local function get_node_drops(fullRockNode, cobbleRockNode) return { max_items = 1, items = { { -- drop the cobble variant with 1/3 chance items = {cobbleRockNode}, rarity = 3, }, { -- drop the full node with 2/3 chance items = {fullRockNode}, } } } end ---------- -- Nodes ---------- minetest.register_node("darkage:adobe", { description = "Adobe", tiles = {"darkage_adobe.png"}, is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_sand_defaults(), }) --[[ Basalt ]] minetest.register_node("darkage:basalt", { description = "Basalt", tiles = {"darkage_basalt.png"}, is_ground_content = true, drop = get_node_drops("darkage:basalt","darkage:basalt_rubble"), groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:basalt_rubble", { description = "Basalt Rubble", tiles = {"darkage_basalt_rubble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:basalt_brick", { description = "Basalt Brick", tiles = {"darkage_basalt_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:basalt_block", { description = "Basalt Block", tiles = {"darkage_basalt_block.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults() }) --[[ Chalk ]] minetest.register_node("darkage:chalk", { description = "Chalk", tiles = {"darkage_chalk.png"}, is_ground_content = true, drop = 'darkage:chalk_powder 2', groups = {crumbly=2, cracky=2, not_cuttable=1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:cobble_with_plaster", { description = "Cobblestone with Plaster", tiles = {"darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_D.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_B.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_C.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_A.png)", "default_cobble.png", "darkage_chalk.png"}, is_ground_content = false, paramtype2 = "facedir", drop = 'default:cobble', groups = {cracky=3, not_cuttable=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("darkage:chalked_bricks_with_plaster", { description = "Chalked Bricks with Plaster", tiles = {"darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_D.png)", "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_B.png)", "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_C.png)", "darkage_chalk.png^(darkage_chalked_bricks.png^[mask:darkage_plaster_mask_A.png)", "darkage_chalked_bricks.png", "darkage_chalk.png"}, is_ground_content = false, paramtype2 = "facedir", drop = 'default:cobble', groups = {cracky=3, not_cuttable=1}, sounds = default.node_sound_stone_defaults(), }) --lbm to convert the old cobble_with_plaster to the new chalked_bricks to keep texture consistent minetest.register_lbm({ name="darkage:convert_cobble_with_plaster", nodenames= "darkage:cobble_with_plaster", run_at_every_load = false, action = function(pos,node) node.name = "darkage:chalked_bricks_with_plaster" minetest.swap_node(pos, node) end }) minetest.register_node("darkage:desert_stone_with_iron", { description = "Desert Iron Ore", tiles = {"default_desert_stone.png^default_mineral_iron.png"}, is_ground_content = true, groups = {cracky=3, not_cuttable=1}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("darkage:darkdirt", { description = "Dark Dirt", tiles = {"darkage_darkdirt.png"}, is_ground_content = false, groups = {crumbly=2, not_cuttable=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("darkage:dry_leaves", { description = "Dry Leaves", tiles = {"darkage_dry_leaves.png"}, is_ground_content = false, paramtype = "light", groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults() }) --[[ Gneiss ]] minetest.register_node("darkage:gneiss", { description = "Gneiss", tiles = {"darkage_gneiss.png"}, is_ground_content = true, groups = {cracky = 3, stone = 1}, drop = get_node_drops("darkage:gneiss", "darkage:gneiss_rubble"), sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:gneiss_rubble", { description = "Gneiss Rubble", tiles = {"darkage_gneiss_rubble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:gneiss_brick", { description = "Gneiss Brick", tiles = {"darkage_gneiss_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:gneiss_block", { description = "Gneiss Block", tiles = {"darkage_gneiss_block.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults() }) --[[ Marble ]] minetest.register_node("darkage:marble", { description = "Marble", tiles = {"darkage_marble.png"}, is_ground_content = true, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:marble_tile", { description = "Marble Tile", tiles = {"darkage_marble_tile.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:mud", { description = "Mud", tiles = {"darkage_mud_up.png","darkage_mud.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'darkage:mud_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) --[[ Old Red Sandstone ]] minetest.register_node("darkage:ors", { description = "Old Red Sandstone", tiles = {"darkage_ors.png"}, is_ground_content = true, drop = "darkage:ors_rubble", groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:ors_rubble", { description = "Old Red Sandstone Rubble", tiles = {"darkage_ors_rubble.png"}, is_ground_content = true, groups = {cracky = 3, crumbly=2, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:ors_brick", { description = "Old Red Sandstone Brick", tiles = {"darkage_ors_brick.