dfcaverns/df_trees/locale/template.pot

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
"POT-Creation-Date: 2019-08-05 20:30-0600\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: df_trees\black_cap.lua:7
msgid "Black Cap Stem"
msgstr ""
#: df_trees\black_cap.lua:18
msgid "Black Cap"
msgstr ""
#: df_trees\black_cap.lua:29
msgid "Black Cap Gills"
msgstr ""
#: df_trees\black_cap.lua:85
msgid "Black Cap Planks"
msgstr ""
#: df_trees\black_cap.lua:126
msgid "Black Cap Spawn"
msgstr ""
#: df_trees\blood_thorn.lua:32
msgid "Blood Thorn Stem"
msgstr ""
#: df_trees\blood_thorn.lua:47
msgid "Dead Blood Thorn Stem"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\blood_thorn.lua:61
msgid "Blood Thorn Spike"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\blood_thorn.lua:91
msgid "Dead Blood Thorn Spike"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\blood_thorn.lua:134
msgid "Blood Thorn Planks"
msgstr ""
#: df_trees\doc.lua:12
msgid ""
"The dense black wood of these mushrooms is heavy and hard to work with, and "
"has few remarkable properties."
msgstr ""
#: df_trees\doc.lua:13
msgid ""
"Aside from the artistic applications of its particularly dark color, black "
"cap wood is a long-burning fuel source that's as good as coal for some "
"applications. Black cap gills are oily and make for excellent torch fuel."
msgstr ""
#: df_trees\doc.lua:15
msgid ""
"Blood thorns are the most vicious of underground flora, as befits their "
"harsh environments. Found only in hot, dry caverns with sandy soil far from "
"the surface world's organic bounty, blood thorns seek to supplement their "
"nutrient supply with wickedly barbed hollow spines that actively drain "
"fluids from whatever stray plant or creature they might impale."
msgstr ""
#: df_trees\doc.lua:16
msgid ""
"When harvested, the central stalk of a blood thorn can be cut into planks "
"and used as wood. It has a purple-red hue that may or may not appeal, "
"depending on one's artistic tastes."
msgstr ""
#: df_trees\doc.lua:17
msgid ""
"The spikes of a blood thorn can actually remain living long after they're "
"severed from their parent stalk, a testament to their tenacity. As long as "
"they remain alive they will continue to actively drain anything they "
"puncture, though they don't grow."
msgstr ""
#: df_trees\doc.lua:18
msgid ""
"Living blood thorn spikes remain harmful to creatures that touch them. If "
"killed by bright light, they cause only passive damage to creatures that "
"fall on them (as one would expect from an enormous spike)."
msgstr ""
#: df_trees\doc.lua:20
msgid ""
"Thin, irregular layers of spore-producing 'shelves' surround the strong "
"central stalk of the mighty Fungiwood."
msgstr ""
#: df_trees\doc.lua:21
msgid ""
"Fungiwood stalk is strong and very fine-grained, making smooth yellow-tinted "
"lumber when cut. Fungiwood shelf is too fragile to be much use as anything "
"other than fuel."
msgstr ""
#: df_trees\doc.lua:23
msgid ""
"Massive but squat, mature goblin cap mushrooms are the size of small "
"cottages."
msgstr ""
#: df_trees\doc.lua:24
msgid ""
"Goblin cap stem and cap material can be cut into wood of two different hues, "
"a subdued cream and a bright orange-red."
msgstr ""
#: df_trees\doc.lua:26
msgid ""
"Nether caps have an unusual biochemistry that allows them to somehow subsist "
"on ambient heat, in violation of all known laws of thermodynamics. They grow "
"deep underground in frigid, icy caverns that should by all rights be "
"volcanic."
msgstr ""
#: df_trees\doc.lua:27
msgid ""
"Nether cap wood, in addition to being a beautiful blue hue, retains the odd "
"heat-draining ability of living nether caps and is able to quickly freeze "
"nearby water solid."
msgstr ""
#: df_trees\doc.lua:29
msgid ""
"Spore trees have a sturdy 'trunk' that supports a large spongy mesh of "
"branching fibers, with embedded fruiting bodies that produce a copious "
"amount of spores that gently rain down around the spore tree's base."
msgstr ""
#: df_trees\doc.lua:30
msgid ""
"Spore tree trunks can be cut into pale woody planks. The branching fibers "
"and fruiting bodies are only useful as fuel."
