dfcaverns/df_underworld_items/ancient_lanterns.lua

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Mineclone compatibility (#36) * latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
local S = minetest.get_translator(minetest.get_current_modname())
local lantern_nodebox = {
{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125},
{-0.5, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{0.3125, -0.5, 0.3125, 0.5, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125},
{-0.3125, 0.3125, -0.5, 0.3125, 0.5, -0.3125},
{-0.3125, 0.3125, 0.3125, 0.3125, 0.5, 0.5},
{0.3125, 0.3125, -0.3125, 0.5, 0.5, 0.3125},
{-0.5, 0.3125, -0.3125, -0.3125, 0.5, 0.3125},
{-0.5, -0.5, -0.3125, -0.3125, -0.3125, 0.3125},
{0.3125, -0.5, -0.3125, 0.5, -0.3125, 0.3125},
{-0.3125, -0.5, 0.3125, 0.3125, -0.3125, 0.5},
{-0.3125, -0.5, -0.5, 0.3125, -0.3125, -0.3125},
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375},
}
local mese_crystal_node = df_dependencies.node_name_mese_crystal
local brick_texture = "dfcaverns_slade_brick.png"
local lantern_texture = df_dependencies.texture_meselamp
local ancient_lantern_sound = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } })
local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
local can_dig
if invulnerable then
can_dig = function(pos, player)
return minetest.check_player_privs(player, "server")
end
end
local slade_mcl_blast_resistance = 1200
local slade_mcl_hardness = 50
local slade_groups = {stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, creative_breakable=1, building_block=1, material_stone=1}
if invulnerable then
slade_groups.immortal = 1
slade_mcl_blast_resistance = 3600000
slade_mcl_hardness = -1
end
-- override this to allow achievements to be recorded without requiring a dependency
df_underworld_items.ancient_lantern_fixed = function(pos, player) end
local punch_fix = function(pos, node, puncher, pointed_thing)
local wielded = puncher:get_wielded_item()
if wielded:get_name() == mese_crystal_node then
minetest.set_node(pos, {name="df_underworld_items:ancient_lantern_slade"})
minetest.get_node_timer(pos):stop()
if not minetest.is_creative_enabled(puncher:get_player_name()) then
wielded:take_item()
puncher:set_wielded_item(wielded)
end
df_underworld_items.ancient_lantern_fixed(pos, puncher)
return
end
minetest.node_punch(pos, node, puncher, pointed_thing)
end
minetest.register_node("df_underworld_items:ancient_lantern_slade", {
description = S("Ancient Lantern"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {brick_texture .. "^(" .. lantern_texture .. "^[mask:dfcaverns_lantern_mask.png)"},
is_ground_content = false,
groups = slade_groups,
sounds = ancient_lantern_sound,
drawtype= "nodebox",
light_source = minetest.LIGHT_MAX,
node_box = {
type = "fixed",
fixed = lantern_nodebox,
},
can_dig = can_dig,
_mcl_blast_resistance = slade_mcl_blast_resistance,
_mcl_hardness = slade_mcl_hardness,
})
minetest.register_node("df_underworld_items:ancient_lantern_slade_worn", {
description = S("Ancient Lantern"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {brick_texture .. "^(" .. lantern_texture .. "^[multiply:#FF8888^[mask:dfcaverns_lantern_mask.png)"},
is_ground_content = false,
groups = slade_groups,
sounds = ancient_lantern_sound,
drawtype= "nodebox",
light_source = 6,
node_box = {
type = "fixed",
fixed = lantern_nodebox,
},
_mcl_blast_resistance = slade_mcl_blast_resistance,
_mcl_hardness = slade_mcl_hardness,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(100, 200))
end,
on_timer = function(pos, elapsed)
minetest.swap_node(pos, {name="df_underworld_items:ancient_lantern_slade_burnt_out"})
if math.random() < 0.1 then
minetest.get_node_timer(pos):start(math.random(30, 60))
else
minetest.get_node_timer(pos):start(0.25)
end
end,
on_punch = punch_fix,
can_dig = can_dig,
})
minetest.register_node("df_underworld_items:ancient_lantern_slade_burnt_out", {
description = S("Ancient Lantern"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {brick_texture .. "^(" .. lantern_texture .. "^[multiply:#884444^[mask:dfcaverns_lantern_mask.png)"},
is_ground_content = false,
groups = slade_groups,
sounds = ancient_lantern_sound,
drawtype= "nodebox",
light_source = 0,
node_box = {
type = "fixed",
fixed = lantern_nodebox,
},
drops = "df_underworld_items:ancient_lantern_slade_worn",
_mcl_blast_resistance = slade_mcl_blast_resistance,
_mcl_hardness = slade_mcl_hardness,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(100, 200))
end,
on_timer = function(pos, elapsed)
minetest.swap_node(pos, {name="df_underworld_items:ancient_lantern_slade_worn"})
if math.random() < 0.1 then
minetest.get_node_timer(pos):start(math.random(300, 600))
else
minetest.get_node_timer(pos):start(0.25)
end
end,
on_punch = punch_fix,
can_dig = can_dig,
})
--minetest.register_craft({
-- output = "df_underworld_items:ancient_lantern_slade",
-- type = "shapeless",
-- recipe = {
-- "group:df_underworld_items_ancient_lantern",
-- mese_crystal_node,
-- }
--})