2018-12-31 19:46:27 +01:00
|
|
|
if not df_caverns.config.enable_oil_sea then
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|
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|
return
|
|
|
|
end
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|
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|
local c_oil = minetest.get_content_id("oil:oil_source")
|
2019-07-02 00:19:35 +02:00
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|
local c_gas = minetest.get_content_id("mine_gas:gas")
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
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local c_gas_wisp = minetest.get_content_id("mine_gas:gas_wisp")
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2018-12-31 19:46:27 +01:00
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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|
-------------------------------------------------------------------------------------------
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local perlin_cave = {
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offset = 0,
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scale = 1,
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|
spread = {x=300, y=300, z=300},
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seed = 6000089,
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octaves = 3,
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persist = 0.67
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}
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|
-- large-scale rise and fall
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local perlin_wave = {
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offset = 0,
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scale = 1,
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spread = {x=1000, y=1000, z=1000},
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seed = 10089,
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|
octaves = 3,
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|
persist = 0.67
|
|
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|
}
|
|
|
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|
local median = df_caverns.config.oil_sea_level
|
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|
local floor_mult = -80
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|
local floor_displace = 60
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local ceiling_mult = 40
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|
local ceiling_displace = -30
|
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|
local wave_mult = 10
|
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|
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|
|
local c_lava_set
|
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|
local y_max = median + 2*wave_mult + 2*ceiling_mult + ceiling_displace
|
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|
local y_min = median - 2*wave_mult + 2*floor_mult + floor_displace
|
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|
minetest.register_on_generated(function(minp, maxp, seed)
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|
|
|
--if out of range of cave definition limits, abort
|
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|
|
if minp.y > y_max or maxp.y < y_min then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local t_start = os.clock()
|
|
|
|
|
|
|
|
local vm, data, area = mapgen_helper.mapgen_vm_data()
|
|
|
|
|
|
|
|
local nvals_cave = mapgen_helper.perlin2d("df_caverns:oil_cave", minp, maxp, perlin_cave)
|
|
|
|
local nvals_wave = mapgen_helper.perlin2d("df_caverns:oil_wave", minp, maxp, perlin_wave)
|
|
|
|
|
|
|
|
if c_lava_set == nil then
|
|
|
|
c_lava_set = {}
|
|
|
|
for name, def in pairs(minetest.registered_nodes) do
|
|
|
|
if def.groups ~= nil and def.groups.lava ~= nil then
|
|
|
|
c_lava_set[minetest.get_content_id(name)] = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
for vi, x, y, z in area:iterp_yxz(minp, maxp) do
|
|
|
|
local index2d = mapgen_helper.index2d(minp, maxp, x, z)
|
|
|
|
|
|
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
|
|
|
|
|
|
local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave)
|
|
|
|
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
|
|
|
|
|
|
|
|
if y > floor_height - 5 and y < ceiling_height + 5 then
|
|
|
|
if c_lava_set[data[vi]] then
|
|
|
|
data[vi] = c_obsidian
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if y > floor_height and y < ceiling_height then
|
|
|
|
if y > median then
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
if math.random() < 0.00025 and ((y < median + 3) or (y > ceiling_height - 3)) then
|
|
|
|
data[vi] = c_gas_wisp
|
|
|
|
else
|
|
|
|
data[vi] = c_gas
|
|
|
|
end
|
2018-12-31 19:46:27 +01:00
|
|
|
else
|
|
|
|
data[vi] = c_oil
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
--send data back to voxelmanip
|
|
|
|
vm:set_data(data)
|
|
|
|
--calc lighting
|
|
|
|
vm:set_lighting({day = 0, night = 0})
|
|
|
|
vm:calc_lighting()
|
|
|
|
|
|
|
|
vm:update_liquids()
|
|
|
|
--write it to world
|
|
|
|
vm:write_to_map()
|
|
|
|
|
|
|
|
local chunk_generation_time = math.ceil((os.clock() - t_start) * 1000) --grab how long it took
|
|
|
|
if chunk_generation_time < 1000 then
|
|
|
|
minetest.log("info", "[df_caverns] oil sea mapblock generation took "..chunk_generation_time.." ms") --tell people how long
|
|
|
|
else
|
|
|
|
minetest.log("warning", "[df_caverns] oil sea took "..chunk_generation_time.." ms to generate map block "
|
|
|
|
.. minetest.pos_to_string(minp) .. minetest.pos_to_string(maxp))
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
|
|
minetest.register_ore({
|
|
|
|
ore_type = "scatter",
|
2019-07-02 00:19:35 +02:00
|
|
|
ore = "mine_gas:gas_seep",
|
2018-12-31 19:46:27 +01:00
|
|
|
wherein = "default:stone",
|
|
|
|
clust_scarcity = 32 * 32 * 32,
|
|
|
|
clust_num_ores = 27,
|
|
|
|
clust_size = 6,
|
|
|
|
y_max = df_caverns.config.sunless_sea_min,
|
|
|
|
y_min = y_min,
|
|
|
|
})
|