msgstr ""
#: df_trees\doc.lua:32
msgid "The king of the fungi, tower cap mushrooms grow to immense proportions."
msgstr ""
#: df_trees\doc.lua:33
msgid "Tower caps are an excellent source of wood."
msgstr ""
#: df_trees\doc.lua:35
msgid ""
"Tunnel tubes are hollow, curved fungal growths that support a fruiting body."
msgstr ""
#: df_trees\doc.lua:37
msgid ""
"The trunk of a tunnel tube can be cut and processed to produce plywood-like "
"material. The fruiting body accumulates high-energy compounds that, when "
"ignited, produce a vigorous detonation - a unique adaptation for spreading "
"tunnel tube spawn through the still cavern air."
msgstr ""
#: df_trees\doc.lua:39
msgid ""
"The trunk of a tunnel tube can be cut and processed to produce plywood-like "
"material."
msgstr ""
#: df_trees\doc.lua:42
msgid ""
"Torchspines are strange organic formations that are alive only in a "
"technical sense. They \"feed\" on volatile flammable vapors vented up "
"through their structure, growing from combustion residue deposited at their "
"tips."
msgstr ""
#: df_trees\doc.lua:43
msgid ""
"A torchspine alternates between active and quiescent phases and emits dim "
"light when active. They can be harvested for torches, and their embers "
"sprout into new torchspines when placed on flammable surfaces."
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\doc.lua:45
msgid ""
"Spindlestems are too big to easily pluck by hand but too small to be called "
"a proper tree. Nevertheless, they are a common and useful resource for "
"underground travelers - particularly their glowing caps."
msgstr ""
#: df_trees\doc.lua:46
msgid ""
"The stem of a Spindlestem is surprisingly sturdy, and despite their thinness "
"they can grow quite tall. They can be used as a wood substitute in many "
"crafting recipes."
msgstr ""
#: df_trees\doc.lua:48
msgid ""
"The cap of a Spindlestem, uncontaminated by any symbiotic luminescent "
"microorganisms."
msgstr ""
#: df_trees\doc.lua:49
msgid "These things are useless except as weak fuel for a fire."
msgstr ""
#: df_trees\doc.lua:51
msgid ""
"The cap of a Spindlestem, glowing a weak red due to symbiotic microorganisms."
msgstr ""
#: df_trees\doc.lua:52
msgid ""
"Red Spindlestems are a sign of nearby iron deposits - or perhaps Goblin "
"Caps. Their glowing symbiotes can be extracted as a long-lived light source, "
"though the glow is weak."
msgstr ""
#: df_trees\doc.lua:54
msgid ""
"The cap of a Spindlestem, glowing a soft green due to symbiotic "
"microorganisms."
msgstr ""
#: df_trees\doc.lua:55
msgid ""
"Green Spindlestems are a sign of nearby copper deposits. Their glowing "
"symbiotes can be extracted as a long-lived light source, though the glow is "
"not strong."
msgstr ""
#: df_trees\doc.lua:57
msgid ""
"The cap of a Spindlestem, glowing a strong cyan due to symbiotic "
"microorganisms."
msgstr ""
#: df_trees\doc.lua:58
msgid ""
"Cyan Spindlestems are a sign of both copper and iron deposits nearby. Their "
"glowing symbiotes can be extracted as a long-lived light source."
msgstr ""
#: df_trees\doc.lua:60
msgid ""
"The cap of a Spindlestem, glowing a brilliant yellow due to symbiotic "
"microorganisms."
msgstr ""
#: df_trees\doc.lua:61
msgid ""
"Golden Spindlestems are a sign of rare and magical mineral deposits nearby. "
"Their glowing symbiotes can be extracted as a strong and long-lived light "
"source."
msgstr ""
#: df_trees\doc.lua:64
msgid "Living extract from the cap of a red Spindlestem."
msgstr ""
#: df_trees\doc.lua:66
msgid "Living extract from the cap of a green Spindlestem."
msgstr ""
#: df_trees\doc.lua:68
msgid "Living extract from the cap of a cyan Spindlestem."
msgstr ""
#: df_trees\doc.lua:70
msgid "Living extract from the cap of a yellow Spindlestem."
