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Added colored glass ( If unifieddyes installed)

If you have unified dyes installed and have a recent version of Minetest the glasses can colored by punching with dye.
This commit is contained in:
adrido
2017-02-22 09:04:52 +01:00
parent cd4a46d666
commit 9750ee5f29
9 changed files with 207 additions and 64 deletions

View File

@ -169,58 +169,3 @@ darkage.register_reinforce("Chalked Bricks", "darkage:chalked_bricks", {
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:glass", {
description = "Medieval Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("darkage:glow_glass", {
description = "Medieval Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-1,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "darkage:glass 1",
recipe = {
{"darkage:glow_glass"},
}
})
minetest.register_craft({
output = "darkage:glass 8",
recipe = {
{"default:glass", "default:steel_ingot", "default:glass"},
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
{"default:glass", "default:steel_ingot", "default:glass"},
}
})
minetest.register_craft({
output = "darkage:glow_glass 1",
recipe = {
{"darkage:glass"},
{"default:torch"},
}
})
minetest.register_craft({
output = "darkage:glass 1",
recipe = {
{"darkage:glow_glass"},
}
})