2020-02-18 06:36:53 +01:00
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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2018-12-31 19:46:27 +01:00
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2020-02-18 06:36:53 +01:00
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dofile(modpath.."/wisp.lua")
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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2018-12-31 19:46:27 +01:00
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local gas_desc
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local gas_usage
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local seep_desc
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local seep_usage
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if minetest.get_modpath("doc") then
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gas_desc = S("Gaseous hydrocarbons formed from the detritus of long dead plants and animals processed by heat and pressure deep within the earth.")
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gas_usage = S("Gas is highly hazardous. Heavier than air, it pools in deep caverns and asphyxiates the unwary.")
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if minetest.get_modpath("tnt") then
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gas_usage = gas_usage .. " " .. S("When exposed to air and an ignition source it can produce a deadly explosion.")
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end
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seep_desc = S("Some coal deposits have cracks that seep a steady flow of mine gas.")
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seep_usage = S("Mining out such a deposit seals the crack.")
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end
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2019-06-30 03:54:57 +02:00
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minetest.register_alias("oil:gas", "mine_gas:gas")
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minetest.register_alias("oil:gas_seep", "mine_gas:gas_seep")
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minetest.register_node("mine_gas:gas", {
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2018-12-31 19:46:27 +01:00
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description = S("Mine Gas"),
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_doc_items_longdesc = gas_desc,
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_doc_items_usagehelp = gas_usage,
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walkable = false,
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pointable = false,
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diggable = false,
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Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
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is_ground_content = false,
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2018-12-31 19:46:27 +01:00
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buildable_to = true,
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drawtype = "glasslike",
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drowning = 1,
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post_effect_color = {a = 20, r = 20, g = 20, b = 250},
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2019-06-30 03:54:57 +02:00
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tiles = {"mine_gas.png^[opacity:28"},
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2021-03-13 10:21:13 +01:00
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use_texture_alpha = "blend",
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2022-08-13 06:52:35 +02:00
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groups = {not_in_creative_inventory=1, ropes_can_extend_into=1, not_solid=1, not_opaque=1},
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2018-12-31 19:46:27 +01:00
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paramtype = "light",
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drop = {},
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sunlight_propagates = true,
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--on_blast = function() end, -- unaffected by explosions
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})
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2019-06-30 03:54:57 +02:00
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minetest.register_node("mine_gas:gas_seep", {
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2018-12-31 19:46:27 +01:00
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description = S("Gas Seep"),
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_doc_items_longdesc = seep_desc,
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_doc_items_usagehelp = seep_usage,
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2022-08-02 12:20:51 +02:00
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tiles = {df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png"},
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2022-08-13 06:52:35 +02:00
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groups = {cracky = 3, pickaxey=1, building_block=1, material_stone=1},
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2022-08-02 12:20:51 +02:00
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drop = df_dependencies.node_name_coal_lump,
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sounds = df_dependencies.sound_stone(),
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2018-12-31 19:46:27 +01:00
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is_ground_content = true,
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2022-08-07 08:33:22 +02:00
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_mcl_blast_resistance = 5,
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_mcl_hardness = 3,
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2018-12-31 19:46:27 +01:00
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})
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if minetest.get_item_group(oldnode.name, "digtron") > 0 then
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-- skip digtron moved nodes
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return;
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end
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2019-06-30 03:54:57 +02:00
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local np = minetest.find_node_near(pos, 1,{"mine_gas:gas"})
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2018-12-31 19:46:27 +01:00
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if np ~= nil then
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2019-06-30 03:54:57 +02:00
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minetest.set_node(pos, {name = "mine_gas:gas"})
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2018-12-31 19:46:27 +01:00
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return
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end
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end)
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local directions = {
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1},
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}
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2019-06-30 03:54:57 +02:00
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local gas_node = {name="mine_gas:gas"}
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2018-12-31 19:46:27 +01:00
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minetest.register_abm({
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2019-06-30 03:54:57 +02:00
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label = "mine_gas:gas movement",
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nodenames = {"mine_gas:gas"},
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2018-12-31 19:46:27 +01:00
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neighbors = {"group:liquid", "air"},
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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local next_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local next_node = minetest.get_node(next_pos)
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if minetest.get_item_group(next_node.name, "liquid") > 0 then
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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else
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next_pos.y = pos.y-1
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next_node = minetest.get_node(next_pos)
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if next_node.name == "air" then
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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else
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local dir = directions[math.random(1,4)]
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local next_pos = vector.add(pos, dir)
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local next_node = minetest.get_node(next_pos)
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if next_node.name == "air" or minetest.get_item_group(next_node.name, "liquid") > 0 then
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if next_node.name == "air" or math.random() < 0.5 then -- gas never "climbs" above air.
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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else
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-- this can get gas to rise up out of the surface of liquid, preventing it from forming a permanent hole.