msgstr ""
#: df_trees\fungiwood.lua:13
msgid "Fungiwood Stem"
msgstr ""
#: df_trees\fungiwood.lua:34
msgid "Fungiwood Planks"
msgstr ""
#: df_trees\fungiwood.lua:69
msgid "Fungiwood Shelf"
msgstr ""
#: df_trees\fungiwood.lua:107
msgid "Fungiwood Spawn"
msgstr ""
#: df_trees\goblin_cap.lua:7
msgid "Goblin Cap Stem"
msgstr ""
#: df_trees\goblin_cap.lua:18
msgid "Goblin Cap"
msgstr ""
#: df_trees\goblin_cap.lua:29
msgid "Goblin Cap Gills"
msgstr ""
#: df_trees\goblin_cap.lua:77
msgid "Goblin Cap Planks"
msgstr ""
#: df_trees\goblin_cap.lua:89
msgid "Goblin Cap Stem Planks"
msgstr ""
#: df_trees\goblin_cap.lua:136
msgid "Goblin Cap Spawn"
msgstr ""
#: df_trees\init.lua:45
msgid "@1 Stair"
msgstr ""
#: df_trees\init.lua:46
msgid "@1 Slab"
msgstr ""
#: df_trees\nether_cap.lua:7
msgid "Nether Cap Stem"
msgstr ""
#: df_trees\nether_cap.lua:18
msgid "Nether Cap"
msgstr ""
#: df_trees\nether_cap.lua:29
msgid "Nether Cap Gills"
msgstr ""
#: df_trees\nether_cap.lua:78
msgid "Nether Cap Planks"
msgstr ""
#: df_trees\nether_cap.lua:93
msgid "Nether Cap Spawn"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\spindlestem.lua:64
msgid "Spindlestem"
msgstr ""
#: df_trees\spindlestem.lua:97
msgid "@1 Spindlestem Cap"
msgstr ""
#: df_trees\spindlestem.lua:186
msgid "@1 Spindlestem Extract"
msgstr ""
#: df_trees\spindlestem.lua:234
msgid "Spindlestem Spawn"
msgstr ""
#: df_trees\spindlestem.lua:273
msgid "White"
msgstr ""
#: df_trees\spindlestem.lua:274
msgid "Red"
msgstr ""
#: df_trees\spindlestem.lua:275
msgid "Green"
msgstr ""
#: df_trees\spindlestem.lua:276
msgid "Cyan"
msgstr ""
#: df_trees\spindlestem.lua:277
msgid "Golden"
msgstr ""
#: df_trees\spore_tree.lua:14
msgid "Spore Tree Stem"
msgstr ""
#: df_trees\spore_tree.lua:35
msgid "Spore Tree Planks"
msgstr ""
#: df_trees\spore_tree.lua:75
msgid "Spore Tree Hyphae"
msgstr ""
#: df_trees\spore_tree.lua:101
msgid "Spore Tree Fruiting Body"
msgstr ""
#: df_trees\spore_tree.lua:149
msgid "Spore Tree Spawn"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\spore_tree.lua:306
msgid "Spore Tree Ladder"
msgstr ""
#: df_trees\torchspine.lua:58
#: df_trees\torchspine.lua:76
msgid "Torchspine Tip"
msgstr ""
#: df_trees\torchspine.lua:95
#: df_trees\torchspine.lua:121
#: df_trees\torchspine.lua:151
msgid "Torchspine"
msgstr ""
#: df_trees\torchspine.lua:180
msgid "Torchspine Ember"
msgstr ""
#: df_trees\tower_cap.lua:7
msgid "Tower Cap Stem"
msgstr ""
#: df_trees\tower_cap.lua:18
msgid "Tower Cap"
msgstr ""
#: df_trees\tower_cap.lua:29
msgid "Tower Cap Gills"
msgstr ""
#: df_trees\tower_cap.lua:77
msgid "Tower Cap Planks"
msgstr ""
#: df_trees\tower_cap.lua:118
msgid "Tower Cap Spawn"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\tunnel_tube.lua:14
#: df_trees\tunnel_tube.lua:37
#: df_trees\tunnel_tube.lua:67
#: df_trees\tunnel_tube.lua:96
msgid "Tunnel Tube"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\tunnel_tube.lua:133
msgid "Tunnel Tube Plies"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\tunnel_tube.lua:170
#: df_trees\tunnel_tube.lua:226
#: df_trees\tunnel_tube.lua:246
msgid "Tunnel Tube Fruiting Body"
msgstr ""
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
#: df_trees\tunnel_tube.lua:277
msgid "Tunnel Tube Spawn"
msgstr ""