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https://github.com/adrido/darkage.git
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New scripts
This commit is contained in:
114
stairs.lua
Normal file
114
stairs.lua
Normal file
@ -0,0 +1,114 @@
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darkage = {}
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function darkage.register_stairs(modname, item, groups, images, description)
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local recipeitem = modname..":"..item
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local itemname = modname..":stair_"..item
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minetest.register_node(itemname, {
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description = description.." stair",
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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})
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minetest.register_craft({
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output = itemname .. ' 4',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = itemname .. ' 4',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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itemname=modname..":slab_" .. item
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minetest.register_node(itemname, {
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description = description.." slab",
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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is_ground_content = true,
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.env:get_node(p0)
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local n1 = minetest.env:get_node(p1)
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if n0.name == itemname then
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slabpos = p0
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slabnode = n0
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elseif n1.name == itemname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.env:remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = slabpos
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_craft({
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output = itemname .. ' 3',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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darkage.register_stairs("darkage","slate_tale",
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{cracky=3},
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{"darkage_slate_tale.png"},
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"Slate Tale"
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)
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