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next_pos.y = next_pos.y + 1
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next_node = minetest.get_node(next_pos)
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if next_node.name == "air" then
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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end
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end
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end
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end
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end
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end,
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})
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2022-08-25 06:23:07 +02:00
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local soundfile_cool_lava = df_dependencies.soundfile_cool_lava
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2018-12-31 19:46:27 +01:00
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minetest.register_abm({
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2019-06-30 03:54:57 +02:00
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label = "mine_gas:gas snuffing torches",
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2018-12-31 19:46:27 +01:00
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nodenames = {"group:torch"},
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2019-06-30 03:54:57 +02:00
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neighbors = {"mine_gas:gas"},
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2018-12-31 19:46:27 +01:00
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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if not minetest.find_node_near(pos, 1, "air") then
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local torch_node = minetest.get_node(pos)
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local drops = minetest.get_node_drops(torch_node.name, "")
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for _, dropped_item in pairs(drops) do
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minetest.add_item(pos, dropped_item)
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end
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2019-06-30 03:54:57 +02:00
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minetest.set_node(pos, {name="mine_gas:gas"})
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2018-12-31 19:46:27 +01:00
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minetest.sound_play(
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2022-08-25 06:23:07 +02:00
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soundfile_cool_lava,
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2018-12-31 19:46:27 +01:00
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{pos = pos, max_hear_distance = 16, gain = 0.1}
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)
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end
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end,
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})
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2022-08-07 22:27:29 +02:00
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local tnt_boom = df_dependencies.tnt_boom
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2022-08-25 06:23:07 +02:00
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if tnt_boom then
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2018-12-31 19:46:27 +01:00
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minetest.register_abm({
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2019-06-30 03:54:57 +02:00
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label = "mine_gas:gas ignition",
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2022-08-13 06:52:35 +02:00
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nodenames = {"group:torch", "group:igniter", "group:fire"}, -- checking for ignition sources because there will be fewer than there are gas nodes
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2019-06-30 03:54:57 +02:00
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neighbors = {"mine_gas:gas"},
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2018-12-31 19:46:27 +01:00
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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if minetest.find_node_near(pos, 1, "air") then
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2022-08-07 22:27:29 +02:00
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tnt_boom(pos, {radius=1, damage_radius=6})
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
-- One in a hundred explosions will spawn a gas wisp
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|
|
if math.random() < 0.01 then
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minetest.set_node(pos, {name="mine_gas:gas_wisp"})
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end
|
2018-12-31 19:46:27 +01:00
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end
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end,
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})
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end
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local orthogonal = {
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{x=0,y=0,z=1},
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{x=0,y=1,z=0},
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{x=1,y=0,z=0},
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{x=0,y=0,z=-1},
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{x=0,y=-1,z=0},
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{x=-1,y=0,z=0},
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}
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|
2022-08-02 12:20:51 +02:00
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local stone_with_coal = df_dependencies.node_name_stone_with_coal
|
2020-02-23 20:01:38 +01:00
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minetest.register_lbm({
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label = "shut down gas seeps near lava",
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name = "mine_gas:shut_down_lava_adjacent",
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|
nodenames = {"mine_gas:gas_seep"},
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|
|
run_at_every_load = true,
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action = function(pos, node)
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minetest.after(math.random()*60, function()
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|
if minetest.find_node_near(pos, 30, "group:lava") then
|
2022-08-02 12:20:51 +02:00
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|
minetest.set_node(pos, {name=stone_with_coal})
|
2020-02-23 20:01:38 +01:00
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|
end
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|
|
end)
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|
|
end,
|
|
|
|
})
|
|
|
|
|
2018-12-31 19:46:27 +01:00
|
|
|
minetest.register_abm({
|
2019-06-30 03:54:57 +02:00
|
|
|
label = "mine_gas:gas seep",
|
|
|
|
nodenames = {"mine_gas:gas_seep"},
|
2018-12-31 19:46:27 +01:00
|
|
|
neighbors = {"air"},
|
|
|
|
interval = 1.0,
|
|
|
|
chance = 1,
|
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|
|
catch_up = true,
|
|
|
|
action = function(pos, node)
|
|
|
|
local target_pos = vector.add(pos,orthogonal[math.random(1,6)])
|
|
|
|
if minetest.get_node(target_pos).name == "air" then
|
2019-06-30 03:54:57 +02:00
|
|
|
minetest.swap_node(target_pos, {name="mine_gas:gas"})
|
2018-12-31 19:46:27 +01:00
|
|
|
if math.random() < 0.5 then
|
|
|
|
minetest.sound_play(
|
2019-06-30 03:54:57 +02:00
|
|
|
"mine_gas_seep_hiss",
|
2018-12-31 19:46:27 +01:00
|
|
|
{pos = pos, max_hear_distance = 8, gain = 0.05}
|
|
|
|
)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
})
|