick";
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-- used for: treshing floor, handmill, slate roof, vertical slate
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cottages.craftitem_stone = "default:stone";
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-- used for: window shutter, half door, half door inverted, fence gate,
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-- bed, bench, shelf, roof connector, vertical slate
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cottages.craftitem_wood = "group:wood";
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-- used for: half door
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cottages.craftitem_door = "doors:door_wood";
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-- used for: small fence
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cottages.craftitem_fence = "default:fence_wood";
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-- used for: bed (head+foot), wool for tents
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cottages.craftitem_wool = "wool:white";
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-- used for: washing place, loam
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cottages.craftitem_clay = "default:clay";
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-- used for: wagon wheel
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cottages.craftitem_iron = "default:iron_lump";
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-- used for: dirt road, brown roof (if no homedecor is installed)
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cottages.craftitem_dirt = "default:dirt";
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-- used for: loam
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cottages.craftitem_sand = "default:sand";
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-- used for: glass pane
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cottages.craftitem_glass = "default:glass";
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-- used for: reet roof, reet block
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cottages.craftitem_papyrus = "default:papyrus";
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-- used for: black roof (if no homedecor is installed)
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cottages.craftitem_coal_lump = "default:coal_lump";
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-- used for: red roof (if no homedecor is installed)
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cottages.craftitem_clay_brick = "default:clay_brick";
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-- used for: treshing floor
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cottages.craftitem_junglewood = "default:junglewood";
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cottages.craftitem_chest_locked = "default:chest_locked";
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-- used for: hatch, table
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cottages.craftitem_slab_wood = "stairs:slab_wood";
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-- texture used for fence gate and bed posts
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cottages.texture_furniture = "default_wood.png";
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-- texture for the side of roof nodes
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cottages.texture_roof_sides = "default_wood.png";
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-- if the default wood node does not exist, use an alternate wood texture
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-- (which is also used for furnitures and doors in this mod)
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if( not( minetest.registered_nodes['default:wood'])) then
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cottages.texture_roof_sides = "cottages_minimal_wood.png";
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cottages.texture_furniture = "cottages_minimal_wood.png";
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end
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cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"};
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-- the treshing floor produces wheat seeds
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cottages.craftitem_seed_wheat = "farming:seed_wheat";
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cottages.texture_wheat_seed = "farming_wheat_seed.png";
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cottages.texture_stick = "default_stick.png";
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-- texture for roofs where the tree bark is the main roof texture
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cottages.textures_roof_wood = "default_tree.png";
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if( not( minetest.registered_nodes["default:tree"])) then
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-- realtest has diffrent barks; the spruce one seems to be the most fitting
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if( minetest.registered_nodes["trees:spruce_log" ]) then
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cottages.textures_roof_wood = "trees_spruce_trunk.png";
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-- this is also an indicator that we are dealing with realtest;
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cottages.craftitem_steel = "metals:pig_iron_ingot";
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-- stone exists, but is hard to obtain; chiseled stone is more suitable
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cottages.craftitem_stone = "default:stone_flat";
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-- there are far more diffrent wood tpyes
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cottages.craftitem_wood = "group:planks";
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cottages.craftitem_door = "doors:door_birch";
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cottages.craftitem_fence = "group:fence";
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cottages.craftitem_clay = "grounds:clay_lump";
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cottages.craftitem_iron = "group:plank"; -- iron lumps would be too specific
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cottages.craftitem_coal_lump = "minerals:charcoal";
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cottages.craftitem_junglewood = "trees:chestnut_planks";
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cottages.craftitem_slab_wood = "group:plank";
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cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png",
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"spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"};
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-- wheat is called spelt in RealTest
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cottages.craftitem_seed_wheat = 'farming:seed_spelt';
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cottages.texture_wheat_seed = 'farming_spelt_seed.png';
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cottages.texture_stick = 'trees_maple_stick.png';
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else
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-- does not look so well in this case as it's no bark; but what else shall we do?
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cottages.textures_roof_wood = "cottages_minimal_wood.png";
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end
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end
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if( minetest.get_modpath("moreblocks")
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and minetest.registered_nodes[ "moreblocks:slab_wood" ]) then
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cottages.craftitem_slab_wood = "moreblocks:slab_wood";
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end
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if( not( minetest.registered_nodes["wool:white"])) then
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cottages.craftitem_wool = "cottages:wool";
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end
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