--[[ Medival glasses. The glasses can be colorized using dye. Colorization requires unifieddyes installed. Special thanks to Semmett9 for the glass textures. ]] --[[ Rhombus Glass ]] minetest.register_node("darkage:glass", { description = "Clean Medieval Glass", drawtype = "glasslike", tiles = {"darkage_glass.png"}, use_texture_alpha = "clip", paramtype = "light", sunlight_propagates = true, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "darkage:glass 8", recipe = { {"default:glass", "default:steel_ingot", "default:glass"}, {"default:steel_ingot", "default:glass", "default:steel_ingot"}, {"default:glass", "default:steel_ingot", "default:glass"}, } }) minetest.register_node("darkage:glass_round", { description = "Round Glass", drawtype = "glasslike", tiles = {"darkage_glass_round.png"}, paramtype = "light", use_texture_alpha = "clip", sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, }) minetest.register_craft({ output = "darkage:glass_round 8", recipe = { {"default:steel_ingot", "default:glass", "default:steel_ingot"}, {"default:glass", "default:glass", "default:glass"}, {"default:steel_ingot", "default:glass", "default:steel_ingot"}, } }) --[[ Square glass By Semmett9 aka Infinatum ]] minetest.register_node("darkage:glass_square", { description = "Square Glass", drawtype = "glasslike", tiles = {"darkage_glass_square.png"}, paramtype = "light", use_texture_alpha = "clip", sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, }) minetest.register_craft({ output = "darkage:glass_square 8", recipe = { {"default:glass", "default:steel_ingot", "default:glass"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:glass", "default:steel_ingot", "default:glass"}, } }) --[[ Glowing Glass Variants ]] --[[ Rhombus Glow Glass ]] minetest.register_node("darkage:glow_glass", { description = "Medieval Glow Glass", drawtype = "glasslike", tiles = {"darkage_glass.png"}, use_texture_alpha = "clip", paramtype = "light", sunlight_propagates = true, light_source = default.LIGHT_MAX - 3, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, sounds = default.node_sound_glass_defaults(), inventory_image = minetest.inventorycube("darkage_glow_glass.png") }) minetest.register_craft({ output = "darkage:glow_glass 1", type = "shaped", recipe = { {"darkage:glass"}, {"default:torch"} } }) -- Recycling minetest.register_craft({ output = "darkage:glass 1", type = "shaped", recipe = {{"darkage:glow_glass"}}, }) --[[ Round Glow Glass ]] minetest.register_node("darkage:glow_glass_round", { description = "Medieval Round Glow Glass", drawtype = "glasslike", tiles = {"darkage_glass_round.png"}, use_texture_alpha = "clip", paramtype = "light", sunlight_propagates = true, light_source = default.LIGHT_MAX - 3, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, sounds = default.node_sound_glass_defaults(), inventory_image = minetest.inventorycube("darkage_glow_glass_round.png") }) minetest.register_craft({ output = "darkage:glow_glass_round 1", type = "shaped", recipe = { {"darkage:glass_round"}, {"default:torch"} } }) -- Recycling minetest.register_craft({ output = "darkage:glass_round 1", recipe = {{"darkage:glow_glass_round"}} }) --]] Square Glow Glass ]] minetest.register_node("darkage:glow_glass_square", { description = "Medieval Square Glow Glass", drawtype = "glasslike", tiles = {"darkage_glass_square.png"}, use_texture_alpha = "clip", paramtype = "light", sunlight_propagates = true, light_source = default.LIGHT_MAX - 3, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1}, sounds = default.node_sound_glass_defaults(), inventory_image = minetest.inventorycube("darkage_glow_glass_square.png") }) minetest.register_craft({ output = "darkage:glow_glass_square 1", type = "shaped", recipe = { {"darkage:glass_square"}, {"default:torch"}, } }) --Recycling minetest.register_craft({ output = "darkage:glass_square 1", recipe = {{"darkage:glow_glass_square"}} }) --[[ Colorizable Milk Glass Variants, depending on unifieddyes mod ]] if minetest.get_modpath("unifieddyes") then --[[ Rhombus Milk Glass ]] minetest.register_node("darkage:milk_glass", { description = "Milky Medieval Glass (Good for colorization)", drawtype = "glasslike", tiles = {"darkage_milk_glass.png"}, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", sunlight_propagates = true, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults() }) unifieddyes.register_color_craft({ output = "darkage:milk_glass", palette = "extended", type = "shapeless", neutral_node = "darkage:glass", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) -- Recycling minetest.register_craft({ output = "darkage:glass 1", recipe = {{"darkage:milk_glass"}} }) --[[ Round Milk Glass ]] minetest.register_node("darkage:milk_glass_round", { description = "Milky Medieval Round Glass (Good for colorization)", drawtype = "glasslike", tiles = {"darkage_milk_glass_round.png"}, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", sunlight_propagates = true, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults() }) unifieddyes.register_color_craft({ output = "darkage:milk_glass_round", palette = "extended", type = "shapeless", neutral_node = "darkage:glass_round", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) -- Recycling minetest.register_craft({ output = "darkage:glass_round 1", recipe = {{"darkage:milk_glass_round"}} }) --[[ Square Milk Glass ]] minetest.register_node("darkage:milk_glass_square", { description = "Milky Medieval Square Glass (Good for colorization)", drawtype = "glasslike", tiles = {"darkage_milk_glass_square.png"}, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", sunlight_propagates = true, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults() }) -- Craft minetest.register_craft({ output = "darkage:milk_glass_square", type = "shapeless", recipe = {"darkage:glass_square", "dye:white"}, }) unifieddyes.register_color_craft({ output = "darkage:milk_glass_square", palette = "extended", type = "shapeless", neutral_node = "darkage:glass_square", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) -- Recycling minetest.register_craft({ output = "darkage:glass_square", recipe = {{"darkage:milk_glass_square"}} }) end --unifieddyes condition