1
0
mirror of https://github.com/adrido/darkage.git synced 2025-06-28 22:46:28 +02:00

4 Commits
v1.4 ... v1.4.1

Author SHA1 Message Date
c591d47cf8 Update README.md
Specify license
2025-03-16 09:22:34 +01:00
c6d4e81bb5 Create LICENSE.txt
Switch from WTFPL to MIT license.

It has as much freedom as the wtfpl
2025-03-16 09:19:02 +01:00
mal
4e3ab01e0a Update aliases.lua (#19)
stairs:slab_basalt_brick and stairs:stair_basalt_brick do not exist in darkage mod, and the aliases are causing warnings when run with the techage mod
2025-03-16 09:11:21 +01:00
c46c624e9b fix unified_dyes integration (#14) 2022-11-09 17:03:28 +01:00
4 changed files with 85 additions and 116 deletions

21
LICENSE.txt Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2025 adrido
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -28,11 +28,9 @@ Contains code from CragiDavi and HybridDog
## Release Notes
### Version 1.4
### Version 1.4.1
* New Textures by Skamiz
* serveral mapgen fixes
* Maintenance stuff
* Minor Bug fixes
Full release notes: <https://github.com/adrido/darkage/releases>
@ -54,28 +52,9 @@ For Building-blocks and crafting information please take a look to the wiki:
## License
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
Sourcecode: MIT
Graphics: CC-0
## See also
<http://minetest.net/>
---
```text
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
```
<https://www.luanti.org/>

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@ -78,8 +78,6 @@ register_moreblocks_alias("darkage:slate_tale", "darkage:slate_tile")
-- Basalt Brick
minetest.register_alias("darkage:basalt_cobble", "darkage:basalt_brick")
minetest.register_alias("stairs:slab_basalt_cobble", "stairs:slab_basalt_brick")
minetest.register_alias("stairs:stair_basalt_cobble", "stairs:stair_basalt_brick")
register_moreblocks_alias("darkage:basalt_cobble", "darkage:basalt_brick")
minetest.register_alias("darkage:basalt_cobble_wall", "darkage:basalt_rubble_wall")

147
glass.lua
View File

@ -15,7 +15,7 @@ minetest.register_node("darkage:glass", {
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
sounds = default.node_sound_glass_defaults(),
})
@ -28,32 +28,15 @@ minetest.register_craft({
}
})
--[[ Round Glass By Semmett9 aka Infinatum ]]
if minetest.get_modpath("unifieddyes") then
minetest.register_node("darkage:milk_glass", {
description = "Milky Medieval Glass (Good for colorization)",
drawtype = "glasslike",
tiles = {"darkage_milk_glass.png"},
use_texture_alpha=true,
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
after_dig_node = unifieddyes.after_dig_node
})
end
minetest.register_node("darkage:glass_round", {
description = "Round Glass",
drawtype = "glasslike",
tiles = { "darkage_glass_round.png" },
tiles = {"darkage_glass_round.png"},
paramtype = "light",
use_texture_alpha = "clip",
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
})
minetest.register_craft({
@ -70,20 +53,20 @@ minetest.register_craft({
minetest.register_node("darkage:glass_square", {
description = "Square Glass",
drawtype = "glasslike",
tiles = { "darkage_glass_square.png" },
tiles = {"darkage_glass_square.png"},
paramtype = "light",
use_texture_alpha = "clip",
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
})
minetest.register_craft({
output = "darkage:glass_square 8",
recipe = {
{"default:glass", "default:steel_ingot", "default:glass"},
{"default:glass", "default:steel_ingot", "default:glass"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:steel_ingot", "default:glass"},
{"default:glass", "default:steel_ingot", "default:glass"},
}
})
@ -101,15 +84,15 @@ minetest.register_node("darkage:glow_glass", {
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
light_source = default.LIGHT_MAX - 3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
})
minetest.register_craft({
output = "darkage:glow_glass 1",
type = "shaped",
type = "shaped",
recipe = {
{"darkage:glass"},
{"default:torch"}
@ -119,7 +102,7 @@ minetest.register_craft({
-- Recycling
minetest.register_craft({
output = "darkage:glass 1",
type = "shaped",
type = "shaped",
recipe = {{"darkage:glow_glass"}},
})
@ -132,18 +115,18 @@ minetest.register_node("darkage:glow_glass_round", {
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
light_source = default.LIGHT_MAX - 3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
})
minetest.register_craft({
output = "darkage:glow_glass_round 1",
type = "shaped",
type = "shaped",
recipe = {
{"darkage:glass_round"},
{"default:torch"}
{"default:torch"}
}
})
@ -156,31 +139,31 @@ minetest.register_craft({
--]] Square Glow Glass ]]
minetest.register_node("darkage:glow_glass_square", {
description = "Medieval Square Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_square.png"},
description = "Medieval Square Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass_square.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX-3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
light_source = default.LIGHT_MAX - 3,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
sounds = default.node_sound_glass_defaults(),
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
})
minetest.register_craft({
output = "darkage:glow_glass_square 1",
type = "shaped",
recipe = {
{"darkage:glass_square"},
{"default:torch"},
}
output = "darkage:glow_glass_square 1",
type = "shaped",
recipe = {
{"darkage:glass_square"},
{"default:torch"},
}
})
--Recycling
minetest.register_craft({
output = "darkage:glass_square 1",
recipe = {{"darkage:glow_glass_square"}}
output = "darkage:glass_square 1",
recipe = {{"darkage:glow_glass_square"}}
})
--[[
@ -201,28 +184,22 @@ if minetest.get_modpath("unifieddyes") then
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft({
unifieddyes.register_color_craft({
output = "darkage:milk_glass",
palette = "extended",
type = "shapeless",
recipe = {"darkage:glass", "dye:white"}
neutral_node = "darkage:glass",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass",
palette = "extended",
type = "shapeless",
neutral_node = "",
recipe = {
"darkage:milk_glass",
"MAIN_DYE"
}
})
-- Recycling
-- Recycling
minetest.register_craft({
output = "darkage:glass 1",
recipe = {{"darkage:milk_glass"}}
@ -239,26 +216,20 @@ if minetest.get_modpath("unifieddyes") then
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
-- Craft
minetest.register_craft({
output = "darkage:milk_glass_round",
type = "shapeless",
recipe = {"darkage:glass_round", "dye:white"},
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass_round",
palette = "extended",
type = "shapeless",
neutral_node = "",
recipe = {
"darkage:milk_glass_round",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass_round",
palette = "extended",
type = "shapeless",
neutral_node = "darkage:glass_round",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
-- Recycling
minetest.register_craft({
@ -277,7 +248,7 @@ if minetest.get_modpath("unifieddyes") then
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults()
})
@ -289,13 +260,13 @@ if minetest.get_modpath("unifieddyes") then
})
unifieddyes.register_color_craft({
output = "darkage:milk_glass_square",
palette = "extended",
type = "shapeless",
neutral_node = "",
recipe = {
"darkage:milk_glass_square",
"MAIN_DYE"
output = "darkage:milk_glass_square",
palette = "extended",
type = "shapeless",
neutral_node = "darkage:glass_square",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})