Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
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|
local n1 = { name = "air" } -- external air
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|
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local n2 = { name = "df_trees:goblin_cap_stem"} -- below ground, don't force place these
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|
local n3 = { name = "df_trees:goblin_cap" }
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|
local n4 = { name = "df_trees:goblin_cap_gills" }
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|
local n5 = { name = "df_trees:goblin_cap_stem", force_place = true } -- walls, force place these
|
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|
local n6 = { name = "df_trees:goblin_cap_stem", prob = 198, force_place=true } -- possible window holes
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local n7 = { name = "df_trees:goblin_cap_stem_wood", force_place=true } -- internal floor
|
2022-08-01 19:09:48 +02:00
|
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|
local n8 = { name = df_trees.node_names.furnace, param2 = 2, force_place=true }
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
local n9 = { name = "air", force_place=true } -- internal air
|
2022-08-01 19:09:48 +02:00
|
|
|
local n10 = { name = df_trees.node_names.torch_wall, param2 = 3, force_place = true }
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
local n12 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 2} -- porch top
|
|
|
|
local n13 = { name = "doors:door_wood_a", param2 = 3, force_place = true }
|
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local n14 = { name = "doors:hidden", param2 = 3, force_place = true }
|
|
|
|
local n15 = n9 -- internal air, but could be a vessel shelf
|
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|
local n16 = { name = "beds:bed_top", param2 = 3, force_place = true }
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|
local n17 = { name = "beds:bed_bottom", param2 = 3, force_place = true }
|
2022-08-01 19:09:48 +02:00
|
|
|
local n18 = { name = df_trees.node_names.chest, force_place = true }
|
|
|
|
local n19 = { name = df_trees.node_names.torch_wall, param2 = 2, force_place = true }
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
local n20 = {name = "stairs:stair_goblin_cap_stem_wood" }
|
|
|
|
local n21 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 2 }
|
|
|
|
local n22 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 22}
|
|
|
|
|
|
|
|
if minetest.get_modpath("vessels") then
|
|
|
|
-- replace torches with glowing bottles, add vessel shelf
|
|
|
|
n10 = { name = "df_trees:glowing_bottle_red", force_place=true}
|
|
|
|
n19 = n10
|
|
|
|
n15 = { name = "vessels:shelf", param2 = 3, force_place = true }
|
|
|
|
end
|
|
|
|
|
|
|
|
if not minetest.get_modpath("doors") then
|
|
|
|
-- replace the door with air
|
|
|
|
n13 = n9
|
|
|
|
n14 = n9
|
|
|
|
end
|
|
|
|
if not minetest.get_modpath("beds") then
|
|
|
|
--replace the bed with air
|
|
|
|
n16 = n9
|
|
|
|
n17 = n9
|
|
|
|
end
|
2022-08-01 19:09:48 +02:00
|
|
|
if not minetest.get_modpath("stairs") then
|
|
|
|
-- replace stairs with air
|
|
|
|
n12 = nil
|
|
|
|
n20 = nil
|
|
|
|
n21 = nil
|
|
|
|
n22 = nil
|
|
|
|
end
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
|
|
|
|
return {
|
|
|
|
yslice_prob = {},
|
|
|
|
size = {y = 10, x = 13, z = 13},
|
|
|
|
center_pos = {x=6, y=2, z=6},
|
|
|
|
data = {
|
|
|
|
-- z=0, y=0
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=1
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=2
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=3
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=4
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=5
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=6
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=7
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=8
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=0, y=9
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=1, y=0
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=1
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=2
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=3
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=4
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=5
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=6
|
|
|
|
n1, n1, n1, n3, n3, n3, n4, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=1, y=7
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=8
