-- Some local constants to use for mapgen local c_air = minetest.CONTENT_AIR local c_ignore = minetest.CONTENT_IGNORE local c_stone = minetest.get_content_id("default:stone") local c_water = minetest.get_content_id("default:water_source") local c_sand = minetest.get_content_id("default:sand") local c_dirt = minetest.get_content_id("default:dirt") local c_lawn = minetest.get_content_id("default:dirt_with_grass") local stone_and_air_assoc = {[c_stone]=true,[c_air]=true} --associative array --Makes a stratus of rocks --name of the rock to generate --c_wherein id of node to replace, for example minetest.get_content_id("default:stone") --ca_ceilin associative array --minp, maxp the corners of the map to be generated --seed random seed --stratus_chance inverse probability in a given radius 1:2, 1:3 etc --radius horizontal radius of the stratus --radius_y vertical radius of the stratus --deep how deep can be from the ground local function generate_stratus(data, area, name, c_wherein, ca_ceilin, minp, maxp, seed, stratus_chance, radius, radius_y, deep, y_min, y_max) if maxp.y < y_min or minp.y > y_max then return end local c_node = minetest.get_content_id(name) -- it will be only generate a stratus for every 100 m of area local stratus_per_volume=1 local area_size = 45 local y_min = math.max(minp.y, y_min) local y_max = math.min(maxp.y, y_max) local volume = ((maxp.x-minp.x+1)/area_size)*((y_max-y_min+1)/area_size)*((maxp.z-minp.z+1)/area_size) local pr = PseudoRandom(seed) local blocks = math.floor(stratus_per_volume*volume) minetest.log("info", " <<"..name..">>"); if blocks == 0 then blocks = 1 end minetest.log("info", string.format(" blocks: %d in vol: %d (%d,%d,%d)", blocks, volume, maxp.x-minp.x+1, y_max-y_min+1, maxp.z-minp.z+1)) for i = 1,blocks do if pr:next(1,stratus_chance) == 1 then -- TODO deep local y0=y_max-radius_y+1 if y0 < y_min then y0=y_min else y0=pr:next(y_min, y0) end local x0 = maxp.x-radius+1 if x0 < minp.x then x0 = minp.x else x0 = pr:next(minp.x, x0) end local z0 = maxp.z-radius+1 if z0 < minp.z then x0 = minp.z else z0 = pr:next(minp.z, z0) end local n = data[area:index(x0, y0, z0)] local i = 0 if ca_ceilin[n] then -- search for the node to replace --print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min)) local vi = area:index(x0, y0-1, z0) for y1 = y0-1,y_min,-1 do if data[vi] == c_wherein then y0 = math.max(y1-deep, y_min) break end vi = vi - area.ystride end local rx=pr:next(radius/2,radius)+1 local rz=pr:next(radius/2,radius)+1 local ry=pr:next(radius_y/2,radius_y)+1 --print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")") vi = area:index(x0, y0, z0) for x1=0,rx do local vi = vi + x1 rz = math.max(rz + 3 - pr:next(1,6), 1) for z1=pr:next(1,3),rz do local vi = vi + z1 * area.zstride for y1 = pr:next(1,3), ry + pr:next(1,3) do local vi = vi + y1 * area.ystride if data[vi] == c_wherein then data[vi] = c_node i = i + 1 end end end end end minetest.log("info", " generated "..i.." blocks in ("..x0..","..y0..","..z0..")") end end --print("generate_ore done") end local function generate_claylike(data, varea, name, minp, maxp, seed, chance, minh, maxh, needs_dirt) if maxp.y >= maxh+1 and minp.y <= minh-1 then local c_ore = minetest.get_content_id(name) local pr = PseudoRandom(seed) local divlen = 4 local divs = (maxp.x-minp.x)/divlen+1; for yy=minh,maxh do local x = pr:next(1,chance) if x == 1 then for divx=0+1,divs-1-1 do for divz=0+1,divs-1-1 do local cx = minp.x + math.floor((divx+0.5)*divlen) local cz = minp.z + math.floor((divz+0.5)*divlen) local up = data[varea:index(cx,yy,cz)] local down = data[varea:index(cx,yy-1,cz)] if ( up == c_water or up == c_air ) and ( down == c_sand or (needs_dirt and (down == c_dirt or down == c_lawn ))) then local num_water_around = 0 if data[varea:index(cx-divlen*2,yy,cz)] == c_water then num_water_around = num_water_around + 1 end if