Make death-messages translatable

Now, messages will be sent to each player
invididually in their respective language
(if it has a translation, of course).
This commit is contained in:
Jaidyn Ann 2024-01-05 13:34:22 -06:00
parent c7b597995e
commit 99dc812fbd
2 changed files with 71 additions and 37 deletions

View File

@ -20,6 +20,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
local title = "Death Messages" local title = "Death Messages"
local version = "0.1.4" local version = "0.1.4"
local mname = "death_messages" local mname = "death_messages"
local S = minetest.get_translator("death_messages")
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
dofile(minetest.get_modpath("death_messages").."/settings.txt") dofile(minetest.get_modpath("death_messages").."/settings.txt")
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@ -30,40 +31,40 @@ local messages = {}
-- Lava death messages -- Lava death messages
messages.lava = { messages.lava = {
" melted into a ball of fire.", S("%s melted into a ball of fire."),
" thought lava was cool.", S("%s thought lava was cool."),
" melted into a ball of fire.", S("%s melted into a ball of fire."),
" couldn't resist that warm glow of lava.", S("%s couldn't resist that warm glow of lava."),
" dug straight down.", S("%s dug straight down."),
" didn't know lava was hot." S("%s didn't know lava was hot.")
} }
-- Drowning death messages -- Drowning death messages
messages.water = { messages.water = {
" drowned.", S("%s drowned."),
" ran out of air.", S("%s ran out of air."),
" failed at swimming lessons.", S("%s failed at swimming lessons."),
" tried to impersonate an anchor.", S("%s tried to impersonate an anchor."),
" forgot he wasn't a fish.", S("%s forgot they aren't a fish."),
" blew one too many bubbles." S("%s blew one too many bubbles.")
} }
-- Burning death messages -- Burning death messages
messages.fire = { messages.fire = {
" burned to a crisp.", S("%s burned to a crisp."),
" got a little too warm.", S("%s got a little too warm."),
" got too close to the camp fire.", S("%s got too close to the camp fire."),
" just got roasted, hotdog style.", S("%s just got roasted, hotdog style."),
" got burned up. More light that way." S("%s got burned up. More light that way.")
} }
-- Other death messages -- Other death messages
messages.other = { messages.other = {
" died.", S("%s died."),
" did something fatal.", S("%s did something fatal."),
" gave up on life.", S("%s gave up on life."),
" is somewhat dead now.", S("%s is somewhat dead now."),
" passed out -permanently." S("%s passed out -permanently.")
} }
function get_message(mtype) function get_message(mtype)
@ -75,27 +76,37 @@ function get_message(mtype)
end end
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name() local cadaver_name = player:get_player_name()
local node = minetest.registered_nodes[ local node = minetest.registered_nodes[
minetest.get_node(player:getpos()).name minetest.get_node(player:getpos()).name
] ]
if minetest.is_singleplayer() then if minetest.is_singleplayer() then
player_name = "You" cadaver_name = S("You")
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. get_message("lava"))
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. get_message("water"))
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. get_message("fire"))
-- Death by something else
else
minetest.chat_send_all(player_name .. get_message("other"))
end end
-- Death by something else
local msg = get_message("other")
-- Death by lava
if node.groups.lava ~= nil then
msg = get_message("lava")
-- Death by drowning
elseif player:get_breath() == 0 then
msg = get_message("water")
-- Death by fire
elseif node.name == "fire:basic_flame" then
msg = get_message("fire")
end
for _, player in ipairs(minetest.get_connected_players()) do
local ricevee_name = player:get_player_name()
local info = minetest.get_player_information(ricevee_name)
local lang = (info and info.lang_code) or "en"
local translated_msg = minetest.get_translated_string(lang, msg)
if ricevee_name then
minetest.chat_send_player(ricevee_name, translated_msg:gsub("%%s", cadaver_name))
end
end
end) end)
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------

23
locale/template.txt Normal file
View File

@ -0,0 +1,23 @@
# textdomain: death_messages
%s melted into a ball of fire.=
%s thought lava was cool.=
%s couldn't resist that warm glow of lava.=
%s dug straight down.=
%s didn't know lava was hot.=
%s drowned.=
%s ran out of air.=
%s failed at swimming lessons.=
%s tried to impersonate an anchor.=
%s forgot they aren't a fish.=
%s blew one too many bubbles.=
%s burned to a crisp.=
%s got a little too warm.=
%s got too close to the camp fire.=
%s just got roasted, hotdog style.=
%s got burned up. More light that way.=
%s died.=
%s did something fatal.=
%s gave up on life.=
%s is somewhat dead now.=
%s passed out -permanently.=
You=