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Updated Readme.md
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README.md
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README.md
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#DarkAge MOD for MINETEST
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# DarkAge Mod for Minetest
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Original mod by Master Gollum
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Original mod by Master Gollum
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Modified by addi and CraigyDavi
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Modified by addi.
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##Introduction:
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Contains code from CragiDavi and HybridDog
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## Introduction:
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This mod adds a few new blocks that allows to create new buildings in a
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This mod adds a few new blocks that allows to create new buildings in a
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pre industrial landscape. Of course, feel free to use them in any other
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pre industrial landscape. Of course, feel free to use them in any other
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construction :P
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construction :P
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##Release Notes
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## Release Notes
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Version 1.2
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Version 1.2
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* corrected Sounds of Stairs
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* corrected Sounds of Stairs
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PS: This document has been structured as the README.txt of PilzAdam in
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PS: This document has been structured as the README.txt of PilzAdam in
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his Bed MOD.
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his Bed MOD.
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###How to install:
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### How to install:
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Unzip the archive an place it in minetest-base-directory/mods/
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Unzip the archive an place it in minetest-base-directory/mods/
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if you have a windows client or a linux run-in-place client. If you
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if you have a windows client or a linux run-in-place client. If you
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have a linux system-wide installation place it in
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have a linux system-wide installation place it in
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For further information or help see:
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For further information or help see:
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http://wiki.minetest.net/Installing_Mods
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http://wiki.minetest.net/Installing_Mods
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###Tuning:
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Comments the following lines to remove what you don't like:
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(To comment them just add -- at the beginning of their lines)
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Stone Layers
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dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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The stones will not spawn in the map.
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Furniture Nodes
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dofile(minetest.get_modpath("darkage").."/furniture.lua")
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Only pure stones will be provided.
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## BUILDING NODES
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## BUILDING NODES
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### Adobe:
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### Adobe:
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