Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
-- Used by cave pearls and crystal clusters
|
|
|
|
-- These methods simulate "wallmounted" nodes using regular facedir, randomizing the rotation around the wallmounted direction.
|
|
|
|
-- Useful for naturalistic objects you want to have look irregular
|
|
|
|
|
|
|
|
df_mapitems.place_against_surface = function(itemstack, placer, pointed_thing)
|
|
|
|
-- check if pointing at a node
|
|
|
|
if not pointed_thing then
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
if pointed_thing.type ~= "node" then
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
local under_pos = pointed_thing.under
|
|
|
|
local above_pos = pointed_thing.above
|
|
|
|
|
|
|
|
local under_node = minetest.get_node(under_pos)
|
|
|
|
local above_node = minetest.get_node(above_pos)
|
|
|
|
|
|
|
|
if minetest.is_protected(above_pos, placer:get_player_name()) then
|
|
|
|
minetest.record_protection_violation(above_pos, placer:get_player_name())
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local under_name = under_node.name
|
|
|
|
local above_name = above_node.name
|
|
|
|
local under_def = minetest.registered_nodes[under_name]
|
|
|
|
local above_def = minetest.registered_nodes[above_name]
|
|
|
|
|
|
|
|
-- return if any of the nodes is not registered
|
|
|
|
if not under_def or not above_def then
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
-- check if you can replace the node above the pointed node
|
|
|
|
if not above_def.buildable_to then
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
local dir = vector.subtract(under_pos, above_pos)
|
|
|
|
local param2
|
|
|
|
if dir.x > 0 then
|
|
|
|
--facing +x: 16, 17, 18, 19,
|
|
|
|
param2 = 15 + math.random(1,4)
|
|
|
|
elseif dir.x < 0 then
|
|
|
|
--facing -x: 12, 13, 14, 15
|
|
|
|
param2 = 11 + math.random(1,4)
|
|
|
|
elseif dir.z > 0 then
|
|
|
|
--facing +z: 8, 9, 10, 11
|
|
|
|
param2 = 7 + math.random(1,4)
|
|
|
|
elseif dir.z < 0 then
|
|
|
|
--facing -z: 4, 5, 6, 7
|
|
|
|
param2 = 3 + math.random(1,4)
|
|
|
|
elseif dir.y > 0 then
|
|
|
|
--facing -y: 20, 21, 22, 23 (ceiling)
|
|
|
|
param2 = 19 + math.random(1,4)
|
|
|
|
else
|
|
|
|
--facing +y: 0, 1, 2, 3 (floor)
|
|
|
|
param2 = math.random(1,4) - 1
|
|
|
|
end
|
|
|
|
-- add the node and remove 1 item from the itemstack
|
|
|
|
minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2})
|
2022-08-25 04:41:24 +02:00
|
|
|
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
itemstack:take_item()
|
|
|
|
end
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Mapgen version of the above
|
|
|
|
|
|
|
|
local add_to_table = function(dest, source)
|
|
|
|
for _, val in ipairs(source) do
|
|
|
|
table.insert(dest, val)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local valid_nodes = {} -- cache values
|
|
|
|
local is_valid_mounting_node = function(c_node)
|
|
|
|
if valid_nodes[c_node] ~= nil then
|
|
|
|
return valid_nodes[c_node]
|
|
|
|
end
|
|
|
|
local def = minetest.registered_nodes[minetest.get_name_from_content_id(c_node)]
|
|
|
|
if def ~= nil
|
|
|
|
and (def.drawtype == "normal" or def.drawtype == nil)
|
|
|
|
and not def.buildable_to
|
|
|
|
and not (def.groups and def.groups.falling_node) then
|
|
|
|
valid_nodes[c_node] = true
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
valid_nodes[c_node] = false
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
--facing +x: 16, 17, 18, 19,
|
|
|
|
--facing -x: 12, 13, 14, 15
|
|
|
|
--facing +z: 8, 9, 10, 11
|
|
|
|
--facing -z: 4, 5, 6, 7
|
|
|
|
--facing -y: 20, 21, 22, 23, (ceiling)
|
|
|
|
--facing +y: 0, 1, 2, 3
|
|
|
|
|
|
|
|
local get_valid_facedirs_vm = function(vi, area, data)
|
|
|
|
local dirs = {}
|
|
|
|
local ystride = area.ystride
|
|
|
|
local zstride = area.zstride
|
|
|
|
if is_valid_mounting_node(data[vi+1]) then
|
|
|
|
add_to_table(dirs, {16, 17, 18, 19})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi-1]) then
|
|
|
|
add_to_table(dirs, {12, 13, 14, 15})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi-ystride]) then
|
|
|
|
add_to_table(dirs, {0, 1, 2, 3})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi+ystride]) then
|
|
|
|
add_to_table(dirs, {20, 21, 22, 23})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi+zstride]) then
|
|
|
|
add_to_table(dirs, {8, 9, 10, 11})
|
|
|
|
end
|
|
|
|
if is_valid_mounting_node(data[vi-zstride]) then
|
|
|
|
add_to_table(dirs, {4, 5, 6, 7})
|
|
|
|
end
|
|
|
|
return dirs
|
|
|
|
end
|
|
|
|
|
|
|
|
df_mapitems.place_against_surface_vm = function(c_node, vi, area, data, data_param2)
|
|
|
|
local facedirs = get_valid_facedirs_vm(vi, area, data)
|
|
|
|
local count = #facedirs
|
|
|
|
if count > 0 then
|
|
|
|
data[vi] = c_node
|
|
|
|
data_param2[vi] = facedirs[math.random(1, count)]
|
|
|
|
end
|
|
|
|
end
|