2018-12-31 19:46:27 +01:00
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# ITALIAN LOCALE FOR THE DFCAVERNS MODULE
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# Copyright (C) 2017 FaceDeer <derksenmobile@gmail.com>
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# This file is distributed under the same license as the DFCAVERNS package.
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# Hamlet <h4mlet@riseup.net>, 2017.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: dfcaverns module's Italian locale\n"
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"Report-Msgid-Bugs-To: \n"
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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"POT-Creation-Date: 2019-08-07 21:33-0600\n"
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2018-12-31 19:46:27 +01:00
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"PO-Revision-Date: 2017-08-17 23:01+0100\n"
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"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
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"Language-Team: ITALIANO\n"
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"Language: it\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.6.10\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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#: df_mapitems\castle_coral.lua:6
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msgid "Castle Coral"
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msgstr ""
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#: df_mapitems\castle_coral.lua:25
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msgid "Castle Coral Skeleton"
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msgstr ""
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2018-12-31 19:46:27 +01:00
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#: df_mapitems\cave_coral.lua:6
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#: df_mapitems\cave_coral.lua:18
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#: df_mapitems\cave_coral.lua:30
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#, fuzzy
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msgid "Cave Coral"
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msgstr "Grano di caverna"
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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#: df_mapitems\cave_pearls.lua:6
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msgid "Cave Pearls"
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msgstr ""
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2018-12-31 19:46:27 +01:00
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#: df_mapitems\crystals_mese.lua:7
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msgid "Flawless Mese Block"
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msgstr ""
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#: df_mapitems\crystals_mese.lua:29
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msgid "Flawless Mese Crystal"
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msgstr ""
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#: df_mapitems\crystals_ruby.lua:6
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msgid "Red Crystal Vein"
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msgstr ""
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#: df_mapitems\crystals_ruby.lua:16
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#: df_mapitems\crystals_ruby.lua:71
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#: df_mapitems\crystals_ruby.lua:158
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msgid "Giant Red Crystal"
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msgstr ""
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#: df_mapitems\crystals_ruby.lua:43
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#: df_mapitems\crystals_ruby.lua:122
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#: df_mapitems\crystals_ruby.lua:195
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msgid "Big Red Crystal"
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msgstr ""
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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#: df_mapitems\crystals_salt.lua:6
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msgid "Luminous Salt Crystal"
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msgstr ""
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#: df_mapitems\crystals_salt.lua:23
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msgid "Salty Cobble"
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msgstr ""
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2018-12-31 19:46:27 +01:00
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#: df_mapitems\doc.lua:11
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msgid ""
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"Cave moss is technically a form of mold, but fortunately a relatively benign "
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"one given its ubiquity. Its fibers form a tough but springy mat over the "
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"surface of any organic-rich soil that accumulates deep underground."
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msgstr ""
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#: df_mapitems\doc.lua:12
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msgid ""
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"Cave moss has no known uses aside from the faint glow it emits. It dies when "
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"exposed to bright light sources such as the Sun."
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msgstr ""
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#: df_mapitems\doc.lua:13
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msgid ""
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"Floor fungus produces a thin, slick film that spreads through the cracks of "
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"broken rock. Its ability to subsist on the tiniest traces of nutrients means "
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"it's found in relatively harsh underground environments."
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msgstr ""
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#: df_mapitems\doc.lua:14
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msgid ""
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"Floor fungus has no known uses. It can penetrate deeply into cobblestone "
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"constructions if an infestation gets hold, but it is difficult to transport "
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"and is inhibited by light so it hasn't spread beyond the deep caverns."
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msgstr ""
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#: df_mapitems\doc.lua:16
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msgid ""
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"Hoar moss is a strange glowing crust that sometimes forms on the surface of "
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"water flowing over ice."
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msgstr ""
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#: df_mapitems\doc.lua:17
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msgid ""
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"Hoar moss has no known use aside from providing a faint source of light."
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msgstr ""
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#: df_mapitems\doc.lua:19
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msgid ""
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"Glistening strings of silk hang from the ceilings of some of the larger "
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"caverns, lit by the millions of tiny bioluminescent worms that spun them. "
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"Glow worms prey on the insects they lure and entangle with their faux starry "
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"sky - and sometimes the occasional bat or other larger flying beast."
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msgstr ""
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#: df_mapitems\doc.lua:20
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msgid ""
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"Glow worms can be harvested and used as a source of light but they die when "
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"exposed to light significantly brighter than themselves or when immersed in "
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"water. A colony of glow worms hung in a hospitable environment will undergo "
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"a modest amount of growth, allowing it to be divided and propagated."
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msgstr ""
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#: df_mapitems\doc.lua:22
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msgid ""
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"A nasty kelp-like plant that grows in patches on the floor of the Sunless "
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"Sea. Its reflective patches draw in the unwary and then its prickly barbs "
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"catch and hold small creatures."
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msgstr ""
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#: df_mapitems\doc.lua:23
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msgid "Snareweed has no practical use, its fibers disintegrate when they dry."
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msgstr ""
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#: df_mapitems\doc.lua:25
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msgid ""
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"A rare form of coral found only deep underground in the Sunless Sea, cave "
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"coral grows hanging from the ceilings of flooded caverns."
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msgstr ""
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#: df_mapitems\doc.lua:26
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msgid ""
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"Aside from their aesthetic beauty, cave corals can be harvested for simple "
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"building materials."