data[varea:index(cx+divlen*2,yy,cz)] == c_water then num_water_around = num_water_around + 1 end if data[varea:index(cx,yy,cz-divlen*2)] == c_water then num_water_around = num_water_around + 1 end if data[varea:index(cx,yy,cz+divlen*2)] == c_water then num_water_around = num_water_around + 1 end if num_water_around < 3 then for x1=-divlen,divlen do for z1=-divlen,divlen do local i = varea:index(cx+x1,yy-1,cz+z1) local down = data[i] if down == c_sand or (needs_dirt and (down == c_dirt or down == c_lawn)) then data[i] = c_ore end end end end end end end end end end end local seed = minetest.get_mapgen_setting("seed") -- Generate desert stone with iron in derset. minetest.register_ore({ ore_type = "scatter", ore = "darkage:desert_stone_with_iron", wherein = "default:desert_stone", clust_scarcity = 12 * 12 * 12, clust_num_ores = 3, clust_size = 2, y_min = -1, y_max = 200, }) -- Generate chalk inside mountains minetest.register_ore({ ore_type = "sheet", ore = "darkage:chalk", wherein = {"default:stone"}, column_height_max = 30, column_height_min = 20, y_min = -20, y_max = 50, noise_threshold = 0.45, noise_params = { offset = 0.35, scale = 0.2, spread = {x = 30, y = 30, z = 30}, octaves = 1, persistence = 0.6 }, }) minetest.register_ore({ ore_type = "sheet", ore = "darkage:tuff", wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"}, column_height_max = 20, column_height_min = 15, y_min = -200, y_max = 200, noise_threshold = 0.5, noise_params = { offset = 0.35, scale = 0.19, seed = seed+12, spread = {x = 45, y = 45, z = 45}, octaves = 1, persistence = 0.6 }, }) minetest.register_ore({ ore_type = "sheet", ore = "darkage:rhyolitic_tuff", wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"}, column_height_max = 20, column_height_min = 15, y_min = -2000, y_max = 200, noise_threshold = 0.53, noise_params = { offset = 0.35, scale = 0.2, seed = seed+13, spread = {x = 100, y = 100, z = 100}, octaves = 1, persistence = 0.6 }, }) --old red sandstone minetest.register_ore({ ore_type = "sheet", ore = "darkage:ors", wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"}, column_height_max = 8, column_height_min = 6, y_min = -200, y_max = 500, noise_threshold = 0.49, noise_params = { offset = 0.28, scale = 0.3, seed = seed+4, spread = {x = 10, y = 10, z = 10}, octaves = 1, persistence = 0.6 }, }) -- Generate strati local dbuf = {} --for mapgen local function generate_strati(minp, maxp, seed) local t1 = os.clock() local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local data = vm:get_data(dbuf) generate_claylike(data, area, "darkage:mud", minp, maxp, seed+1, 4, 0, 2, false) generate_claylike(data, area, "darkage:silt", minp, maxp, seed+2, 4, -1, 1, true) -- TODO: Maybe realize the following stuff with register ore. somehow. generate_stratus(data, area, "darkage:shale", c_stone, stone_and_air_assoc, minp, maxp, seed+5, 4, 23, 7, 50, -50, 20) generate_stratus(data, area, "darkage:slate", c_stone, stone_and_air_assoc, minp, maxp, seed+6, 6, 23, 5, 50, -500, 0) generate_stratus(data, area, "darkage:schist", c_stone, stone_and_air_assoc, minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10) generate_stratus(data, area, "darkage:basalt", c_stone, stone_and_air_assoc, minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50) generate_stratus(data, area, "darkage:marble", c_stone, stone_and_air_assoc, minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75) generate_stratus(data, area, "darkage:serpentine", c_stone, stone_and_air_assoc, minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350) generate_stratus(data, area, "darkage:gneiss", c_stone, stone_and_air_assoc, minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250) vm:set_data(data) vm:write_to_map() minetest.log("info", string.format("[darkage] Generated Strati after %.2fs.", os.clock() - t1)) end minetest.register_on_generated(generate_strati)