dfcaverns/biomes.lua

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local c_water = minetest.get_content_id("default:water_source")
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
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local c_dirt = minetest.get_content_id("default:dirt")
local c_sand = minetest.get_content_id("default:sand")
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local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0
local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4
local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3
local c_pig_tail = minetest.get_content_id("dfcaverns:pig_tail_8") -- param2 = 3
local c_dimple_cup = minetest.get_content_id("dfcaverns_dimple_cup_4") -- param2 = 0
local c_cave_wheat = minetest.get_content_id("dfcaverns:cave_wheat_8") -- param2 = 3
local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
local c_dirt = minetest.get_content_id("default:dirt")
local c_cobble = minetest.get_content_id("default:cobble")
local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
--dfcaverns.spawn_tower_cap_vm(vi, area, data)
--dfcaverns.spawn_spore_tree_vm(vi, data, area)
--dfcaverns.spawn_nether_cap_vm(vi, area, data)
--dfcaverns.spawn_goblin_cap_vm(vi, area, data)
--dfcaverns.spawn_fungiwood_vm(vi, area, data)
--dfcaverns.spawn_blood_thorn_vm(vi, area, data, data_param2)
-----------------------------------------------------------------------------------------------------------
-- Coal Dust
local test_biome_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
return
end
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if math.random() < 0.25 then
data[bi] = c_dirt
else
data[bi] = c_dirt_moss
end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
--data[vi] = c_plump_helmet
--param2_data[vi] = math.random(0,3)
data[vi] = c_cavern_fungi
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elseif drip_rand < 0.1 then
--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height)
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elseif math.random() < 0.002 then
dfcaverns.spawn_tower_cap_vm(bi, area, data)
end
end
local test_biome_cave_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] == c_dirt or data[bi] == c_sand then
data[bi] = c_dirt_moss
if math.random() < 0.5 then
if data[vi] == c_air then
data[vi] = c_cavern_fungi
end
end
return
end
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if data[bi] ~= c_stone then
return
end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 4)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, height)
end
end
local test_biome_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height)
end
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end
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local test_biome_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then
--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height)
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elseif math.random() < 0.03 then
dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
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end
end
-------------------------------------------------------------------------------------------
minetest.register_biome({
name = "dfcaverns_test_biome",
y_min = -2000,
y_max = -300,
heat_point = 50,
humidity_point = 50,
_subterrane_ceiling_decor = test_biome_ceiling,
_subterrane_floor_decor = test_biome_floor,
_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = test_biome_cave_floor,
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_subterrane_cave_ceiling_decor = test_biome_cave_ceiling,
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})