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https://github.com/adrido/darkage.git
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Added colored glass ( If unifieddyes installed)
If you have unified dyes installed and have a recent version of Minetest the glasses can colored by punching with dye.
This commit is contained in:
196
glass.lua
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196
glass.lua
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--[[
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Medival glasses.
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The glasses can be colorized using dye.
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Colorization requires unifieddyes installed.
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Special thanks to Semmett9 for the glass textures.
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]]
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minetest.register_node("darkage:glass", {
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description = "Clean Medieval Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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use_texture_alpha=false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = "darkage:glass 8",
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recipe = {
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{"default:glass", "default:steel_ingot", "default:glass"},
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{"default:steel_ingot", "default:glass", "default:steel_ingot"},
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{"default:glass", "default:steel_ingot", "default:glass"},
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}
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})
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if minetest.get_modpath("unifieddyes") then
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minetest.register_node("darkage:milk_glass", {
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description = "Milky Medieval Glass (Good for colorization)",
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drawtype = "glasslike",
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tiles = {"darkage_milk_glass.png"},
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use_texture_alpha=true,
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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after_dig_node = unifieddyes.after_dig_node
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})
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-- Craft
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minetest.register_craft({
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output = "darkage:milk_glass 1",
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type = "shapeless",
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recipe = {"darkage:glass", "dye:white"}
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})
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-- Recycling
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minetest.register_craft({
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output = "darkage:glass 1",
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recipe = {{"darkage:milk_glass"}}
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})
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end
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--[[
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Glow Glass
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]]
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minetest.register_node("darkage:glow_glass", {
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description = "Medieval Glow Glass",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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use_texture_alpha=true,
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paramtype = "light",
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sunlight_propagates = true,
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light_source = default.LIGHT_MAX-1,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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-- Craft
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minetest.register_craft({
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output = "darkage:glass 1",
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recipe = {
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{"darkage:glow_glass"},
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}
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})
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-- Recycling
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minetest.register_craft({
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output = "darkage:glow_glass 1",
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recipe = {
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{"darkage:glass"},
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{"default:torch"},
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}
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})
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--[[
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Round Glass
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By Semmett9 aka Infinatum
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]]
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minetest.register_node("darkage:glass_round", {
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description = "Round Glass",
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drawtype = "glasslike",
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tiles = { "darkage_glass_round.png" },
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paramtype = "light",
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use_texture_alpha = true,
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sunlight_propagates = true,
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sounds = default.node_sound_glass_defaults(),
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groups = {cracky=3,oddly_breakable_by_hand=3},
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})
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minetest.register_craft({
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output = "darkage:glass_round 8",
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recipe = {
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{"default:steel_ingot", "default:glass", "default:steel_ingot"},
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{"default:glass", "default:glass", "default:glass"},
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{"default:steel_ingot", "default:glass", "default:steel_ingot"},
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}
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})
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-- If unifieddyes installed provide a colorizeable variant
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if minetest.get_modpath("unifieddyes") then
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minetest.register_node("darkage:milk_glass_round", {
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description = "Milky Medieval Round Glass (Good for colorization)",
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drawtype = "glasslike",
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tiles = {"darkage_milk_glass_round.png"},
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use_texture_alpha=true,
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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after_dig_node = unifieddyes.after_dig_node
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})
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-- Craft
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minetest.register_craft({
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output = "darkage:milk_glass_round 1",
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type = "shapeless",
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recipe = {"darkage:glass_round", "dye:white"}
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})
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-- Recycling
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minetest.register_craft({
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output = "darkage:glass_round 1",
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recipe = {{"darkage:milk_glass_round"}}
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})
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end
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--[[
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Square glass
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By Semmett9 aka Infinatum
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]]
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minetest.register_node("darkage:glass_square", {
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description = "Square Glass",
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drawtype = "glasslike",
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tiles = { "darkage_glass_square.png" },
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paramtype = "light",
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use_texture_alpha = true,
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sunlight_propagates = true,
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sounds = default.node_sound_glass_defaults(),
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groups = {cracky=3,oddly_breakable_by_hand=3},
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})
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minetest.register_craft({
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output = "darkage:glass_square 8",
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recipe = {
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{"default:glass", "default:steel_ingot", "default:glass"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:glass", "default:steel_ingot", "default:glass"},
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}
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})
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-- If unifieddyes installed provide a colorizeable variant
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if minetest.get_modpath("unifieddyes") then
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minetest.register_node("darkage:milk_glass_square", {
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description = "Milky Medieval Square Glass (Good for colorization)",
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drawtype = "glasslike",
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tiles = {"darkage_milk_glass_square.png"},
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use_texture_alpha=true,
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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after_dig_node = unifieddyes.after_dig_node
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})
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-- Craft
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minetest.register_craft({
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output = "darkage:milk_glass_square 1",
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type = "shapeless",
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recipe = {"darkage:glass_square", "dye:white"}
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})
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-- Recycling
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minetest.register_craft({
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output = "darkage:glass_square 1",
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recipe = {{"darkage:milk_glass_square"}}
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})
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end
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