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Change drowning detection to player:get_breath()
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4
init.lua
4
init.lua
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@ -57,7 +57,7 @@ if RANDOM_MESSAGES == true then
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
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-- Death by drowning
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elseif node.groups.water ~= nil then
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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@ -80,7 +80,7 @@ else
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. " melted into a ball of fire")
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-- Death by drowning
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elseif node.groups.water ~= nil then
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. " ran out of air.")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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