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msgstr ""
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#: df_mapitems\doc.lua:28
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msgid ""
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"Flowstone is a carbonate-rich rock formation deposited by flowing water. It "
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"consists of minerals that the water dissolved earlier as it widens cracks "
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"and fissures into caves."
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msgstr ""
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#: df_mapitems\doc.lua:29
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msgid ""
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"Aside from the aesthetic beauty of its formations flowstone has no special "
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"properties or uses."
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msgstr ""
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#: df_mapitems\doc.lua:30
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msgid ""
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"The iconic stalactites and stalagmites found in caverns are composed of "
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"flowstone (or 'dripstone' in the case of these formations). Moist dripstone "
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"is still undergoing growth, whereas dry dripstone is found in 'dead' caverns "
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"once the source of water that created them ceases."
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msgstr ""
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#: df_mapitems\doc.lua:31
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msgid ""
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"Although stalagmites are blunter than the stalactites above them, they can "
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"cause extra damage to the unwary caver who falls on them."
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msgstr ""
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#: df_mapitems\doc.lua:32
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msgid ""
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"Ice formed by water dripping slowly into a cold environment, icicles tend to "
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"be exceptionally pure and clear."
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msgstr ""
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#: df_mapitems\doc.lua:33
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msgid "Falling onto an icicle is particularly damaging."
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msgstr ""
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#: df_mapitems\doc.lua:36
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msgid ""
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"Deep in the infernal conditions of the magma sea, over the course of "
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"millions of years, mese crystals grow into flawless blocks that glow bright "
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"with strange energies."
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msgstr ""
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#: df_mapitems\doc.lua:37
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msgid ""
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"These blocks can be broken down into a large number of mese crystals, but "
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"cannot be artificially reassembled."
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msgstr ""
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#: df_mapitems\doc.lua:39
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msgid ""
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"Large, dry caverns deep underground are well suited to aeons-long processes "
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"that concentrate crystalline substances in their walls. This rock is riddled "
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"with veins of the stuff."
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msgstr ""
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#: df_mapitems\doc.lua:40
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msgid "Aside from its aesthetic value this rock has no particular use."
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msgstr ""
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#: df_mapitems\doc.lua:42
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msgid ""
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"Monolithic crystals of this size form only over extremely long periods deep "
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"underground, in large long-lived cavities that allow them room to grow. "
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"Water and the life it hosts tend to disrupt the formation process of these "
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"crystals so they're only found in dry environments."
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msgstr ""
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#: df_mapitems\doc.lua:43
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msgid "Aside from its aesthetic value this crystal has no particular use."
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msgstr ""
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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#: df_mapitems\doc.lua:45
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msgid "These nodules are actually calcified bacterial colonies."
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msgstr ""
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#: df_mapitems\doc.lua:46
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msgid ""
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"Aside from their soft glow and beauty, cave pearls have no practical use. "
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"Except perhaps as handholds for climbing."
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msgstr ""
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#: df_mapitems\doc.lua:48
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msgid ""
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"Deep under the surface of the Sunless Sea are the rare and beautiful Castle "
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"Corals, so named due to their resemblance to small undersea castles."
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msgstr ""
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#: df_mapitems\doc.lua:49
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msgid ""
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"Castle Coral has little practical use aside from perhaps as a distinctive-"
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"looking building material."
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msgstr ""
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#: df_mapitems\doc.lua:51
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msgid ""
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"A crystal of salt grown from water that percolated through the depths of the "
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"earth, picking up all manner of minerals as it went."
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msgstr ""
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#: df_mapitems\doc.lua:52
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msgid ""
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"Traces of Mese must have been dissolved by the water as this crystal has an "
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"inherent glow to it. Not enough Mese to be useful as a reagent, "
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"unfortunately."
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msgstr ""
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#: df_mapitems\doc.lua:54
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msgid ""
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"Much water has seeped through the cracks in this rock and then quickly "
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"evaporated, leaving a crust of salt laced throughout."
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msgstr ""
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#: df_mapitems\doc.lua:55
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msgid ""
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"Attemping to mine this rock knocks the salt crust away, leaving only base "
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"stone."
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msgstr ""
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2018-12-31 19:46:27 +01:00
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#: df_mapitems\flowstone.lua:8
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msgid "Dry Dripstone"
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msgstr ""
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#: df_mapitems\flowstone.lua:19
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msgid "Dry Flowstone"
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msgstr ""
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#: df_mapitems\flowstone.lua:33
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msgid "Wet Dripstone"
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msgstr ""
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#: df_mapitems\flowstone.lua:45
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msgid "Wet Flowstone"
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msgstr ""
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#: df_mapitems\flowstone.lua:59
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msgid "Icicle"
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msgstr ""
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#: df_mapitems\glow_worms.lua:11
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msgid "Glow Worms"
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msgstr "Vermi luminosi"
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#: df_mapitems\ground_cover.lua:11
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msgid "Dirt With Cave Moss"
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msgstr "Terra con muschio di caverna"
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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#: df_mapitems\ground_cover.lua:54
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#: df_mapitems\ground_cover.lua:69
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2018-12-31 19:46:27 +01:00
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msgid "Cobblestone With Floor Fungus"
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msgstr "Ciottoli con funghi del terreno"
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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#: df_mapitems\ground_cover.lua:109
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2018-12-31 19:46:27 +01:00
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msgid "Ice With Hoar Moss"
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msgstr ""
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#: df_mapitems\snareweed.lua:6
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msgid "Snareweed"
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msgstr ""
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#: df_mapitems\veinstone.lua:6
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msgid "Veinstone"
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msgstr ""
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