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:ors_block", { description = "Old Red Sandstone Block", tiles = {"darkage_ors_block.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:serpentine", { description = "Serpentine", tiles = {"darkage_serpentine.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:shale", { description = "Shale", tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"}, is_ground_content = true, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:schist", { description = "Schist", tiles = {"darkage_schist.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:silt", { description = "Silt", tiles = {"darkage_silt.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'darkage:silt_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) --[[ Slate ]] minetest.register_node("darkage:slate", { description = "Slate", tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"}, is_ground_content = true, drop = 'darkage:slate_rubble', groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:slate_rubble", { description = "Slate Rubble", tiles = {"darkage_slate_rubble.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:slate_tile", { description = "Slate Tile", tiles = {"darkage_slate_tile.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:slate_block", { description = "Slate Block", tiles = {"darkage_slate_block.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:slate_brick", { description = "Slate Brick", tiles = {"darkage_slate_brick.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) -- Removed straw, because its in minetst game. Registering alias for compatibility reasons minetest.register_alias("darkage:straw", "farming:straw") minetest.register_node("darkage:stone_brick", { description = "Stone Brick", tiles = {"darkage_stone_brick.png"}, is_ground_content = false, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:straw_bale", { description = "Straw Bale", tiles = {"darkage_straw_bale.png"}, is_ground_content = false, drop = 'farming:straw 4', groups = {snappy=2, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) --[[ Tuff ]] minetest.register_node("darkage:tuff", { description = "Tuff", tiles = {"darkage_tuff.png"}, is_ground_content = true, legacy_mineral = true, groups = {cracky = 3, stone = 1}, drop = { max_items = 1, items = { { -- player get tuff node if he is lucky :) items = {'darkage:tuff'}, rarity = 3, }, { -- player will get rubble with 2/3 chance items = {'darkage:tuff_rubble'}, } } }, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:tuff_bricks", { description = "Tuff Bricks", tiles = {"darkage_tuff_bricks.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) -- abm to turn Tuff bricks to old Tuff bricks if water is nearby minetest.register_abm({ nodenames = {"darkage:tuff_bricks"}, neighbors = {"group:water"}, interval = 16, chance = 200, catch_up = false, action = function(pos, node) minetest.set_node(pos, {name = "darkage:old_tuff_bricks"}) end }) minetest.register_node("darkage:tuff_rubble", { description = "Tuff Rubble", tiles = {"darkage_tuff_rubble.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), }) --[[ Rhyolitic Tuff ]] minetest.register_node("darkage:rhyolitic_tuff", { description = "Rhyolitic Tuff", tiles = {"darkage_rhyolitic_tuff.png"}, is_ground_content = true, legacy_mineral = true, groups = {cracky = 3, stone = 1}, drop = { max_items = 1, items = { { -- player get tuff node if he is lucky :) items = {'darkage:rhyolitic_tuff'}, rarity = 3, }, { -- player will get rubble with 2/3 chance items = {'darkage:rhyolitic_tuff_rubble'}, } } }, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:rhyolitic_tuff_bricks", { description = "Rhyolitic Tuff Bricks", tiles = {"darkage_rhyolitic_tuff_bricks.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:old_tuff_bricks", { description = "Old Tuff Bricks", tiles = {"darkage_old_tuff_bricks.png"}, is_ground_content = false, groups = {cracky=3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("darkage:rhyolitic_tuff_rubble", { description = "Rhyolitic Tuff Rubble", tiles = {"darkage_rhyolitic_tuff_rubble.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), }) --[[ add a node using the cobble texture that was introduced in minetest 0.4.dev-20120408 and got removed in 0.4.7 It has a nice contrast together the stone bricks, so I think it could get usefull. ]] minetest.register_node("darkage:chalked_bricks", { description = "Chalked Brick", tiles = {"darkage_chalked_bricks.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "darkage:chalked_bricks 4", recipe = { {"default:stone", "default:stone", "darkage:chalk_powder"}, {"darkage:chalk_powder", "darkage:chalk_powder", "darkage:chalk_powder"}, {"default:stone", "darkage:chalk_powder", "default:stone"}, } })