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=1, y=9
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=2, y=0
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=2, y=1
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=2, y=2
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=2, y=3
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=2, y=4
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=2, y=5
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=2, y=6
|
|
|
|
n1, n1, n3, n4, n4, n4, n4, n4, n4, n4, n3, n1, n1,
|
|
|
|
-- z=2, y=7
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=2, y=8
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=2, y=9
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=3, y=0
|
|
|
|
n1, n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1, n1,
|
|
|
|
-- z=3, y=1
|
|
|
|
n1, n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1, n1,
|
|
|
|
-- z=3, y=2
|
|
|
|
n1, n1, n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=3, y=3
|
|
|
|
n1, n1, n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=3, y=4
|
|
|
|
n1, n1, n1, n1, n1, n5, n6, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=3, y=5
|
|
|
|
n1, n1, n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=3, y=6
|
|
|
|
n1, n3, n4, n4, n4, n4, n5, n4, n4, n4, n4, n3, n1,
|
|
|
|
-- z=3, y=7
|
|
|
|
n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
-- z=3, y=8
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
-- z=3, y=9
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=4, y=0
|
|
|
|
n1, n1, n1, n1, n2, n2, n2, n2, n2, n12, n22, n1, n1,
|
|
|
|
-- z=4, y=1
|
|
|
|
n1, n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1, n1,
|
|
|
|
-- z=4, y=2
|
|
|
|
n1, n1, n1, n1, n5, n7, n7, n7, n5, n1, n1, n1, n1,
|
|
|
|
-- z=4, y=3
|
|
|
|
n1, n1, n1, n1, n5, n8, n9, n9, n5, n1, n1, n1, n1,
|
|
|
|
-- z=4, y=4
|
|
|
|
n1, n1, n1, n1, n5, n10, n9, n9, n5, n1, n1, n1, n1,
|
|
|
|
-- z=4, y=5
|
|
|
|
n1, n1, n1, n1, n5, n5, n9, n5, n5, n1, n1, n1, n1,
|
|
|
|
-- z=4, y=6
|
|
|
|
n1, n3, n4, n4, n4, n5, n5, n5, n4, n4, n4, n3, n1,
|
|
|
|
-- z=4, y=7
|
|
|
|
n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
-- z=4, y=8
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=4, y=9
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=5, y=0
|
|
|
|
n1, n1, n1, n2, n2, n2, n2, n2, n2, n2, n1, n1, n1,
|
|
|
|
-- z=5, y=1
|
|
|
|
n1, n1, n1, n2, n2, n2, n2, n2, n2, n2, n20, n1, n1,
|
|
|
|
-- z=5, y=2
|
|
|
|
n1, n1, n1, n5, n7, n7, n7, n7, n7, n5, n1, n1, n1,
|
|
|
|
-- z=5, y=3
|
|
|
|
n1, n1, n1, n5, n9, n9, n9, n9, n9, n5, n1, n1, n1,
|
|
|
|
-- z=5, y=4
|
|
|
|
n1, n1, n1, n5, n9, n9, n9, n9, n9, n5, n1, n1, n1,
|
|
|
|
-- z=5, y=5
|
|
|
|
n1, n1, n1, n5, n5, n9, n9, n9, n5, n5, n1, n1, n1,
|
|
|
|
-- z=5, y=6
|
|
|
|
n1, n3, n4, n4, n5, n9, n9, n9, n5, n4, n4, n3, n1,
|
|
|
|
-- z=5, y=7
|
|
|
|
n1, n1, n3, n3, n3, n5, n5, n5, n3, n3, n3, n1, n1,
|
|
|
|
-- z=5, y=8
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=5, y=9
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=6, y=0
|
|
|
|
n1, n1, n1, n2, n2, n2, n2, n2, n2, n2, n1, n1, n1,
|
|
|
|
-- z=6, y=1
|
|
|
|
n1, n1, n1, n2, n2, n2, n2, n2, n2, n2, n1, n1, n1,
|
|
|
|
-- z=6, y=2
|
|
|
|
n1, n1, n1, n5, n7, n7, n7, n7, n7, n7, n12, n1, n1,
|
|
|
|
-- z=6, y=3
|
|
|
|
n1, n1, n1, n5, n9, n9, n9, n9, n9, n13, n9, n9, n1,
|
|
|
|
-- z=6, y=4
|
|
|
|
n1, n1, n1, n6, n9, n9, n9, n9, n9, n14, n9, n9, n1,
|
|
|
|
-- z=6, y=5
|
|
|
|
n1, n1, n1, n5, n9, n9, n9, n9, n9, n5, n1, n1, n1,
|
|
|
|
-- z=6, y=6
|
|
|
|
n3, n4, n4, n5, n5, n9, n9, n9, n5, n5, n4, n4, n3,
|
|
|
|
-- z=6, y=7
|
|
|
|
n1, n3, n3, n3, n3, n5, n5, n5, n3, n3, n3, n3, n1,
|
|
|
|
-- z=6, y=8
|
|
|
|
n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
-- z=6, y=9
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=7, y=0
|
|
|
|
n1, n1, n1, n2, n2, n2, n2, n2, n2, n2, n1, n1, n1,
|
|
|
|
-- z=7, y=1
|
|
|
|
n1, n1, n1, n2, n2, n2, n2, n2, n2, n2, n21, n1, n1,
|
|
|
|
-- z=7, y=2
|
|
|
|
n1, n1, n1, n5, n7, n7, n7, n7, n7, n5, n1, n1, n1,
|
|
|
|
-- z=7, y=3
|
|
|
|
n1, n1, n1, n5, n15, n9, n9, n9, n9, n5, n1, n1, n1,
|
|
|
|
-- z=7, y=4
|
|
|
|
n1, n1, n1, n5, n9, n9, n9, n9, n9, n5, n1, n1, n1,
|
|
|
|
-- z=7, y=5
|
|
|
|
n1, n1, n1, n5, n5, n9, n9, n9, n5, n5, n1, n1, n1,
|
|
|
|
-- z=7, y=6
|
|
|
|
n1, n3, n4, n4, n5, n9, n9, n9, n5, n4, n4, n3, n1,
|
|
|
|
-- z=7, y=7
|
|
|
|
n1, n1, n3, n3, n3, n5, n5, n5, n3, n3, n3, n1, n1,
|
|
|
|
-- z=7, y=8
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=7, y=9
