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Change drowning detection to player:get_breath()

This commit is contained in:
4Evergreen4 2014-03-20 10:25:56 -04:00
parent 9fb435fd4c
commit 0f6139c9f1

View File

@ -57,7 +57,7 @@ if RANDOM_MESSAGES == true then
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
-- Death by drowning
elseif node.groups.water ~= nil then
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
-- Death by fire
elseif node.name == "fire:basic_flame" then
@ -80,7 +80,7 @@ else
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. " melted into a ball of fire")
-- Death by drowning
elseif node.groups.water ~= nil then
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. " ran out of air.")
-- Death by fire
elseif node.name == "fire:basic_flame" then