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=8, y=0
|
|
|
|
n1, n1, n1, n1, n2, n2, n2, n2, n2, n12, n22, n1, n1,
|
|
|
|
-- z=8, y=1
|
|
|
|
n1, n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1, n1,
|
|
|
|
-- z=8, y=2
|
|
|
|
n1, n1, n1, n1, n5, n7, n7, n7, n5, n1, n1, n1, n1,
|
|
|
|
-- z=8, y=3
|
|
|
|
n1, n1, n1, n1, n5, n16, n17, n18, n5, n1, n1, n1, n1,
|
|
|
|
-- z=8, y=4
|
|
|
|
n1, n1, n1, n1, n5, n9, n9, n19, n5, n1, n1, n1, n1,
|
|
|
|
-- z=8, y=5
|
|
|
|
n1, n1, n1, n1, n5, n5, n9, n5, n5, n1, n1, n1, n1,
|
|
|
|
-- z=8, y=6
|
|
|
|
n1, n3, n4, n4, n4, n5, n5, n5, n4, n4, n4, n3, n1,
|
|
|
|
-- z=8, y=7
|
|
|
|
n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
-- z=8, y=8
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=8, y=9
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=9, y=0
|
|
|
|
n1, n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1, n1,
|
|
|
|
-- z=9, y=1
|
|
|
|
n1, n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1, n1,
|
|
|
|
-- z=9, y=2
|
|
|
|
n1, n1, n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=9, y=3
|
|
|
|
n1, n1, n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=9, y=4
|
|
|
|
n1, n1, n1, n1, n1, n5, n6, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=9, y=5
|
|
|
|
n1, n1, n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1,
|
|
|
|
-- z=9, y=6
|
|
|
|
n1, n3, n4, n4, n4, n4, n5, n4, n4, n4, n4, n3, n1,
|
|
|
|
-- z=9, y=7
|
|
|
|
n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
|
|
|
|
-- z=9, y=8
|
|
|
|
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
|
|
|
|
-- z=9, y=9
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=10, y=0
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=10, y=1
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=10, y=2
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=10, y=3
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=10, y=4
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=10, y=5
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=10, y=6
|
|
|
|
n1, n1, n3, n4, n4, n4, n4, n4, n4, n3, n3, n1, n1,
|
|
|
|
-- z=10, y=7
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=10, y=8
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=10, y=9
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
|
|
|
|
-- z=11, y=0
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=11, y=1
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=11, y=2
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=11, y=3
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=11, y=4
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=11, y=5
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=11, y=6
|
|
|
|
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
|
|
|
|
-- z=11, y=7
|
|
|
|
n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
|
|
|
-- z=11, y=8
|
|
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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-- z=11, y=9
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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|
|
|
|
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-- z=12, y=0
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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-- z=12, y=1
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|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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-- z=12, y=2
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|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
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-- z=12, y=3
|
|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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-- z=12, y=4
|
|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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-- z=12, y=5
|
|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
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-- z=12, y=6
|
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n1, n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1,
|
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-- z=12, y=7
|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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-- z=12, y=8
|
|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
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-- z=12, y=9
|
|
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
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|
}
|
|
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|
}
|